Win32_对话框
一、对话框
1 对话框的分类
无模式对话框 - 对话框显示后,不影响其它窗口的使用
有模式对话框 - 对话框显示后,会将其它窗口禁止操作
2 对话框的基本使用方式
2.1 对话框的窗口处理函数
2.2 注册窗口(可选)
2.3 创建对话框
2.4 关闭对话框
3 对话框资源
4 有模式对话框的使用
4.1 添加对话框资源
4.2 定义对话框窗口处理函数
1 BOOL CALLBACK DialogProc( 2 HWND hwndDlg, 3 UINT uMsg, 4 WPARAM wParam, 5 LPARAM lParam
);
4.3 创建对话框
int DialogBox( HINSTANCE hInstance,//应用程序句柄 LPCTSTR lpTemplate,//对话框资源ID字符串 HWND hWndParent,//父窗口句柄 DLGPROC lpDialogFunc//对话框窗口处理函数
);
4.4 关闭对话框
BOOL EndDialog( HWND hDlg,//关闭对话框的窗口句柄 int nResult//返回值 );
nResult 返回值 是 DialogBox 函数的返回值
4.5 注意
DialogBox 是一个阻塞函数,执行后会等候返回,只有在 EndDialog 结束对话框,
DialogBox 才会返回。
1 // WinDlg.cpp : Defines the entry point for the application. 2 // 3 4 #include "stdafx.h" 5 #include "Resource.h" 6 7 HINSTANCE g_hInst = NULL; 8 // 对话框窗口处理函数 9 BOOL CALLBACK SettingDlgProc(HWND hWnd, 10 UINT nMsg, 11 WPARAM wParam, 12 LPARAM lParam) 13 { 14 switch(nMsg) 15 { 16 case WM_SYSCOMMAND: 17 { 18 switch(wParam) 19 { 20 case SC_CLOSE: 21 EndDialog(hWnd,1);//关闭对话框并返回 1 22 break; 23 } 24 } 25 break; 26 } 27 //return DefDlgProc(hWnd,nMsg,wParam,lParam); 28 return 0; 29 } 30 void Setting(HWND hWnd) 31 { 32 // 创建对话框并等候返回 33 int nRet = DialogBox(g_hInst,MAKEINTRESOURCE(IDD_SETTING), 34 hWnd,SettingDlgProc); 35 // 根据返回值做不同处理 36 if ( 1 == nRet) 37 { 38 MessageBox(NULL,"取消配置","WinDlg",MB_OK); 39 } 40 else 41 { 42 MessageBox(NULL,"应用配置","WinDlg",MB_OK); 43 } 44 } 45 46 void OnCommand(HWND hWnd,UINT nMsg, 47 WPARAM wParam,LPARAM lParam) 48 { 49 int nCmdID = LOWORD(wParam); 50 switch(nCmdID) 51 { 52 case ID_SETTING: 53 Setting(hWnd); 54 break; 55 case ID_EXIT: 56 PostQuitMessage(0); 57 break; 58 } 59 } 60 61 LRESULT CALLBACK WndProc(HWND hWnd, 62 UINT nMsg, 63 WPARAM wParam, 64 LPARAM lParam) 65 { 66 switch(nMsg) 67 { 68 case WM_COMMAND: 69 OnCommand(hWnd,nMsg,wParam,lParam); 70 break; 71 case WM_DESTROY: 72 PostQuitMessage(0); 73 return 0; 74 } 75 return DefWindowProc(hWnd,nMsg,wParam,lParam); 76 } 77 78 BOOL RegisterWnd(LPSTR pszClassName) 79 { 80 WNDCLASSEX wce = {0}; 81 wce.style = CS_HREDRAW | CS_VREDRAW; 82 wce.cbSize = sizeof(wce); 83 wce.cbClsExtra = 0; 84 wce.cbWndExtra = 0; 85 wce.hbrBackground = HBRUSH(COLOR_WINDOW); 86 wce.hCursor = NULL; 87 wce.hIcon = NULL; 88 wce.hIconSm = NULL; 89 wce.hInstance = g_hInst; 90 wce.lpfnWndProc = WndProc; 91 wce.lpszClassName = pszClassName; 92 wce.lpszMenuName = NULL; 93 94 ATOM nAtom = RegisterClassEx(&wce); 95 if (0 == nAtom) 96 { 97 return FALSE; 98 } 99 return