Html5 loading 来了

Html5在移动设备上表现抢眼,几乎所有稍微高端一点的设备(乔帮主的iPad,iPhone和Andriod的平板手机等)的浏览器都支持Html5。而且据我个人的测试这些支持html5的设备对canvas标签的支持是相当的好。

所以就看了一点html5的东东,并研究了一下canvas标签的用法。如果你从来没有用过canvas标签,请参考Html5 canvas cheat sheet

大家都知道web2.0以来大量的使用ajax,loading的小图标也有很多很多种,甚至还有专门提供loading图片的网站。所以我就想能不能让html5解决一下这个以前用gif文件解决的问题。没想到非常的简单,只用了不到一小时的时间就搞定了两个,而且这样做出来的loading图标是可定制的,既可以定制颜色,也可以定制大小等属性。

废话少叙,我们先来看下这两个loading图标的效果,注意,如果你用的是PC,请使用Firefox,Opera或者IE9看此效果。

第一个带着小尾巴转动的loading图标画图的思路是,首先画一个圆,然后在圆的边上按顺序画大小逐渐减小的小圆点,在每次刷新画布时改变这一系列的小圆点在大圆边上的位置。

<!doctype html>
<html>
  <head>
    <meta http-equiv="content-type" content="GBK"/>
    <title>loading</title>
    <script type="text/javascript">
    /*
    html5 loading 控件
    作者:玉开 博客:http://www.cnblogs.com/yukaizhao/
    发布或使用此控件,请保留作者声明
    */
    function loading(canvas,options){
      this.canvas = canvas;
      if(options){
        this.radius = options.radius||12;
        this.circleLineWidth = options.circleLineWidth||4;
        this.circleColor = options.circleColor||'lightgray';
        this.dotColor = options.dotColor||'gray';
      }else{      
        this.radius = 12;
        this.circelLineWidth = 4;
        this.circleColor = 'lightgray';
        this.dotColor = 'gray';
      }
    }
    loading.prototype = {
      show:function (){
        var canvas = this.canvas;
        if(!canvas.getContext)return;
        if(canvas.__loading)return;
        canvas.__loading = this;
        var ctx = canvas.getContext('2d');
        var radius = this.radius;      
        var rotators = [{angle:0,radius:1.5},{angle:3/radius,radius:2},{angle:7/radius,radius:2.5},{angle:12/radius,radius:3}];      
        var me = this;
        canvas.loadingInterval = setInterval(function(){
          ctx.clearRect(0,0,canvas.width,canvas.height);         
          var lineWidth = me.circleLineWidth;
          var center = {x:canvas.width/2 - radius,y:canvas.height/2-radius};          
          ctx.beginPath();
          ctx.lineWidth = lineWidth;
          ctx.strokeStyle = me.circleColor;
          ctx.arc(center.x,center.y,radius,0,Math.PI*2);
          ctx.closePath();
          ctx.stroke();
          for(var i=0;i<rotators.length;i++){        
            var rotatorAngle = rotators[i].currentAngle||rotators[i].angle;            
            //在圆圈上面画小圆
            var rotatorCenter = {x:center.x-(radius)*Math.cos(rotatorAngle) ,y:center.y-(radius)*Math.sin(rotatorAngle)};            
            var rotatorRadius = rotators[i].radius;
            ctx.beginPath();
            ctx.fillStyle = me.dotColor;
            ctx.arc(rotatorCenter.x,rotatorCenter.y,rotatorRadius,0,Math.PI*2);
            ctx.closePath();
            ctx.fill();
            rotators[i].currentAngle = rotatorAngle+4/radius;
          }
        },50);
      },
      hide:function(){
        var canvas = this.canvas;
        canvas.__loading = false;
        if(canvas.loadingInterval){
          window.clearInterval(canvas.loadingInterval);
        }
        var ctx = canvas.getContext('2d');
        if(ctx)ctx.clearRect(0,0,canvas.width,canvas.height);
      }
    };
    
