Max简单镜面渲染

 

1 create sphere

2 create plane

3 create material matte shadow, then assign to plane

3 choose another material sphere for sphere geometry , change it's diffuse color to blue, set the Reflection of Maps to fall off

4 in the attribute panel of fall off change the white color below black from None to Raytrace

5 back to fall off material, in the Mix Curve panel, right click the top point then choose Bezier-Corner and drag the handle down

6 create a skylight in scene, open Render setup panel in Advanced lighting choose Light Tracer(make the Rays/Sample to higher value to get a better result)

7 Change background color from black to light yellow at environment and effect then render

 

posted @ 2011-11-10 11:38  GamePal  阅读(303)  评论(0编辑  收藏  举报