摘要: To use any VkImage, including those in the swap chain, in the render pipeline we have to create a VkImageViewobject. An image view is quite literally a view into an image. It describes how to access the image and which part of the image to access, for example if it should be treated as a 2D texture depth texture without any mipmapping levels. 阅读全文
posted @ 2019-06-29 22:25 BIT祝威 阅读(1017) 评论(0) 推荐(0) 编辑
canvas start.

canvas end.