06 2017 档案

摘要:using UnityEngine; using System.Collections; public class mouseCursor : MonoBehaviour { /// /// 变换样式 /// public Texture2D cursorTexture; /// /// 默认鼠标样式 /// public... 阅读全文
posted @ 2017-06-21 10:04 FXY博客
摘要:public class Button_1 : MonoBehaviour { //按钮事件 /// /// 获取要显示、隐藏的窗口 /// public GameObject m_back; public void Show_Conceal () { // m_back:要实现显示、隐藏的 ※ 窗口 ※ ... 阅读全文
posted @ 2017-06-15 19:51 FXY博客
摘要:Unity3D 常用 英文单词 Tutorial:辅导,辅助 pivot:中心点;枢轴 diffuse:扩散;四散 assets:资源 Camera:相机 icon:图标;肖像 cube:立方体 Rotation:旋转、循环 Scale:刻度,比例 Collider:对碰机,碰撞机 Transfor 阅读全文
posted @ 2017-06-08 07:48 FXY博客
摘要:1 //设置地图边界:1:创建一个类 Boundary(边界) 2 public class Boundary 3 { 4 public float xMin; 5 public float xMax; 6 public float zMin; 7 public float zMax; 8 ... 阅读全文
posted @ 2017-06-07 15:46 FXY博客
摘要:1 m_Rigidbody.rotation = Quaternion.Euler(0.0F,0.0F,m_Rigidbody.velocity.x*5f); 阅读全文
posted @ 2017-06-07 15:44 FXY博客
摘要:转自 http://blog.csdn.net/cen616899547/article/details/41956653 阅读全文
posted @ 2017-06-05 17:14 FXY博客