08 2014 档案

摘要:http://blog.csdn.net/bergn/article/details/1502150今天看到一张非常有用的图,说明有关Northwind数据库整体关系的图,以前一直在用,但是没有一个直观的认识.所以截图下来和大家共享! 阅读全文
posted @ 2014-08-23 21:24 Gui Kai 阅读(277) 评论(0) 推荐(0) 编辑
摘要:Clipmaps sample:AbstractClipmaps are a feature first implemented on SGI workstations that allow mappingextremely high resolution textures to terrains.... 阅读全文
posted @ 2014-08-05 23:25 Gui Kai 阅读(325) 评论(0) 推荐(0) 编辑
摘要:postgres=# create database vertigo_sandbox;postgres=# \connect vertigo_sandboxvertigo_sandbox=# CREATE TABLE gfxpv_testplanvertigo_sandbox-# (vertigo_... 阅读全文
posted @ 2014-08-05 18:03 Gui Kai 阅读(430) 评论(0) 推荐(0) 编辑
摘要:http://wenjiesu.iteye.com/blog/801129【什么是schema?】 究竟什么是schema?这个问题困扰了我很久。 我们只讨论数据库中的schema,而不讨论XML中的schema。 在wiki上,这样解释schema: In a relational databas... 阅读全文
posted @ 2014-08-05 17:36 Gui Kai 阅读(965) 评论(0) 推荐(0) 编辑
摘要:http://blog.163.com/bzm_square/blog/static/9355546320129582254842/PS: 一种有关于矩阵的思维方法.....WiKi向量空间,不定点定理,仿射变换等数学术语请参考Ron Goldman 计算机图形学与几何造型导论Fromhttp://... 阅读全文
posted @ 2014-08-05 00:09 Gui Kai 阅读(268) 评论(0) 推荐(0) 编辑
摘要:http://blog.163.com/bzm_square/blog/static/935554632012949285662/If you’re working with images in your program, you’re most likely using a regular 2D ... 阅读全文
posted @ 2014-08-04 23:56 Gui Kai 阅读(284) 评论(0) 推荐(0) 编辑
摘要:Welcome back to what’s going to be the last “official” part of this series – I’ll do more GPU-related posts in the future, but this series is long eno... 阅读全文
posted @ 2014-08-04 23:54 Gui Kai 阅读(360) 评论(0) 推荐(0) 编辑
摘要:Welcome back! This time, we’ll look into what is perhaps the “poster boy” feature introduced with the D3D11 / Shader 5.x hardware generation: Tessella... 阅读全文
posted @ 2014-08-04 23:51 Gui Kai 阅读(256) 评论(0) 推荐(0) 编辑
摘要:Welcome back! This time, the focus is going to be on Stream-Out (SO). This is a facility for storing the Output of the Geometry Shader stage to memory... 阅读全文
posted @ 2014-08-04 23:50 Gui Kai 阅读(299) 评论(0) 推荐(0) 编辑
摘要:Welcome back. Last time, we dove into bottom end of the pixel pipeline. This time, we’ll switch back to the middle of the pipeline to look at what i... 阅读全文
posted @ 2014-08-04 23:49 Gui Kai 阅读(230) 评论(0) 推荐(0) 编辑
摘要:Welcome back! This post deals with the second half of pixel processing, the “join phase”. The previous phase was all about taking a small number of i... 阅读全文
posted @ 2014-08-04 23:48 Gui Kai 阅读(268) 评论(0) 推荐(0) 编辑
摘要:In this part, I’ll be dealing with the first half of pixel processing: dispatch and actual pixel shading. In fact, this is really what most graphics... 阅读全文
posted @ 2014-08-04 23:47 Gui Kai 阅读(230) 评论(0) 推荐(0) 编辑
摘要:In this installment, I’ll be talking about the (early) Z pipeline and how it interacts with rasterization. Like the last part, the text won’t procee... 阅读全文
posted @ 2014-08-04 23:46 Gui Kai 阅读(264) 评论(0) 推荐(0) 编辑
摘要:Welcome back. This time we’re actually gonna see triangles being rasterized – finally! But before we can rasterize triangles, we need to do triangl... 阅读全文
posted @ 2014-08-04 23:45 Gui Kai 阅读(501) 评论(0) 推荐(0) 编辑
摘要:After the last post about texture samplers, we’re now back in the 3D frontend. We’re done with vertex shading, so now we can start actually renderi... 阅读全文
posted @ 2014-08-04 23:44 Gui Kai 阅读(275) 评论(0) 推荐(0) 编辑
摘要:Welcome back. Last part was about vertex shaders, with some coverage of GPU shader units in general. Mostly, they’re just vector processors, but the... 阅读全文
posted @ 2014-08-04 23:43 Gui Kai 阅读(253) 评论(0) 推荐(0) 编辑
摘要:At this point, we’ve sent draw calls down from our app all the way through various driver layers and the command processor; now,finallywe’re actual... 阅读全文
posted @ 2014-08-04 23:42 Gui Kai 阅读(229) 评论(0) 推荐(0) 编辑
摘要:Welcome back. Last part was about vertex shaders, with some coverage of GPU shader units in general. Mostly, they’re just vector processors, but the... 阅读全文
posted @ 2014-08-04 23:41 Gui Kai 阅读(308) 评论(0) 推荐(0) 编辑
摘要:It’s been awhile since I posted something here, and I figured I might use this spot to explain some general points about graphics hardware and softwa... 阅读全文
posted @ 2014-08-04 23:40 Gui Kai 阅读(636) 评论(0) 推荐(0) 编辑