摘要:
package{import flash.display.Sprite;import flash.events.MouseEvent;import flash.text.TextField;import flash.utils.getTimer;public class SortTest1 extends Sprite{private var f:Function = function(a:Object,b:Object):int{return b.y-a.y}private var arr:Array = new Array();private var tmText:TextField = 阅读全文
摘要:
先看下面的一段脚本,这是比较经典的初始化脚本:package{ import flash.display.Sprite; import flash.events.Event; public class Test extends Sprite { public function Test() { if(stage) { init(... 阅读全文
摘要:
/** * EnterFrame事件处理 */private var frameRate:uint = stage.frameRate;private var halfRate:uint = frameRate >> 1;private var intervalTime:uint = 1000/frameRate;private var deltaTime:Number = 0;private var lastTime:uint = 0;private function enterFrame(e:Event):void{ //计算实际帧频 var nowTime:uint = g. 阅读全文