摘要:
AssetBundle的几种加载方式 一:load byte as bundle UnityWebRequest webBBLoadRequest = UnityWebRequest.Get(path); yield return webBBLoadRequest.SendWebRequest(); 阅读全文
posted @ 2020-02-13 17:25
GamesClient
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摘要:
拼接路径: string destination = Path.Combine(Application.dataPath, AssetBundleConfig.AssetsFolderName); 获取路径下文件: string[] files = Directory.GetFiles(dirPat 阅读全文
posted @ 2020-02-13 14:30
GamesClient
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