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  在分析功能时发现,各功能都有自己的快捷键相应,比如今天要分析的 Copy Coordinates (Ctrl+C)和Paste Coordinates (Ctrl+P),以及主窗体的全屏功能也是通过快捷键(Alt+Enter)。这就使我需要彻底分析一下主窗体的键盘监听处理啦。

主窗体的键盘监听处理     

     与WorldWind学习系列三:功能分析——截屏功能和“关于”窗体分析 中AboutDialog.cs分析类似,WorldWind主窗体也是重载了OnKeyUp,使窗体接受键盘响应。

936行
            
protected override void OnKeyUp(KeyEventArgs e)
        {
            
if (this.webBrowserPanel.IsTyping()) //如果是在“网页窗体”(稍后介绍)里输入地址,则主窗体处不相应键盘事件,将 e.Handled = true;表示已经处理事件啦。
                
e.Handled = true;
            
else e.Handled = HandleKeyUp(e);  //此处HandleKeyUp()是真正处理主窗口的键盘响应
            
            
base.OnKeyUp(e);
        }

 

 HandleKeyUp函数 

 

真正处理键盘响应函数
                /// <summary>
        
/// Handles key up events.
        
/// </summary>
        
/// <param name="e"></param>
        
/// <returns>Returns true if the key is handled.</returns>
        protected bool HandleKeyUp(KeyEventArgs e)
        {
            
// keep keypresses inside browser url bar
            if(e.Handled)
                
return true;

            
if (e.Alt)  //处理Alt 组合键
            {
                
// Alt key down
                switch(e.KeyCode)
                {
                    
case Keys.A:
                        menuItemAlwaysOnTop_Click(
this,e);
                        
return true;
                    
case Keys.Q:
                        
using( PropertyBrowserForm worldWindSettings = new PropertyBrowserForm( Settings, "World Wind Settings" ) )
                        {
                            worldWindSettings.Icon 
= this.Icon;
                            worldWindSettings.ShowDialog();
                        }
                        
return true;
                    
case Keys.W:
                        menuItemOptions_Click(
this, EventArgs.Empty);
                        
return true;
                    case Keys.Enter: // 实现全屏功能,稍后看看如何实现??
                        
this.FullScreen = !this.FullScreen;
                        
return true;
                    
case Keys.F4:
                        Close();
                        
return true;
                }
            }
            
else if (e.Control)   //处理Ctrl组合键
            {
                
// Control key down
                switch(e.KeyCode)
                {
                    
case Keys.C:
                    
case Keys.Insert:  //调用拷贝坐标功能,即Copy Coordinates (Ctrl+C)
                        menuItemCoordsToClipboard_Click(
this, e);
                        
return true;
                    
case Keys.F:
                        
return true;
                    
case Keys.H:
                        
if (progressMonitor != null)
                        {
                            
bool wasVisible = progressMonitor.Visible;
                            progressMonitor.Close();
                            progressMonitor.Dispose();
                            progressMonitor 
= null;
                            
if (wasVisible)
                                
return true;
                        }

                        progressMonitor 
= new ProgressMonitor();
                        progressMonitor.Icon 
= this.Icon;
                        progressMonitor.Show();
                        
return true;
                    
case Keys.I:
                        menuItemConfigWizard_Click(
this,e);
                        
return true;
                    
case Keys.N:
                        menuItemOptions_Click(
this,e);
                        
return true;
                    
case Keys.T: //控制工具栏的显示。
                        menuItemShowToolbar_Click(
this,e);
                        
return true;
                    
case Keys.V: //粘贴坐标,并转向粘贴的坐标位置。今天分析
                        menuItemEditPaste_Click(this,e);
                        
return true;
                    
case Keys.S: //保存截屏,已经分析
                        menuItemSaveScreenShot_Click(
this, e);
                        
return true;
                }
            }
            
else if (e.Shift)
            {
                
// Shift key down
                switch(e.KeyCode)
                {
                    
case Keys.Insert:
                        menuItemEditPaste_Click(
this,e);
                        
return true;
                    
case Keys.S:
                        menuItemSunShading_Click(
this, e);
                        
return true;
                    
case Keys.A:
                        menuItemAtmosphericScattering_Click(
this, e);
                        
return true;
                }
            }
            
else
            {
                
// Other or no modifier key
                switch(e.KeyCode)
                {
                    
//case Keys.B:
                    
//    menuItemWMS_Click(this, e);
                    
