CUDA学习入门-2

1. nvidia提供了一个c++的类库thrust用来简化编程,在安装cuda toolkit时候已经包含了thrust
这个库全是头文件,不需要添加任何库文件的依赖
测试程序

#include <thrust/host_vector.h>
#include <thrust/device_vector.h>
#include <thrust/generate.h>
#include <thrust/sort.h>
#include <thrust/copy.h>
#include <algorithm>
#include <cstdlib>

///////////cpu
#include <windows.h>
#include <algorithm>

template <class T>
void cpu_sort(T begin, T end)
{
    std::sort(begin, end);
}

void gpu_sort(thrust::host_vector<int> &h_vec)
{
  // transfer data to the device
  thrust::device_vector<int> d_vec = h_vec;

  // sort data on the device (846M keys per second on GeForce GTX 480)
  thrust::sort(d_vec.begin(), d_vec.end());

  // transfer data back to host
  thrust::copy(d_vec.begin(), d_vec.end(), h_vec.begin());
}

#define CHK_TIME(x)    {int t1=GetTickCount();x;int t2=GetTickCount();printf(#x ": %d\n", t2-t1);}

int main(void)
{
  // generate 32M random numbers serially
  thrust::host_vector<int> h_vec(32 << 20);
  std::generate(h_vec.begin(), h_vec.end(), rand);

  thrust::host_vector<int> h_vec_1(h_vec);
  CHK_TIME(cpu_sort(h_vec_1.begin(), h_vec_1.end()));

  thrust::host_vector<int> h_vec_2(h_vec);
  CHK_TIME(gpu_sort(h_vec_2));

  return 0;
}
View Code

 

notes
a)文件要保存为.cu格式以便使用nvcc编译
b)如果不知道vcproj如何设置,最简单的是把代码直接拷贝到一个example里面,利用其现成的工程来编译
c)compile的时间实在太长了
d)生成的文件太大了(15MB)

这是俺的测试结果(注意,这里cpu是单线程,如果利用上多核的话,cpu性能会好很多)

(debug version)
cpu_sort(h_vec_1.begin(), h_vec_1.end()): 94609
gpu_sort(h_vec_2): 3312
(release version)
cpu_sort(h_vec_1.begin(), h_vec_1.end()): 2828
gpu_sort(h_vec_2): 594
View Code

2. 关于cuda的sort算法,用的是 radix sort

http://stackoverflow.com/questions/6502151/parallel-sorting-on-cuda
Many GPU sorting implementations are variants of the bitonic sort, which is pretty well known and described in most reasonable texts on algorithms published in the last 25 or 30 years.

The "reference" sorting implementation for CUDA done by Nadathur Satish from Berkeley and Mark Harris and Michael Garland from NVIDIA (paper here) is a radix sort, and forms the basis of what is in NPP and Thrust.
View Code

 



3. NPP是nvidia的信号处理函数库,类似于ipp,包含了很多基本的处理算法
https://developer.nvidia.com/npp

    Eliminates unnecessary copying of data to/from CPU memory
        Process data that is already in GPU memory
        Leave results in GPU memory so they are ready for subsequent processing
    Data Exchange and Initialization
        Set, Convert, Copy, CopyConstBorder, Transpose, SwapChannels
    Arithmetic and Logical Operations
        Add, Sub, Mul, Div, AbsDiff, Threshold, Compare
    Color Conversion
        RGBToYCbCr, YcbCrToRGB, YCbCrToYCbCr, ColorTwist, LUT_Linear
    Filter Functions
        FilterBox, Filter, FilterRow, FilterColumn, FilterMax, FilterMin, Dilate, Erode, SumWindowColumn, SumWindowRow
    JPEG
        DCTQuantInv, DCTQuantFwd, QuantizationTableJPEG
    Geometry Transforms
        Mirror, WarpAffine, WarpAffineBack, WarpAffineQuad, WarpPerspective, WarpPerspectiveBack  , WarpPerspectiveQuad, Resize
    Statistics Functions
        Mean_StdDev, NormDiff, Sum, MinMax, HistogramEven, RectStdDev
View Code

4.  另外,还有一些额外的库比如NVIDIA cuFFT,NVIDIA cuBLAS (6x to 17x faster performance than the latest MKL BLAS.),EM Photonics CULA Tools(linear algebra library), NVIDIA cuSPARSE,NVIDIA CUDA Math Library    
https://developer.nvidia.com/gpu-accelerated-libraries

posted on 2013-05-25 18:52  cutepig  阅读(805)  评论(0编辑  收藏  举报

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