射击小游戏一01(子弹添加添加)

摘要: void HelloWorld::ccTouchesEnded(CCSet *touches,cocos2d::CCEvent *event){ CCTouch *touch = (CCTouch*)(touches->anyObject()); CCPoint location = touch->getLocationInView(); location = CCDirector::sharedDirector()->convertToGL(location); CCSize winSize = CCDirector::sharedDirector()->ge... 阅读全文
posted @ 2013-04-13 11:29 jack_yan 阅读(420) 评论(0) 推荐(0)

射击小游戏一02(玩家和怪物添加)

摘要: boolHelloWorld::init(){ if ( !CCLayer::init() ) { returnfalse; } glClearColor(255.0f, 255.0f, 255.0f, 1.0f);//背景颜色 CCSize size = CCDirector::sharedDirector()->getWinSize(); CCSprite *player = CCSprite::create("Player.png"); player->setPosition(ccp(player->getContentSize(... 阅读全文
posted @ 2013-04-13 10:04 jack_yan 阅读(225) 评论(0) 推荐(0)