//    return true;
                    case Keys.G:
                        
return true;
                    
case Keys.L:
                        menuItemLayerManager_Click(
this, e);
                        
return true;
                    
case Keys.P:
                        
if(this.pathMaker == null)
                        {
                            
this.pathMaker = new PathMaker(this.worldWindow);
                            
this.pathMaker.Icon = this.Icon;
                        }
                        
this.pathMaker.Visible = !this.pathMaker.Visible;
                        
return true;
                    
case Keys.V:   
                        
if(this.placeBuilderDialog == null)
                        {
                            
this.placeBuilderDialog = new PlaceBuilder( this.worldWindow );
                            
this.placeBuilderDialog.Icon = this.Icon;
                        }

                        
this.placeBuilderDialog.Visible = !this.placeBuilderDialog.Visible;
                        
return true;
                    
case Keys.Escape:  //退出全屏快捷键 ESC
                        
if (this.FullScreen)
                        {
                            
this.FullScreen = false;
                            
return true;
                        }
                        
break;
                    
case Keys.D1:
                    
case Keys.NumPad1:
                        
this.VerticalExaggeration = 1.0f;
                        
return true;
                    
case Keys.D2:
                    
case Keys.NumPad2:
                        
this.VerticalExaggeration = 2.0f;
                        
return true;
                    
case Keys.D3:
                    
case Keys.NumPad3:
                        
this.VerticalExaggeration = 3.0f;
                        
return true;
                    
case Keys.D4:
                    
case Keys.NumPad4:
                        
this.VerticalExaggeration = 4.0f;
                        
return true;
                    
case Keys.D5:
                    
case Keys.NumPad5:
                        
this.VerticalExaggeration = 5.0f;
                        
return true;
                    
case Keys.D6:
                    
case Keys.NumPad6:
                        
this.VerticalExaggeration = 6.0f;
                        
return true;
                    
case Keys.D7:
                    
case Keys.NumPad7:
                        
this.VerticalExaggeration = 7.0f;
                        
return true;
                    
case Keys.D8:
                    
case Keys.NumPad8:
                        
this.VerticalExaggeration = 8.0f;
                        
return true;
                    
case Keys.D9:
                    
case Keys.NumPad9:
                        
this.VerticalExaggeration = 9.0f;
                        
return true;
                    
case Keys.D0:
                    
case Keys.NumPad0:
                        
this.VerticalExaggeration = 0.0f;
                        
return true;
                    
case Keys.F1:
                        
this.menuItemAnimatedEarth_Click(this,e);
                        
return true;
                    
case Keys.F2:
                        
this.menuItemModisHotSpots_Click(this,e);
                        
return true;
                    
case Keys.F5:
                        
this.menuItemRefreshCurrentView_Click(this,e);
                        
return true;
                    
case Keys.F6:
                        
return true;
                    
case Keys.F7:
                        
this.menuItemShowLatLonLines_Click(this,e);
                        
return true;
                    
case Keys.F8:
                        
this.menuItemPlanetAxis_Click(this,e);
                        
return true;
                    
case Keys.F9:
                        
this.menuItemShowCrosshairs_Click(this,e);
                        
return true;
                    
case Keys.F10:
                        
this.menuItemShowPosition_Click(this,e);
                        
return true;
                    
case Keys.F11:
                        
this.menuItemConstantMotion_Click(this,e);
                        
return true;
                    
case Keys.F12:
                        
this.menuItemPointGoTo_Click(this,e);
                        
return true;
                }
            }
            
return false;
        }

 

      从上面,我们可以温故和强化窗体键盘响应功能如何实现的知识点。不再多说了。

      我们看看如何实现全屏功能的,FullScreen属性控制的?注意不是函数,我想这是它值得我们学习的优点。

全屏属性
        private bool FullScreen
        {
            
get
            {
                
return this.FormBorderStyle == FormBorderStyle.None;
            }
            
set
            {
                
if (value)
                {
                    
// Enter full-screen.
                    this.normalWindowState = this.WindowState;

                    
this.WindowState = FormWindowState.Normal;
                    
this.FormBorderStyle = FormBorderStyle.None;
                    
this.Menu = null;
                    
this.WindowState = FormWindowState.Maximized;
                }
                
else
                {
                    
// Go back to normal
                    this.WindowState = normalWindowState;
                    
this.FormBorderStyle = FormBorderStyle.Sizable;
                    
this.Menu = mainMenu;
                }
            }
        }

 

        原来Fullscreen属性只是封装了Form原有的 FormBorderStyle和WindowState,同时在里面控制了主菜单Menu的显示与否。这里就是写好属性的妙用,可以学习一下,写出更好的属性控制,而不是简单的带参数的函数控制。

