集合类型初始化器(Collection Initializers)
想看一段“奇怪”的代码:
注意到集合类型的初始化语法了吗?直截了当!
这也是C# 3.0语法规范中的一个新特性。
也许下面的例子更能说明问题:
这是我们以前的写法:
这是我们在C# 3.0中的写法:
个人觉得这对提高代码的阅读质量是很有帮助的,
否则一堆Add()看上去不简洁,感觉很啰嗦。
想看一段“奇怪”的代码:
1
class Program
2
{
3
static void Main(string[] args)
4
{
5
var a = new Point { x = 10, y = 13 };
6
var b = new Point { x = 33, y = 66 };
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8
var r1 = new Rectangle { p1 = a, p2 = b };
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Console.WriteLine("r1: p1 = {0},{1}, p2 = {2},{3}",
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r1.p1.x, r1.p1.y, r1.p2.x, r1.p2.y);
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12
var c = new Point { x = 13, y = 17 };
13
var r2 = new Rectangle { p2 = c };
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15
Console.WriteLine("r2: p1 == {0}, p2 = {1}, {2}",
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r2.p1, r2.p2.x, r2.p2.y);
17
}
18
}
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public class Point
21
{
22
public int x, y;
23
}
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public class Rectangle
25
{
26
public Point p1, p2;
27
}
class Program2
{3
static void Main(string[] args)4
{5
var a = new Point { x = 10, y = 13 };6
var b = new Point { x = 33, y = 66 };7

8
var r1 = new Rectangle { p1 = a, p2 = b };9
Console.WriteLine("r1: p1 = {0},{1}, p2 = {2},{3}",10
r1.p1.x, r1.p1.y, r1.p2.x, r1.p2.y);11

12
var c = new Point { x = 13, y = 17 };13
var r2 = new Rectangle { p2 = c };14

15
Console.WriteLine("r2: p1 == {0}, p2 = {1}, {2}",16
r2.p1, r2.p2.x, r2.p2.y);17
} 18
}19

20
public class Point21
{22
public int x, y;23
}24
public class Rectangle25
{26
public Point p1, p2;27
}注意到集合类型的初始化语法了吗?直截了当!
这也是C# 3.0语法规范中的一个新特性。
也许下面的例子更能说明问题:
这是我们以前的写法:
1
class Program
2
{
3
private static List<string> keywords = new List<string>();
4![]()
5
public static void InitKeywords()
6
{
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keywords.Add("while");
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keywords.Add("for");
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keywords.Add("break");
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keywords.Add("switch");
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keywords.Add("new");
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keywords.Add("if");
13
keywords.Add("else");
14
}
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public static bool IsKeyword(string s)
17
{
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return keywords.Contains(s);
19
}
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static void Main(string[] args)
21
{
22
InitKeywords();
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string[] toTest = { "some", "identifiers", "for", "testing" };
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25
foreach (string s in toTest)
26
if (IsKeyword(s)) Console.WriteLine("'{0}' is a keyword", s);
27
}
28
}
class Program2
{3
private static List<string> keywords = new List<string>();4

5
public static void InitKeywords()6
{7
keywords.Add("while");8
keywords.Add("for");9
keywords.Add("break");10
keywords.Add("switch");11
keywords.Add("new");12
keywords.Add("if");13
keywords.Add("else");14
}15

16
public static bool IsKeyword(string s)17
{18
return keywords.Contains(s);19
}20
static void Main(string[] args)21
{22
InitKeywords();23
string[] toTest = { "some", "identifiers", "for", "testing" };24

25
foreach (string s in toTest)26
if (IsKeyword(s)) Console.WriteLine("'{0}' is a keyword", s);27
}28
}这是我们在C# 3.0中的写法:
1
class Program
2
{
3
private static List<string> keywords = new List<string> {
4
"while", "for", "break", "switch", "new", "if", "else"
5
};
6![]()
7
public static bool IsKeyword(string s)
8
{
9
return keywords.Contains(s);
10
}
11![]()
12
static void Main(string[] args)
13
{
14
string[] toTest = { "some", "identifiers", "for", "testing" };
15![]()
16
foreach (string s in toTest)
17
if (IsKeyword(s)) Console.WriteLine("'{0}' is a keyword", s);
18
}
19
}
是不是变得像枚举类型的初始化了?
class Program2
{3
private static List<string> keywords = new List<string> {4
"while", "for", "break", "switch", "new", "if", "else"5
};6

7
public static bool IsKeyword(string s)8
{9
return keywords.Contains(s);10
}11

12
static void Main(string[] args)13
{14
string[] toTest = { "some", "identifiers", "for", "testing" };15

16
foreach (string s in toTest)17
if (IsKeyword(s)) Console.WriteLine("'{0}' is a keyword", s);18
}19
}个人觉得这对提高代码的阅读质量是很有帮助的,
否则一堆Add()看上去不简洁,感觉很啰嗦。

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