封装多线程处理大量数据操作(二)

接上文:封装多线程处理大量数据操作(一)

我们需要解决WaitAny和取得异步执行的返回值的问题。地球人都知道Thread和ThreadPool接受的委托都是没有返回值的。要想取的返回值,我们就得自己动手了,我们需要构造一个AsyncContext类,由这个类来保存异步执行的状态以并存储返回值。

代码如下:

using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
using System.Threading;
using System.Diagnostics;

namespace AppUtility
{
public delegate object DoGetObjTask(object state);
    public static class AsyncHelper
    {
        /// <summary>
        /// 执行多线程操作任务
        /// </summary>
        /// <param name="dataCollection">多线程操作的数据集合</param>
        /// <param name="threadCn">分多少个线程来做</param>
        /// <param name="processItemMethod">处理数据集合中单个数据使用的处理方法</param>
        public static void DoAsync(IList dataCollection, int threadCn, WaitCallback processItemMethod)
        {
            DoAsync(dataCollection, threadCn, processItemMethod, true);
        }


        /// <summary>
        /// 执行多线程操作任务
        /// </summary>
        /// <param name="dataCollection">多线程操作的数据集合</param>
        /// <param name="threadCn">分多少个线程来做</param>
        /// <param name="processItemMethod">处理数据集合中单个数据使用的处理方法</param>
        /// <param name="needWaitAll">是否需要等待所有线程执行完毕才返回,为true时会等待所有线程执行完毕,否则则是在有一个线程执行完毕就返回</param>
        public static void DoAsync(IList dataCollection, int threadCn, DoGetObjTask processItemMethod, bool needWaitAll, out Hashtable processResult)
        {
            DoAsyncPrivate(dataCollection, threadCn, null, processItemMethod, needWaitAll, true, out processResult);
        }

        /// <summary>
        /// 执行多线程操作任务
        /// </summary>
        /// <param name="dataCollection">多线程操作的数据集合</param>
        /// <param name="threadCn">分多少个线程来做</param>
        /// <param name="processItemMethod">处理数据集合中单个数据使用的处理方法</param>
        /// <param name="needWaitAll">是否需要等待所有线程执行完毕才返回,为true时会等待所有线程执行完毕,否则则是在有一个线程执行完毕就返回</param>
        public static void DoAsync(IList dataCollection, int threadCn, DoGetObjTask processItemMethod, out Hashtable processResult)
        {
            DoAsyncPrivate(dataCollection, threadCn, null, processItemMethod, true, true, out processResult);
        }

        /// <summary>
        /// 执行多线程操作任务
        /// </summary>
        /// <param name="dataCollection">多线程操作的数据集合</param>
        /// <param name="threadCn">分多少个线程来做</param>
        /// <param name="processItemMethod">处理数据集合中单个数据使用的处理方法</param>
        /// <param name="needWaitAll">是否需要等待所有线程执行完毕才返回,为true时会等待所有线程执行完毕,否则则是在有一个线程执行完毕就返回</param>
        public static void DoAsync(IList dataCollection, int threadCn, WaitCallback processItemMethod, bool needWaitAll)
        {
            Hashtable hash;
            DoAsyncPrivate(dataCollection, threadCn, processItemMethod, null, needWaitAll, false, out hash);
        }

        private static void DoAsyncPrivate(IList dataCollection, int threadCn, WaitCallback processItemMethod, DoGetObjTask getObjMethod, bool needWaitAll, bool hasReturnValue, out Hashtable processResult)
        {
            if (dataCollection == null) throw new ArgumentNullException("dataCollection");

            if (threadCn >= 64 || threadCn < 2)
            {
                throw new ArgumentOutOfRangeException("threadCn", "threadCn 参数必须在2和64之间");
            }

            if (threadCn > dataCollection.Count) threadCn = dataCollection.Count;

            IList[] colls = new ArrayList[threadCn];

            DataWithStateList dataWithStates = new DataWithStateList();
            AutoResetEvent[] evts = new AutoResetEvent[threadCn];

            for (int i = 0; i < threadCn; i++)
            {
                colls[i] = new ArrayList();
                evts[i] = new AutoResetEvent(false);
            }

            for (int i = 0; i < dataCollection.Count; i++)
            {
                object obj = dataCollection[i];
                int threadIndex = i % threadCn;
                colls[threadIndex].Add(obj);
                dataWithStates.Add(new DataWithState(obj, ProcessState.WaitForProcess));
            }