    </script>
  </head>
  <body>
    <canvas id="canvas" width="300" height="100" style="border:1px solid #69c"></canvas>
    <p>
    <input type="button" onclick="loadingObj.hide()" value="HideLoading"/>
    <input type="button" onclick="loadingObj.show()" value="showLoading"/>
    </p>
    <script>
    var loadingObj = new loading(document.getElementById('canvas'),{radius:8,circleLineWidth:3});
    loadingObj.show();
    </script>
  </body>
</html>

第二个较为简单,在一个圆环上有一个相同圆心相同半径的圆弧在不停的转动。画图的步骤是首先画一个圆环,然后画一个不同颜色相同圆心半径的圆弧,在每次刷新画布时改变圆弧的起始角度。

<!doctype html>
<html>
<head>
  <meta http-equiv="content-type" content="text/html;charset=gbk"/>
  <title>loading</title>
  <script>
   /*
    html5 loading 控件
    作者:玉开 博客:http://www.cnblogs.com/yukaizhao/
    发布或使用此控件,请保留作者声明
    */
    function loading(canvas,options){
      this.canvas = canvas;
      if(options){
        this.radius = options.radius||12;
        this.circleLineWidth = options.circleLineWidth||4;
        this.circleColor = options.circleColor||'lightgray';
        this.moveArcColor = options.moveArcColor||'gray';
      }else{      
        this.radius = 12;
        this.circelLineWidth = 4;
        this.circleColor = 'lightgray';
        this.moveArcColor = 'gray';
      }
    }
    loading.prototype = {
      show:function (){
        var canvas = this.canvas;
        if(!canvas.getContext)return;
        if(canvas.__loading)return;
        canvas.__loading = this;
        var ctx = canvas.getContext('2d');
        var radius = this.radius;      
        var me = this;
        var rotatorAngle = Math.PI*1.5;
        var step = Math.PI/6;
        canvas.loadingInterval = setInterval(function(){
          ctx.clearRect(0,0,canvas.width,canvas.height);         
          var lineWidth = me.circleLineWidth;
          var center = {x:canvas.width/2 - radius,y:canvas.height/2-radius};          
          ctx.beginPath();
          ctx.lineWidth = lineWidth;
          ctx.strokeStyle = me.circleColor;
          ctx.arc(center.x,center.y,radius,0,Math.PI*2);
          ctx.closePath();
          ctx.stroke();
          //在圆圈上面画小圆
          ctx.beginPath();
          ctx.strokeStyle = me.moveArcColor;
          ctx.arc(center.x,center.y,radius,rotatorAngle,rotatorAngle+Math.PI*.45);
          ctx.stroke();
          rotatorAngle+=step;
         
        },50);
      },
      hide:function(){
        var canvas = this.canvas;
        canvas.__loading = false;
        if(canvas.loadingInterval){
          window.clearInterval(canvas.loadingInterval);
        }
        var ctx = canvas.getContext('2d');
        if(ctx)ctx.clearRect(0,0,canvas.width,canvas.height);
      }
    };
    
    </script>
  </head>
  <body>
    <canvas id="canvas" width="300" height="100" style="border:1px solid #69c">您的浏览器不支持html5哟</canvas>
    <p>
    <input type="button" onclick="loadingObj.hide()" value="HideLoading"/>
    <input type="button" onclick="loadingObj.show()" value="showLoading"/>
    </p>
    <script>
    var loadingObj = new loading(document.getElementById('canvas'),{radius:8,circleLineWidth:3});
    loadingObj.show();
    </script>
  </body>
</html>

目前从移动设备对Html5的支持来看,html5大有可为。

天下大势,合久必分,分久必和。PC开发时web应用在很大程度上统一了客户端程序;而现在移动开发使用不同的系统不同的语言,将来大多数应用必然会统一到一种语言。这种语言必然是html5+javascript.

 

posted @ 2011-12-19 18:05  玉开  阅读(11755)  评论(14编辑  收藏  举报