TRUE; 100 } 101 102 HWND CreateWnd(LPSTR pszClassName) 103 { 104 HMENU hMenu = LoadMenu(g_hInst,MAKEINTRESOURCE(IDR_MAIN)); 105 HWND hWnd = CreateWindowEx(0,pszClassName,"MyWnd", 106 WS_OVERLAPPEDWINDOW,CW_USEDEFAULT, 107 CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,NULL,hMenu,g_hInst,NULL); 108 return hWnd; 109 } 110 111 void DisplayWnd(HWND hWnd) 112 { 113 ShowWindow(hWnd,SW_SHOW); 114 UpdateWindow(hWnd); 115 } 116 117 void Message() 118 { 119 MSG msg = {0}; 120 while(GetMessage(&msg,NULL,0,0)) 121 { 122 TranslateMessage(&msg); 123 DispatchMessage(&msg); 124 } 125 } 126 127 int APIENTRY WinMain(HINSTANCE hInstance, 128 HINSTANCE hPrevInstance, 129 LPSTR lpCmdLine, 130 int nCmdShow) 131 { 132 // TODO: Place code here. 133 g_hInst = hInstance; 134 RegisterWnd("MYWND"); 135 HWND hWnd = CreateWnd("MYWND"); 136 DisplayWnd(hWnd); 137 Message(); 138 139 return 0; 140 }
5 无模式对话框的使用
5.1 添加对话框的使用
5.2 定义窗口处理函数
BOOL CALLBACK DialogProc(
HWND hwndDlg,
UINT uMsg,
WPARAM wParam,
LPARAM lParam
);
5.3 创建对话框
HWND CreateDialog( HINSTANCE hInstance,//应用程序实例句柄 LPCTSTR lpTemplate,//对话框的资源ID HWND hWndParent,//父窗口 DLGPROC lpDialogFunc//对话框的窗口处理函数 );
返回值是创建好的对话框窗口句柄
5.4 显示对话框
ShowWindow
5.5 关闭对话框
EndDialog
5.6 与有模式对话框对比
创建函数:有模式对话框 - DialogBox
无模式对话框 - CreateDialog
程序执行方式:
有模式对话框会阻塞,禁止其他窗口的操作
无模式对话框会让主程序不影响其它窗口操作
6 对话框中的消息
WM_INITDIALOG 消息,用途类似于 WM_CREATE 消息,可以在对话框创建完成后
进行数据初化。它与 WM_CREATE 不同之处是,WM_INITDIALOG 消息会在对话框
资源模板上的所有子控件(按钮等)创建完成后,再发送给对话框窗口。
wParam - 当前接受输入焦点子控件窗口句柄
lParam - 创建时附带的参数
7 对话框和普通窗口对比
7.1 创建方式
普通窗口:CreateWindow/Ex
对话框:DialogBox/CreateDialog
7.2 消息
普通窗口:会收到 WM_CREATE
对话框: WM_INITDIALOG
7.3 关闭方式
普通窗口:DestoryWindow等
对话框:EndDialog
1 // WinDlg.cpp : Defines the entry point for the application. 2 // 3 4 #include "stdafx.h" 5 #include "resource.h" 6 7 8 HINSTANCE g_hInst = NULL; 9 10 BOOL CALLBACK FindDlgProc(HWND hWnd,UINT nMsg, 11 WPARAM wParam,LPARAM lParam) 12 { 13 switch(nMsg) 14 { 15 case WM_CREATE: 16 MessageBox(NULL,"WM_CREATE","WinDlg",MB_OK); 17 break; 18 case WM_INITDIALOG: 19 MessageBox(NULL,"WM_INITDIALOG","WinDlg",MB_OK); 20 break; 21 case WM_SYSCOMMAND: 22 { 23 switch(wParam) 24 { 25 case SC_CLOSE: 26 EndDialog(hWnd,0); 27 break; 28 } 29 } 30 break; 31 } 32 return 0; 33 } 34 35 void Find(HWND hWnd) 36 { 37 //创建对话框 38 HWND hDlg = CreateDialog(g_hInst,MAKEINTRESOURCE(IDD_FIND), 39 hWnd,FindDlgProc); 40 //显示对话框 41 ShowWindow(hDlg,SW_SHOW); 42 } 43 44 void OnCommand(HWND hWnd,UINT nMsg, 