Now it is time to introduce how to integrate A* Algorithm into the sprite’s 2D animation. If you follow my tutorial from the beginning, you will find it is easy. First, I must introduce a new co... Read More
posted @ 2010-02-27 18:18 包建强 Views(1936) Comments(0) Diggs(0) Edit
In the last chapter, I introduce A* algorithm, so the object can find the shortest path itself, I print the path array on the canvas. This chapter I will animate the object to pass through the path ar... Read More
posted @ 2010-02-27 16:09 包建强 Views(2007) Comments(0) Diggs(0) Edit