【shoriken特效】形状
发射器的形状:
球形,就是向四面八方发射,所以第一个值就是半径,如果你想要以一个点来发射,那么半径的值就要小一点。
EmitFormShell 从外面发射,就是说如果你当前的半径是5,那边5以内都不会有粒子发射的。
randomDirection 随机发射,发射出去的位置会有随机的变化。
将粒子设置成从外面发射,然后在将速度调成负值就能实现蓄力聚拢的效果了。
HemiSphere半圆形,适合做建起的水花和碎片
Cone锥形,Angle是角度,Radius半径,发射类型有Base基础的,baseShell沿着表面的,Volume体积的,VolumeShell。
Box,mesh没什么好说的
Velocity over Lifetime 控制存活时的运动轨迹,比方说设置了左右移动的动画,所以粒子都会在自己存活的时候完成这样的动。
Limit Velocity over Lifetime 粒子存活时限速度
Force over Lifetime 控制存活时的力
Color over Lifetime 控制存活时的颜色
Color by speed 颜色根据速度而变化,比方说设置红到蓝,值是o-10,则速度为0的时候粒子是红色 速度是10的时候是蓝色。比方说蓝色的粒子掉落到地上后会变成红色。
Size over Lifetime 在存活的时候控制粒子的大小
Size by speed 大小会根据速度变化
Rotation over Lifetime 在存活的时候进行旋转
Rotation by speed 根据速度来控制旋转
External Forces 外力
============================
Shape Module 形状模块

Defines the shape of the emitter: Sphere, Hemishpere, Cone, Box and Mesh. Can apply initial force along the surface normal or random direction.
定义发射器的形状:球形、半球体、圆锥,盒子和模型。能提供初始的力,该力的方向将延表面法线或随机。
-
Sphere球体
-
Radius 半径Radius of the sphere (can also be manipulated by handles in the Scene View)
球体的半径(可以在场景视图里面手动操作) -
Emit from Shell 从外壳发射Emit from shell of the sphere. If disabled, particles will be emitted from the volume of the sphere.
从球体外壳发射。如果设置为不可用。粒子将从球体内部发射。 -
Random Direction 随机方向Should particles have have a random direction when emitted or a direction along the surface normal of the sphere
粒子发射将随机方向或是沿表面法线 -
Hemisphere 半球
-
Radius 半径Radius of the hemisphere (can also be manipulated by handles in the Scene View)
半椭圆的半径(可以在场景视图里面手动操作) -
Emit from Shell 从外壳发射Emit from shell of the hemisphere. If disabled particles will be emitted from the volume of the hemisphere.
从半椭圆外壳发射。如果设置为不可用。粒子将从半椭圆内部发射。 -
Random Direction 随机方向Should particles have have a random direction when emitted or a direction along the surface normal of the hemisphere.
粒子发射将随机方向或是沿表面法线 -
Cone 锥体
-
Angle 角度Angle of the cone. If angle is 0 then particles will be emitted in one direction. (can also be manipulated by handles in the Scene View)
圆锥的角度。如果是0,粒子将延一个方向发射。(可以在场景视图里面手动操作) -
Radius 半径A value larger than 0 when basically create a capped cone, using this will change emission from a point to a disc.(can also be manipulated by handles in the Scene View)
如果值超过0,将创建1个帽子状的圆锥,通过这个将改变发射的点(可以在场景视图里面手动操作) -
Box立方体
-
Box XScale of box in X (can also be manipulated by handles in the Scene View)
立方体X轴的缩放值(可以在场景视图里面手动操作) -
Box YScale of box in Y (can also be manipulated by handles in the Scene View)
立方体Y轴的缩放值(可以在场景视图里面手动操作) -
Box ZScale of box in Z (can also be manipulated by handles in the Scene View)
立方体Z轴的缩放值(可以在场景视图里面手动操作) -
Random Direction 随机方向Should particles have have a random direction when emitted or a direction along the Z-axis of the box
粒子将延一个随机方向发射或延Z轴发射 -
Mesh网格
-
Type 类型Particles can be emitted from either Vertex, Edge or Triangle
粒子将从顶点、边、或面发射 -
Mesh 网格Select Mesh that should be used as emission shape
选择一个面作为发射面 -
Random Direction 随机方向Should particles have have a random direction when emitted or a direction along the surface of the mesh
粒子发射将随机方向或是沿表面法线
Velocity Over Lifetime Module 存活时间的速度模块