45 WPARAM wParam,LPARAM lParam) 46 { 47 int nCmdID = LOWORD(wParam); 48 switch(nCmdID) 49 { 50 case ID_EXIT: 51 PostQuitMessage(0); 52 break; 53 case ID_FIND: 54 Find(hWnd); 55 break; 56 } 57 } 58 59 LRESULT CALLBACK WndProc(HWND hWnd, 60 UINT nMsg, 61 WPARAM wParam, 62 LPARAM lParam) 63 { 64 switch(nMsg) 65 { 66 case WM_COMMAND: 67 OnCommand(hWnd,nMsg,wParam,lParam); 68 break; 69 case WM_DESTROY: 70 PostQuitMessage(0); 71 return 0; 72 } 73 return DefWindowProc(hWnd,nMsg,wParam,lParam); 74 } 75 76 BOOL RegisterWnd(LPSTR pszClassName) 77 { 78 WNDCLASSEX wce = {0}; 79 wce.style = CS_HREDRAW | CS_VREDRAW; 80 wce.cbSize = sizeof(wce); 81 wce.cbClsExtra = 0; 82 wce.cbWndExtra = 0; 83 wce.hbrBackground = HBRUSH(COLOR_WINDOW); 84 wce.hCursor = NULL; 85 wce.hIcon = NULL; 86 wce.hIconSm = NULL; 87 wce.hInstance = g_hInst; 88 wce.lpfnWndProc = WndProc; 89 wce.lpszClassName = pszClassName; 90 wce.lpszMenuName = NULL; 91 92 ATOM nAtom = RegisterClassEx(&wce); 93 if (0 == nAtom) 94 { 95 return FALSE; 96 } 97 return TRUE; 98 } 99 100 HWND CreateWnd(LPSTR pszClassName) 101 { 102 HMENU hMenu = LoadMenu(g_hInst,MAKEINTRESOURCE(IDR_MAIN)); 103 HWND hWnd = CreateWindowEx(0,pszClassName,"MyWnd", 104 WS_OVERLAPPEDWINDOW,CW_USEDEFAULT, 105 CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,NULL,hMenu,g_hInst,NULL); 106 return hWnd; 107 } 108 109 void DisplayWnd(HWND hWnd) 110 { 111 ShowWindow(hWnd,SW_SHOW); 112 UpdateWindow(hWnd); 113 } 114 115 void Message() 116 { 117 MSG msg = {0}; 118 while(GetMessage(&msg,NULL,0,0)) 119 { 120 TranslateMessage(&msg); 121 DispatchMessage(&msg); 122 } 123 } 124 125 int APIENTRY WinMain(HINSTANCE hInstance, 126 HINSTANCE hPrevInstance, 127 LPSTR lpCmdLine, 128 int nCmdShow) 129 { 130 // TODO: Place code here. 131 g_hInst = hInstance; 132 RegisterWnd("MYWND"); 133 HWND hWnd = CreateWnd("MYWND"); 134 DisplayWnd(hWnd); 135 Message(); 136 137 return 0; 138 }
二 子控件
1 子控件
1.1 控件的类型
由 Windows 系统定义的窗口类型,可以提供相应功能,包括按钮、文本编辑框、静态框等
1.2 控件的创建
都可以使用 CreateWindow/CreageWindowEx 创建并获取到控件 HWND 创建时
每个子控件都要有相应的ID号,ID号不能重复。
1.3 控件的消息
子控件和父窗口(一般窗口或对话框)的交换都是通过消息完成,如果子窗口状态发生变
化,子窗口会向父窗口发送相应的消息。一般父窗口会使用用 SendMessage 函数向
子窗口发送消息。
父窗口响应子窗口发送的消息一般是在 WM_COMMAND 进行处理
三 静态框
1 静态框创建
窗口类的名称 - STATIC ,用于窗口上显示文字等,如果使用 SS_CION/SS_BITMAP
风格可以显示 ICON 和 BITMAP
文本静态框 - 创建时使用 SS_SIMPLE即可
ICON静态框 - 创建时需要使用SS_ICON,并将静态框的窗口名称设置成对应 ICON
的资源ID号,如:"#101"
2 静态框的命令
2.1 静态框要添加 SS_NOTIFY 风格
2.2 WM_COMMAND 进行处理
WPARAM - HIWORD 命令ID
