摘要: The GNU Project, started in 1984, had the goal of creating a "complete Unix-compatible software system" made entirely of free software. MINIX, a Unix-like system intended for academic use, was released by Andrew S. Tanenbaum in 1987. In 1991, LinusTorvalds began to work on a non-commercial replacement for MINIX while he was attending the University of Helsinki. This eventually became the Linux kernel. 阅读全文
posted @ 2008-01-20 00:06 Warren Tang 阅读(227) 评论(0) 推荐(0)
摘要: http://blog.tangcs.com/2008/01/18/il-assembly-language/ 阅读全文
posted @ 2008-01-19 19:23 Warren Tang 阅读(232) 评论(0) 推荐(0)
摘要: http://blog.tangcs.com/2008/01/18/use-system-transactions-namespace-to-manage-resources/ 阅读全文
posted @ 2008-01-18 19:23 Warren Tang 阅读(186) 评论(0) 推荐(0)
摘要: http://blog.tangcs.com/2008/01/17/dotnet-framework-3p5-source-code-shared/ 阅读全文
posted @ 2008-01-17 22:35 Warren Tang 阅读(653) 评论(0) 推荐(0)
摘要: http://blog.tangcs.com/2008/01/17/add-table-adapter-to-typed-dataset/ 阅读全文
posted @ 2008-01-17 18:12 Warren Tang 阅读(204) 评论(0) 推荐(0)
摘要: http://blog.tangcs.com/2008/01/17/design-patterns/ 阅读全文
posted @ 2008-01-17 09:07 Warren Tang 阅读(188) 评论(0) 推荐(0)
摘要: Creational design patterns abstract the instantiation process. They help make a system independent of how its objects are created, composed, and represented. A class creational pattern uses inheritance to vary the class that's instantiated, whereas an object creational pattern will delegate instantiation to another object. 阅读全文
posted @ 2008-01-17 08:56 Warren Tang 阅读(259) 评论(0) 推荐(0)
摘要: http://blog.tangcs.com/2008/01/16/debugging-dotnet-applications/ 阅读全文
posted @ 2008-01-16 17:59 Warren Tang 阅读(190) 评论(0) 推荐(0)
摘要: http://blog.tangcs.com/2008/01/16/embed-manifest-in-dotnet-assembly/ 阅读全文
posted @ 2008-01-16 09:13 Warren Tang 阅读(409) 评论(0) 推荐(0)
摘要: Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice. --Christopher Alexander The design patterns are descriptions of communicating objects and classes that are customized to solve a general design problem in a particular context. --GoF 阅读全文
posted @ 2008-01-15 10:04 Warren Tang 阅读(259) 评论(0) 推荐(0)