            AsyncContext context = AsyncContext.GetContext(threadCn, dataWithStates, needWaitAll, hasReturnValue, processItemMethod, getObjMethod);

            for (int i = 0; i < threadCn; i++)
            {
                ThreadPool.QueueUserWorkItem(DoPrivate, new object[] { 
                    colls[i],context,evts[i]
                });
            }

            if (needWaitAll)
            {
                WaitHandle.WaitAll(evts);
            }
            else
            {
                WaitHandle.WaitAny(evts);
                context.SetBreakSignal();
            }
            processResult = context.ProcessResult;
        }

        private class AsyncContext
        {
            static public AsyncContext GetContext(
                int threadCn,
                DataWithStateList dataWithStates,
                bool needWaitAll,
                bool hasReturnValue,
                WaitCallback processItemMethod,
                DoGetObjTask hasReturnValueMethod
                )
            {
                AsyncContext context = new AsyncContext();
                context.ThreadCount = threadCn;
                context.DataWithStates = dataWithStates;
                context.NeedWaitAll = needWaitAll;
                if (hasReturnValue)
                {
                    Hashtable processResult = Hashtable.Synchronized(new Hashtable());
                    context.ProcessResult = processResult;
                    context.HasReturnValueMethod = hasReturnValueMethod;
                }
                else
                {
                    context.VoidMethod = processItemMethod;
                }
                context.HasReturnValue = hasReturnValue;
                return context;
            }

            internal int ThreadCount;

            internal DataWithStateList DataWithStates;

            internal bool NeedWaitAll;

            internal bool HasReturnValue;

            internal WaitCallback VoidMethod;

            internal DoGetObjTask HasReturnValueMethod;

            private bool _breakSignal;

            private Hashtable _processResult;

            internal Hashtable ProcessResult
            {
                get { return _processResult; }
                set { _processResult = value; }
            }

            internal void SetReturnValue(object obj, object result)
            {
                lock (_processResult.SyncRoot)
                {
                    _processResult[obj] = result;
                }
            }

            internal void SetBreakSignal()
            {
                if (NeedWaitAll) throw new NotSupportedException("设定为NeedWaitAll时不可设置BreakSignal");

                _breakSignal = true;
            }

            internal bool NeedBreak
            {
                get
                {
                    return !NeedWaitAll && _breakSignal;
                }
            }

            internal void Exec(object obj)
            {
                if (HasReturnValue)
                {
                    SetReturnValue(obj, HasReturnValueMethod(obj));
                }
                else
                {
                    VoidMethod(obj);
                }
                DataWithStates.SetState(obj, ProcessState.Processed);
            }
        }

        private enum ProcessState : byte
        {
            WaitForProcess = 0,
            Processing = 1,
            Processed = 2
        }

        private class DataWithStateList : List<DataWithState>
        {
            public void SetState(object obj, ProcessState state)
            {
                lock (((ICollection)this).SyncRoot)
                {
                    DataWithState dws = this.Find(delegate(DataWithState i) { return Object.Equals(i.Data, obj); });

                    if (dws != null)
                    {
                        dws.State = state;
                    }
                }
            }

            public ProcessState GetState(object obj)
            {
                lock (((ICollection)this).SyncRoot)
                {
                    DataWithState dws = this.Find(delegate(DataWithState i) { return Object.Equals(i.Data, obj); });
                    return dws.State;
                }
            }

            private int GetCount(ProcessState state)
            {
                List<DataWithState> datas = this.FindAll(delegate(DataWithState i) { return i.State == state; });
                if (datas == null) return 0;
                return datas.Count;
            }

            public int WaitForDataCount
            {
                get
                {
                    return GetCount(ProcessState.WaitForProcess);
                }
            }

            internal object GetWaitForObject()
            {
                lock (((ICollection)this).SyncRoot)
                {
                    DataWithState dws = this.Find(delegate(DataWithState i) { return i.State == ProcessState.WaitForProcess; });
                    if (dws == null) return null;
                    dws.State = ProcessState.Processing;
                    return dws.Data;
                }
            }

            internal bool IsWaitForData(object obj, bool setState)
            {
                lock (((ICollection)this).SyncRoot)
                {
                    DataWithState dws = this.Find(delegate(DataWithState i) { return i.State == ProcessState.WaitForProcess; });

                    if (setState && dws != null) dws.State = ProcessState.Processing;

                    return dws != null;
                }
            }
        }

        private class DataWithState
        {
            public readonly object Data;
            public ProcessState State;

            public DataWithState(object data, ProcessState state)
            {
                Data = data;
                State = state;
            }
        }

        private static int _threadNo = 0;

        private static void DoPrivate(object state)
        {
            object[] objs = state as object[];

            IList datas = objs[0] as IList;
            AsyncContext context = objs[1] as AsyncContext;
            AutoResetEvent evt = objs[2] as AutoResetEvent;

            DataWithStateList objStates = context.DataWithStates;

#if DEBUG
            Thread.CurrentThread.Name = "Thread " + _threadNo;

