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摘要: pcie网卡原理图,led0 管脚配成 act(闪),led3配置link 1000M 100000000001000 = 0x4008 //lzm: 2011/8/6 /* pcie网卡原理图,led0 管脚配成 act(闪),led3配置link 1000M 100000000001000 = 0x4008 */ static void rtl8168_customized_leds(stru... 阅读全文
posted @ 2011-08-06 15:44 katago 阅读(784) 评论(0) 推荐(0)
摘要: Ethernet LEDs The Ethernet port has two LEDs: Link/Act and 10/100. The Link/Act LED should be ON at each end of the Ethernet cable. If the Link/Act LED is not ON, it usually indicates that there is a ... 阅读全文
posted @ 2011-08-06 11:07 katago 阅读(291) 评论(0) 推荐(0)
摘要: http://blog.csdn.net/liuhongwei123888/article/category/834258 阅读全文
posted @ 2011-08-05 17:04 katago 阅读(228) 评论(0) 推荐(0)
摘要: Debugging QML http://doc.qt.nokia.com/4.7/qdeclarativedebugging.html 主要有:console.debug("list1 " + activeFocus) 可以加参数Debugging TransitionsWhen a transition doesn't look quite right, it can be helpful t... 阅读全文
posted @ 2011-08-05 14:37 katago 阅读(1744) 评论(0) 推荐(0)
摘要: http://developer.51cto.com/art/200809/88207.htm 阅读全文
posted @ 2011-08-05 13:51 katago 阅读(253) 评论(0) 推荐(0)
摘要: Item的属性: read-only activeFocus : bool This property indicates whether the item has active focus. An item with active focus will receive keyboard input, or is a FocusScope ancestor of the item that wil... 阅读全文
posted @ 2011-08-05 11:08 katago 阅读(2866) 评论(0) 推荐(0)
摘要: All visual items in Qt Declarative inherit from Item. Although Item has no visual appearance, it defines all the properties that are common across visual items - such as the x and y position, the widt... 阅读全文
posted @ 2011-08-04 14:18 katago 阅读(279) 评论(0) 推荐(0)
摘要: Types of Animations 主要有以下几种动画: Value Source / Behavior When an animation is used as a value source or in a Behavior, the default target and property name to be animated can both be inferred. Rectangl... 阅读全文
posted @ 2011-08-04 14:00 katago 阅读(695) 评论(0) 推荐(0)
摘要: Fundamental laws of physics Gravity 重力 Friction 摩擦力 Collision response 碰撞 Forward kinematics Particle systems 粒子系统 Playing God http://search.china-pub.com/s/?key1=%uff08%u7f8e%uff09Andr%u00e9+LaMothe... 阅读全文
posted @ 2011-08-04 10:37 katago 阅读(201) 评论(0) 推荐(0)
摘要: 在虚拟战场中,有些诸如烟雾、火焰、雨雪等自然现象和不规则对象,它们不仅有复杂的逻辑结构,而且还会动态地发生变换,很难用传统的几何建模方式来表现。粒子系统(Particle System)是迄今为止计算机图形学中用于描述不规则对象最成熟的理论之一,也是视景仿真领域模拟自然现象和特殊效果的方法中视觉效果最好的一种。粒子系统的基本思想是,采用大量具有一定生命和属性的微小粒子图元作为基本元素来描述不规则对... 阅读全文
posted @ 2011-08-04 10:12 katago 阅读(1016) 评论(0) 推荐(0)
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