摘要:
AUX_RGBImageRec*TextureImage[3]; TextureImage[0]=auxDIBImageLoadA("floor.bmp");//------------返回头指针TextureImage[1]=auxDIBImageLoadA("wall.bmp");TextureImage[2]=auxDIBImageLoadA("wall3.bmp");glGenTextur... 阅读全文
posted @ 2009-07-19 21:51
lizhengjin
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