object-c学习笔记:属性变量(property)

什么是property?

是一种代码生成机制,能够生成不同类型的getter/setter函数,特别是如果你想要用点(.)操作符号来存取变量的话,你就能必须使用property。

 

如何使用?

用法是固定的,注意下property后面小括号了跟的参数列表,nonatomic代表非原子性,既不支持多线程的同步,mac上可以根据具体情况考虑,IPhone上就加上把,retain代表对setter的对象加上一个retain操作,同时也会release原有的object,copy顾名思义就是copy setter中参数的对象。看下面的例子:

代码
@interface Engine : NSObject
{
}
@end

@implementation Engine

- (NSString*) description
{
return (@"engine");
}

@end

@interface Tier : NSObject
{
}
@end


@implementation Tier

- (NSString*) description
{
return (@"tier");
}

@end

@interface Car : NSObject
{
int tier_num;
float engine_power;
NSString
* name;
Engine
* engine;
Tier
* tier;
}

@property (nonatomic)
int tier_num;
@property (nonatomic)
float engine_power;
@property (nonatomic, copy) NSString
* name;
@property (nonatomic, retain) Engine
* engine;
@property (nonatomic, retain) Tier
* tier;

@end

@implementation Car

@synthesize tier_num;
@synthesize engine_power;
@synthesize name;
@synthesize engine;
@synthesize tier;

- (id) init
{
if (self = [super init]) {
tier_num
= 4;
engine_power
= 100;
name
= @"BMW";
}
return self;
}

@end


int main (int argc, const char * argv[]) {
NSAutoreleasePool
* pool = [[NSAutoreleasePool alloc] init];

Car
* car = [[Car alloc] init];
NSLog(
@"number of tiers is %d\n", car.tier_num);
NSLog(
@"car's name is %a\n", car.name);
car.name
= @"Mazd";

Engine
* newEngine = [[Engine alloc] init];
car.engine
= newEngine;

// insert code here...

[pool drain];
return 0;
}

 

额外的内容

默认的propety变量,总是可读写的,如果需要只读控制,就用readonly,这时编译器不会生成setter方法,如

@property (readonly) float something;

 

 

posted @ 2011-01-18 19:34  hjtc  Views(2648)  Comments(0Edit  收藏  举报