LPARAM - 静态框的窗口句柄
3 静态框的消息
调用 SendMessage 函数,向 Static 控件发送消息
如: STM_SETICON 消息修改控件显示图标
SendMessage(hStatic,STM_SETICON,(WPARAM)hIcon,0);
其它:
GetDlgItem 从窗口中获取指定 ID 的子控件的窗口句柄
1 // WinStatic.cpp : Defines the entry point for the application. 2 // 3 4 #include "stdafx.h" 5 #include "resource.h" 6 7 HINSTANCE g_hInst = NULL; 8 9 void OnCreate( HWND hWnd, UINT nMsg, 10 WPARAM wParam, LPARAM lParam ) 11 { 12 CreateWindow( "STATIC", "hello Static", 13 WS_CHILD|WS_VISIBLE|SS_SUNKEN|SS_SIMPLE|SS_NOTIFY, 14 50, 50, 100, 100, hWnd, (HMENU)1001, 15 g_hInst, NULL ); 16 17 CreateWindow( "STATIC", "#101", //已经创建了一个icon图标,ID为101 18 WS_CHILD|WS_VISIBLE|SS_SUNKEN|SS_ICON|SS_NOTIFY, 19 200, 50, 100, 100, hWnd, (HMENU)1002, 20 g_hInst, NULL ); 21 } 22 23 void OnCommand( HWND hWnd, UINT nMsg, 24 WPARAM wParam, LPARAM lParam ) 25 { 26 int nCmdID = HIWORD( wParam ); 27 int nCtrlID = LOWORD( wParam ); 28 switch( nCtrlID ) 29 { 30 case 1001: 31 case 1002: 32 { 33 switch( nCmdID ) 34 { 35 case STN_CLICKED: 36 MessageBox( NULL, "Hello Static", 37 "WinStatic", MB_OK ); 38 break; 39 } 40 } 41 break; 42 } 43 } 44 45 LRESULT CALLBACK WndProc( HWND hWnd, 46 UINT nMsg, 47 WPARAM wParam, 48 LPARAM lParam ) 49 { 50 switch( nMsg ) 51 { 52 case WM_CREATE: 53 OnCreate( hWnd, nMsg, wParam, lParam ); 54 break; 55 case WM_COMMAND: 56 OnCommand( hWnd, nMsg, wParam, lParam ); 57 break; 58 case WM_DESTROY: 59 PostQuitMessage( 0 ); 60 return 0; 61 } 62 return DefWindowProc( hWnd, nMsg, 63 wParam, lParam ); 64 } 65 66 BOOL RegisterWnd( LPSTR pszClassName ) 67 { 68 WNDCLASSEX wce = { 0 }; 69 wce.cbSize = sizeof( wce ); 70 wce.cbClsExtra = 0; 71 wce.cbWndExtra = 0; 72 wce.hbrBackground = HBRUSH(COLOR_WINDOW); 73 wce.hCursor = NULL; 74 wce.hIcon = NULL; 75 wce.hIconSm = NULL; 76 wce.hInstance = g_hInst; 77 wce.lpfnWndProc = WndProc; 78 wce.lpszClassName = pszClassName; 79 wce.lpszMenuName = NULL; 80 wce.style = CS_HREDRAW|CS_VREDRAW; 81 82 ATOM nAtom = RegisterClassEx( &wce ); 83 if( 0 == nAtom ) 84 { 85 return FALSE; 86 } 87 88 return TRUE; 89 } 90 91 HWND CreateWnd( LPSTR pszClassName ) 92 { 93 HWND hWnd = CreateWindowEx( 0, 94 pszClassName, "MyWnd", 95 WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 96 CW_USEDEFAULT, CW_USEDEFAULT, 97 CW_USEDEFAULT, NULL, NULL, g_hInst, 98 NULL ); 99 return hWnd; 100 } 101 102 void DisplayWnd( HWND hWnd ) 103 { 104 ShowWindow( hWnd, SW_SHOW ); 105 UpdateWindow( hWnd ); 106 } 107 108 void Message( ) 