Directly animates velocity of the particle. Mostly useful for particles which has complex physical, but simple visual behavior (like smoke with turbulence and temperature loss) and has little interaction with physical world.
粒子的直接动画速度。通常用于复杂物理粒子,不过是简单的视觉行为(如与飘荡的烟雾和气温降低)和物理世界的小互动。
-
XYZUse either constant values for curves or random between curves for controlling the movement of the particles. See MinMaxCurve.
使用常量曲线或在曲线中随机去控制粒子的运动。 -
SpaceLocal / World: Are the velocity values in local space or world space
局部/世界:速度值在局部还是世界坐标系
Limit Velocity Over Lifetime Module 存活期间的限制速度模块

Basically can be used to simulate drag. Dampens or clamps velocity, if it is over certain threshold. Can be configured per axis or per vector length.
基本上被用于模拟的拖动。如果有了确定的阀值,将抑制或固定速率。可以通过坐标轴或向量调整。
-
Separate Axis 分离轴Use for setting per axis control. 用于每个坐标轴控制
-
Speed 速度Specify magnitude as constant or by curve that will limit all axes of velocity.
用常量或曲线指定来限制所有方向轴的速度 -
XYZ
-
Dampen 阻尼(0-1) value that controls how much the exceeding velocity should be dampened. For example, a value of 0.5 will dampen exceeding velocity by 50%
(0-1)的值确定多少过度的速度将被减弱。举例来说,值为0.5,将以50%的速率降低速度。
Force Over Lifetime Module 存活期间的受力模块

-
XYZUse either constant values for curves or random between curves for controlling the force applied to the particles. See MinMaxCurve.
使用常量或随机曲线来控制作用于粒子上面的力 -
Randomize 随机Randomize the force applied to the particles every frame
每帧作用在粒子上面的力都是随机的
Color Over Lifetime Module 存活期间的颜色模块

-
Color 颜色Controls the color of each particle during its lifetime. If some particles have a shorter lifetime than others, they will animate faster. Use constant color, random between two colors, animate it using gradient or specify a random color using two gradients. See Gradient.
控制每个粒子在其存活期间的颜色。如果有的粒子活的短,那么变化则更快。常量颜色、两色随机、使用渐变动画或在2个渐变之间指定1个随机值。参见渐变 -
Color Scale 颜色缩放Use the color scale for easy adjustment of color or gradient.
使用颜色缩放可以更好的调整纯色和渐变色
Color By Speed Module 颜色速度模块

Animates particle color based on its speed. Remaps speed in the defined range to a color.
使粒子颜色根据其速度动画化。为颜色在1个特定范围内重新指定速度。
-
Color 颜色Color used for remapping of speed. Use gradients for varying colors. See MinMaxGradient.
用于指定的颜色。使用渐变色来指定各种颜色。 -
Color Scale 颜色缩放Use the color scale for easy adjustment of color or gradient.
使用颜色缩放可以方便的调节纯色和渐变色 -
Speed Range 速度范围The min and max values for defining the speed range which is used for remapping a speed to a color.
min和max值用来定义颜色速度范围。
Size Over Lifetime Module 存活期间的大小模块

-
Size 大小Controls the size of each particle during its lifetime. Use constant size, animate it using a curve or specify a random size using two curves. See MinMaxCurve.
控制每个粒子在其存活期间内的大小。使用常量,曲线,2曲线随机。
Size By Speed Module 存活期间的大小速度模块

-
Size 大小Size used for remapping of speed. Use curves for varying sizes. See MinMaxCurve.
大小用于指定速度。用曲线表示各种大小。 -
Speed Range 速度范围The min and max values for defining the speed range which is used for remapping a speed to a size.
min和max值用来定义大小速度范围。
Rotation Over Lifetime Module 存活期间的旋转速度模块

Specify values in degrees. 以度为单位指定值。
-
Rotational Speed 旋转速度Controls the rotational speed of each particle during its lifetime. Use constant rotational speed, animate it using a curve or specify a random rotational speed using two curves. See MinMaxCurve.
控制每个粒子在其存活期间内的旋转速度。使用常量,曲线,2曲线随机。
Rotation By Speed Module 旋转速度模块

-
Rotational Speed 旋转速度Rotational speed used for remapping of a particle's speed. Use curves for varying rotational speeds. SeeMinMaxCurve.
用来重新测量粒子的速度。使用曲线表示各种速度。 -
Speed Range 速度范围The min and max values for defining the speed range which is used for remapping a speed to a rotational speed.
为min和max值用来定义旋转速度范围。

浙公网安备 33010602011771号