            Interlocked.Increment(ref _threadNo);
            string threadName = Thread.CurrentThread.Name + "[" + Thread.CurrentThread.ManagedThreadId + "]";
            Trace.WriteLine("线程ID:" + threadName);
#endif
            if (datas != null)
            {
                for (int i = 0; i < datas.Count; i++)
                {
                    if (context.NeedBreak)
                    {
#if DEBUG
                        Trace.WriteLine("线程" + threadName + "未执行完跳出");
#endif
                        break;
                    }
                    object obj = datas[i];
                    if (objStates.IsWaitForData(obj, true))
                    {
                        if (context.NeedBreak)
                        {
#if DEBUG
                            Trace.WriteLine("线程" + threadName + "未执行完跳出");
#endif
                            break;
                        }

                        context.Exec(obj);

#if DEBUG
                        Trace.WriteLine(string.Format("线程{0}处理{1}", threadName, obj));
#endif
                    }
                }
            }

            if (context.NeedWaitAll)
            {
                //如果执行完当前进程的数据,还要查看剩下多少没有做,如果还剩下超过ThreadCount个没有做
                while (objStates.WaitForDataCount > context.ThreadCount)
                {
                    if (context.NeedBreak) break;

                    object obj = objStates.GetWaitForObject();
                    if (obj != null && objStates.IsWaitForData(obj, false))
                    {
                        if (context.NeedBreak)
                        {
#if DEBUG
                            Trace.WriteLine("线程" + threadName + "未执行完跳出");
#endif
                            break;
                        }

                        context.Exec(obj);

#if DEBUG
                        Trace.WriteLine(string.Format("线程{0}执行另一个进程的数据{1}", threadName, obj));
#endif
                    }
                }
            }

            evt.Set();
        }


    }
}

如何使用AsyncHelper类,请看下面的测试代码:

using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using AppUtility;
using System.IO;
using System.Collections;
using System.Threading;

namespace ConsoleApplication2
{
    class Program
    {
        static void Main(string[] args)
        {
            Stopwatch sw = new Stopwatch();
            sw.Start();
            /*
            List<string> testFiles = new List<string>();
            for (int i = 0; i < 100; i++)
            {
                testFiles.Add("D:\\test\\async\\file_" + i.ToString() + ".log");
            }
            AsyncHelper.DoAsync(testFiles, 10, WriteFile);

            Console.WriteLine("异步写耗时"+sw.ElapsedMilliseconds + "ms");
            */

            List<string> testFiles = new List<string>();
            for (int i = 0; i < 200; i++)
            {
                testFiles.Add("D:\\test\\async\\file_" + i.ToString() + ".log");
            }
            
            Hashtable result;

            AsyncHelper.DoAsync(testFiles, 20, WriteFileAndReturnRowCount,false,out result);

            Console.WriteLine("异步写耗时" + sw.ElapsedMilliseconds + "ms");

            Thread.Sleep(10);

            if (result != null)
            {
                foreach (object key in result.Keys)
                {
                    Console.WriteLine("{0}={1}",  key,result[key]);
                }

            }

            sw.Reset();
            sw.Start();
            for (int i = 0; i < 200; i++)
            {
                WriteFile("D:\\test\\sync\\file_" + i.ToString() + ".log");
            }

            Console.WriteLine("同步写耗时" + sw.ElapsedMilliseconds + "ms");

            Console.Read();
        }

        static void WriteFile(object objFilePath)
        {
            string filePath = (string)objFilePath;
            string dir = Path.GetDirectoryName(filePath);
            if (!Directory.Exists(dir))
            {
                Directory.CreateDirectory(dir);
            }

            //Random r = new Random(DateTime.Now.Minute);
            int rowCn = 10000;
            using (StreamWriter writer = new StreamWriter(filePath, false, Encoding.Default))
            {
                for (int i = 0; i < rowCn; i++) writer.WriteLine(Guid.NewGuid());
            }
        }

        static object WriteFileAndReturnRowCount(object objFilePath)
        {
            string filePath = (string)objFilePath;
            string dir = Path.GetDirectoryName(filePath);
            if (!Directory.Exists(dir))
            {
                Directory.CreateDirectory(dir);
            }

            //Random r = new Random(DateTime.Now.Minute);
            int rowCn = 10000;
            using (StreamWriter writer = new StreamWriter(filePath, false, Encoding.Default))
            {
                for (int i = 0; i < rowCn ; i++) writer.WriteLine(Guid.NewGuid());
            }
            return DateTime.Now.ToLongTimeString();
        }
    }
}

Sorry,代码太多,文字太少。发个牢骚,代码写完之后,再写思路是一件痛苦的事情!
posted @ 2009-12-18 17:02  玉开  阅读(4983)  评论(16编辑  收藏  举报