109 { 110 MSG msg = { 0 }; 111 while( GetMessage( &msg, NULL, 0, 0 ) ) 112 { 113 TranslateMessage( &msg ); 114 DispatchMessage( &msg ); 115 } 116 } 117 118 int APIENTRY WinMain(HINSTANCE hInstance, 119 HINSTANCE hPrevInstance, 120 LPSTR lpCmdLine, 121 int nCmdShow) 122 { 123 g_hInst = hInstance; 124 RegisterWnd( "MYWND" ); 125 HWND hWnd = CreateWnd( "MYWND" ); 126 DisplayWnd( hWnd ); 127 Message( ); 128 return 0; 129 }
四 按钮
1 按钮的分类
根据创建按钮时使用风格:
1.1 下压式按钮 PUSH BUTTON
正常下压式按钮:BS_PUSHBUTTON
三态下压式按钮:BS_3STATE/BS_AUTO3STATE
1.2 分组按钮 Group Button
按钮样式:BS_GROUPBOX
1.3 多选按钮 Check Box
按钮样式:BS_CHECKBOX/BS_AUTOCHECKBOX
1.4 单选按钮 Radio Box
按钮样式:BS_RADIOBUTTON/BS_AUTORADIOBUTON
2 下压式按钮的使用
2.1 创建按钮
创建时使用 BUTTON
2.2 响应按钮消息
BN_CLICKED 消息:当点击按钮通过 WM_COMMAND 消息通知父窗口
2.3 通知消息
SendMessage
3 分组按钮
3.1 创建分组按钮
3.2 常用于对窗口内控件划分区域,增加界面的友好性
4 多选按钮 CheckBox
4.1 创建使用 BS_CHECKBOX/BS_AUTOCHECKBOX
BS_AUTOCHECKBOX 选择状态系统自己维护
BS_CHECKBOX 选择状态需要自己维护
4.2 命令响应
BN_CLICKED 通过 WM_COMMAND 消息
4.3 通知消息
BM_GETCHECK 获取当前按钮被选择的状态
BM_SETCHECK 设置当前按钮被选择的状态
wParam 用于设置状态标示
状态:BST_CHECKED 或 BST_UNCHECKED
5 单选按钮 RadioBox
5.1 创建使用 BS_RADIOBUTTON/BS_AUTORADIOBUTTON
BS_AUTORADIOBUTTON 选择状态系统自动维护
BS_RADIOBUTTON 选择状态需要自己维护
注意:
RadionBox 分组使用 WS_GROUP 样式,可以将 RadionBox 分成多个组
如:
A CreateWindow( ,,,WS_GROUP);
B CreateWindow( ,,,);
C CreateWindow( ,,,WS_GROUP);
D CreateWindow( ,,,);
A 和 B 是一组,C 和 D是一组
5.2 命令响应
BN_CLICKED 通过 WM_COMMAND 消息
5.3 通知消息
通知消息与 CheckBox 类似
// WinButton.cpp : Defines the entry point for the application. // #include "stdafx.h" HINSTANCE g_hInst = NULL; void OnCreate( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ) { //PUSH BUTTON CreateWindow( "BUTTON", "PushButton", WS_CHILD|WS_VISIBLE|BS_PUSHBUTTON, 100, 50, 100, 30, hWnd, (HMENU)1001, g_hInst, NULL ); //三态按钮 CreateWindow( "BUTTON", "Auto3State", WS_CHILD|WS_VISIBLE|BS_AUTO3STATE|BS_PUSHLIKE, 100, 100, 100, 30, hWnd, (HMENU)2001, g_hInst, NULL ); //分组按钮 CreateWindow( "BUTTON", "分组一", WS_CHILD|WS_VISIBLE|BS_GROUPBOX, 50, 30, 300, 300, hWnd, (HMENU)3001, g_hInst, NULL ); //多选按钮 CheckBox CreateWindow( "BUTTON", "选项一", WS_CHILD|WS_VISIBLE|BS_AUTOCHECKBOX, 100, 150, 100, 30, hWnd, (HMENU)4001, g_hInst, NULL ); CreateWindow( "BUTTON", "选项二", WS_CHILD|WS_VISIBLE|BS_CHECKBOX, 100, 180, 100, 30, hWnd, (HMENU)4002, g_hInst, NULL ); // 单选按钮 CreateWindow( "BUTTON", "A", WS_CHILD|WS_VISIBLE|BS_AUTORADIOBUTTON|WS_GROUP, 100, 240, 100, 30, hWnd, (HMENU)5001, g_hInst, NULL ); CreateWindow( "BUTTON", "B", WS_CHILD|WS_VISIBLE|BS_AUTORADIOBUTTON, 100, 270, 100, 30, hWnd, (HMENU)5002, g_hInst, NULL ); CreateWindow( "BUTTON", "C", WS_CHILD|WS_VISIBLE|BS_AUTORADIOBUTTON|WS_GROUP, //遇到WS_GROUP,表示新的一组单选按钮 100, 300, 100, 30, hWnd, (HMENU)5003, g_hInst, NULL ); CreateWindow( "BUTTON", "D", WS_CHILD|WS_VISIBLE|BS_AUTORADIOBUTTON, 100, 330, 100, 30, hWnd, (HMENU)5004, g_hInst, NULL ); } void OnCommand( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ) { int nNotifyCode = HIWORD( wParam ); int nEventID = LOWORD( wParam ); switch( nEventID ) { case 1001: { switch( nNotifyCode ) { case BN_CLICKED: MessageBox( NULL, "Hello PushButton", "WinButton", MB_OK ); break; } } break; case 4002: { HWND hCtrl = GetDlgItem( hWnd, 4002 ); LRESULT nCheck = 0; switch( nNotifyCode ) { case BN_CLICKED: //获取当前CheckBox的状态 nCheck = SendMessage( hCtrl, BM_GETCHECK, 0, 0 ); //判断当前状态是否被选择 if( nCheck & BST_CHECKED ) { //设置为不选择状态 SendMessage( hCtrl,BM_SETCHECK, BST_UNCHECKED, 0 ); } else { //设置成选择状态 SendMessage( hCtrl,BM_SETCHECK, BST_CHECKED, 0 ); } break; } } break; } } LRESULT CALLBACK WndProc( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ) { switch( nMsg ) { case WM_CREATE: OnCreate( hWnd, nMsg, wParam, lParam ); break; case WM_COMMAND: OnCommand( hWnd, nMsg, wParam, lParam ); break; case WM_DESTROY: PostQuitMessage( 0 ); return 0; } return DefWindowProc( hWnd, nMsg, wParam, lParam ); } BOOL RegisterWnd( LPSTR pszClassName ) { WNDCLASSEX wce = { 0 }; wce.cbSize = sizeof( wce ); wce.cbClsExtra = 0; wce.cbWndExtra = 0; wce.hbrBackground = HBRUSH(COLOR_WINDOW); wce.hCursor = NULL; wce.hIcon = NULL; wce.hIconSm = NULL; wce.hInstance = g_hInst; wce.lpfnWndProc = WndProc; wce.lpszClassName = pszClassName; wce.lpszMenuName = NULL; wce.style = CS_HREDRAW|CS_VREDRAW; ATOM nAtom = RegisterClassEx( &wce ); if( 0 == nAtom ) { return FALSE; } return TRUE; } HWND CreateWnd( LPSTR pszClassName ) { HWND hWnd = CreateWindowEx( 0, pszClassName, "MyWnd", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, g_hInst, NULL ); return hWnd; } void DisplayWnd( HWND hWnd ) { ShowWindow( hWnd, SW_SHOW ); UpdateWindow( hWnd ); } void Message( ) { MSG msg = { 0 }; while( GetMessage( &msg, NULL, 0, 0 ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } } int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { g_hInst = hInstance; RegisterWnd( "MYWND" ); HWND hWnd = CreateWnd( "MYWND" ); DisplayWnd( hWnd ); Message( ); return 0; }