拷贝位置坐标功能

WorldWind.cs
1790

拷贝代码
private void menuItemCoordsToClipboard_Click(object sender, System.EventArgs e)
{
if (this.worldWindow.CurrentWorld == null)
    
return;
WorldWindUri uri 
= new WorldWindUri(worldWindow.CurrentWorld.Name,worldWindow.DrawArgs.WorldCamera);  //构建保存当前状态的WorldWindUri对象
string uriString = uri.ToString();
Clipboard.SetDataObject(uriString, 
true);//调用Form类的Clipboard.SetDataObject()方法,将字符串拷贝到粘贴板上 
}

  WorldWindUri对象保存的字符串例如为:

worldwind://goto/world=Earth&lat=34.25320&lon=-101.57184&alt=48652548&dir=0.1
worldwind://goto/world=Earth&lat=-41.38362&lon=101.15747&alt=48652548&dir=0.2
worldwind://goto/world=Earth&lat=-89.89754&lon=136.64324&alt=48652548&dir=-7.2

  我们应该学会使用Form类的Clipboard.SetDataObject()方法 实现自己的拷贝功能,如拷贝图片等复杂对象。

粘贴位置坐标功能

粘贴坐标信息,并重新定位
2150
    
void menuItemEditPaste_Click(object sender, System.EventArgs e)
    {
    //获取拷贝的对象
       
 IDataObject iData = Clipboard.GetDataObject();  
        
if(!iData.GetDataPresent(DataFormats.Text))
          
return;
        //获取拷贝的字符串
        
string clipBoardString = (string)iData.GetData(DataFormats.Text);
            
try
            {
         //通过字符串,解析还原出对象。这原理很像对象XML序列化
                worldWindUri 
= WorldWindUri.Parse(clipBoardString);
                ProcessWorldWindUri();
            }
            
catch (UriFormatException caught)
            {
                MessageBox.Show(caught.Message, 
"Unable to paste - you are not stupid!", MessageBoxButtons.OK, MessageBoxIcon.Warning);
            }

 

 

2439  ProcessWorldWindUri()方法分析
        private void ProcessWorldWindUri()
        {
            if (worldWindUri.RawUrl.IndexOf("wmsimage") >= 0)
                ProcessWmsEncodedUri();

            if (worldWindUri.RawUrl.IndexOf("install") >= 0)
                ProcessInstallEncodedUri();

            worldWindow.Goto(worldWindUri);   //根据worldWindUri对象,实现定位
            worldWindUri = null;
        }

 worldWindow.Goto实现最终是调用WorldWindow类的 GotoLatLon()

转到特定的经纬度位置
WorldWindow类的 GotoLatLon()转到特定的位置
524
        
/// <summary>
        
/// Moves to specified location.
        
/// </summary>
        
/// <param name="latitude">Latitude in degrees of target position. (-90 - 90).</param>
        
/// <param name="longitude">Longitude in degrees of target position. (-180 - 180).</param>
        
/// <param name="heading">Camera heading in degrees (0-360) or double.NaN for no change.</param>
        
/// <param name="altitude">Camera altitude in meters or double.NaN for no change.</param>
        
/// <param name="perpendicularViewRange"></param>
        
/// <param name="tilt">Camera tilt in degrees (-90 - 90) or double.NaN for no change.</param>
        public void GotoLatLon(double latitude, double longitude, double heading, double altitude, double perpendicularViewRange, double tilt)
        {
            
if(!double.IsNaN(perpendicularViewRange))
                altitude 
= m_World.EquatorialRadius * Math.Sin(MathEngine.DegreesToRadians(perpendicularViewRange * 0.5));
            
if (altitude<1)
                altitude 
= 1;
            
this.drawArgs.WorldCamera.SetPosition(latitude, longitude, heading, altitude, tilt);
        }

关键是:this.drawArgs.WorldCamera.SetPosition(latitude, longitude, heading, altitude, tilt)其中调用了Camera.cs中的SetPosition函数,其中主要代码
Point3d p 
= Quaternion4d.QuaternionToEuler(m_Orientation);
            
            _latitude.Radians 
= p.Y;
            _longitude.Radians 
= p.X;
            _heading.Radians 
= p.Z;
此中用到Quaternion4d和Point3d类。

 

希望网友能有所收获,其他部分:

WorldWind学习系列三:功能分析——截屏功能和“关于”窗体分析

WorldWind学习系列二:擒贼先擒王篇2

WorldWind学习系列二:擒贼先擒王篇1

WorldWind学习系列一:顺利起航篇

 

    

posted on 2009-12-12 11:37  无痕客  阅读(4830)  评论(0编辑  收藏  举报