Scut游戏服务器免费开源框架--快速开发(2)

 

Scut快速开发(2)

Python脚本开发

 

1   开发环境

Scut Lib版本:5.2.3.2

需要安装的软件  

a)        IIS和消息队列(MSMQ)

进入控制面板,程序和功能

b)        SQL Server2005

c)        VS2010开发工具

d)        Python2.6(ScutGame官网下载IronPython2.6.1 RC1 for .NET 4.0插件)

工具

a)        协议工具(目录Source\Tools\ContractTools)

2     游戏公告

2.1     创建项目

打开VS2010,新建一个控制台项目命名为GameNotice,并设置项目属性的目标框架为Net Framework 4.0;如图:

 

组件引用

项目

引用路径

HostServer

Lib\Newtonsoft.Json.dll

Lib\NLog.dll

Lib\protobuf-net.dll

Lib\ ServiceStack.Common.dll

 

Lib\IronPython.dll

Lib\IronPython.Modules.dll

Lib\Microsoft.Dynamic.dll

Lib\Microsoft.Scripting.dll

 

Lib\ZyGames.Framework.Common.dll

Lib\ZyGames.Framework.dll Lib\ZyGames.Framework.Lib.dll

Lib\ZyGames.Framework.RPC.dll

Lib\ZyGames.Framework.Game.Lang.dll

Lib\ZyGames.Framework.Game.dll

Lib\ ZyGames.Framework.Game.Contract.dll

(注:检查PythonDLL组件引用属性面版, ”复制本地“属性为True

增加GameHostApp类,继承至GameHost基类,在Main方法中调用

// Program.cs
static void Main(string[] args)
{
    try
    {
        GameHostApp.Current.Start();
    }
    catch (Exception ex)
    {
        Console.WriteLine(ex.Message);
        TraceLog.WriteError("HostServer error:{0}", ex);
    }
    finally
    {
        Console.WriteLine("Press any key to exit the listener!");
        Console.ReadKey();
        GameHostApp.Current.Stop();
    }
}

增加GameHostApp类中的OnRequested、OnStartAffer等方法处理代码:

// GameHostApp.cs
class GameHostApp : GameSocketHost
{
    private static GameHostApp instance;

    static GameHostApp()
    {
        instance = new GameHostApp();
    }

    private GameHostApp()
    {
    }

    public static GameHostApp Current
    {
        get { return instance; }
    }

    protected override void OnConnectCompleted(object sender, ConnectionEventArgs e)
    {
        Console.WriteLine("Client:{0} connect to server.", e.Socket.RemoteEndPoint);
    }


    protected override void OnRequested(HttpGet httpGet, IGameResponse response)
    {
        try
        {
            ActionFactory.Request(httpGet, response, null);
        }
        catch (Exception ex)
        {
            Console.WriteLine("{0}", ex.Message);
        }
    }

    protected override void OnStartAffer()
    {
        try
        {
            //时º¡À间?间?隔?更¨¹新?库a
            int cacheInterval = 600;
            GameEnvironment.Start(cacheInterval, () => true);
            Console.WriteLine("The server is staring...");
        }
        catch (Exception ex)
        {
            TraceLog.WriteError("The server start error:{0}",ex);
        }
    }

    protected override void OnServiceStop()
    {
        GameEnvironment.Stop();
    }

}

项目层次结构划分,增加Model目录存储数据实体类和PyScript目录存放脚本文件;修改App.config配置:

<appSettings>
  <!--服务监听端口-->
  <add key="Game.Port" value="9001" />
  <!--Code:游戏代码;ServerId:游戏分区代码-->
  <add key="Product.Code" value="1"/>
  <add key="Product.ServerId" value="1"/>
  <!--Python脚本配置
    Python_IsDebug:是否开启调试功能
    PythonRootPath:脚本路径,相对于程序运行目录
  -->
  <add key="Python_IsDebug" value="true"/>
  <add key="PythonRootPath" value="..\..\PyScript"/>
</appSettings>
<connectionStrings>
  <!--修改DataSource和Pwd-->
  <add name="GameData" providerName="" connectionString="Data Source=.;Initial Catalog=GameData;Uid=sa;Pwd=123;"/>
</connectionStrings>

 

2.2     实体静态注入配置

用记事本打开GameNotice.csproj文件,在结尾增加如下配置:

<Project>
  ... ...

  <UsingTask TaskName="ZyGames.Framework.Common.Build.WeavingEntityTask" AssemblyFile="bin\$(Configuration)\ZyGames.Framework.Common.dll" />
  <Target Name="AfterBuild">
    <WeavingEntityTask SolutionDir=".\\bin\$(Configuration)" FilePattern="GameNotice.exe" />
  </Target>

   ... ...
</Project>

(小提示:使用ILSpy工具反编译可以查看Model的Notice类属性会被修改)

2.3     创建数据库

使用SQL Server2005建立一个GameData库 ;

2.4     定义协议接口

打开协议生成器工具,增加一个“GameNotice”项目方案,接着在增加公告信息(接口编号2001)协议,请求参数和下发参数;如图:

2.5     编写脚本

导入脚本库

复制Scut/PythonLib/目录下所有文件到项目PyScript目录下,并包括到项目中,并修改路由配置表(Route.config.xml)的Python安装类库路径;如图:

新增脚本

在Action目录下创建脚本协议接口action2001.py,把协议工具生成的2001的脚本代码复制到action2001.py文件;接着将2001接口增加到路由表中,设置” ignoreAuthorize”为true;以下是需要修改的部分代码:

#注册DLL和引用命名空间
import clr, sys
from action import *
clr.AddReference('ZyGames.Framework')
clr.AddReference('ZyGames.Framework.Common')
clr.AddReference('ZyGames.Framework.Game')
clr.AddReference('GameNotice')
from ZyGames.Framework.Common import *
from ZyGames.Framework.Cache.Generic import *
from ZyGames.Framework.Game.Cache import *
from ZyGames.Framework.Game.Service import *
from GameNotice.Model import *
... ...
def takeAction(urlParam, parent):
    actionResult = ActionResult()
    noticeList = ShareCacheStruct[Notice]().FindAll()
    result = MathUtils.GetPaging[Notice](noticeList, urlParam.PageIndex, urlParam.PageSize)
    if result:
        actionResult.dsItemCollect = result[0]
        actionResult.PageCount = result[1]
    return actionResult

def buildPacket(writer, urlParam, actionResult):
    writer.PushIntoStack(actionResult.PageCount)
    writer.PushIntoStack(len(actionResult.dsItemCollect))
    for info in actionResult.dsItemCollect:
        dsItem = DataStruct()
        dsItem.PushIntoStack(info.Title)
        dsItem.PushIntoStack(info.Content)
        dsItem.PushIntoStack(info.CreateDate.ToString("yyyy-MM-dd HH:mm:ss"))
        writer.PushIntoStack(dsItem)
    return True

运行结果

F5启动程序后,使用协议工具的单元测试功能发起请求测试;

 

 

 开源地址:

 

GitHub地址:https://github.com/ScutGame

观看视频:http://v.youku.com/v_show/id_XNTk1NzQ3MzAw.html

 

 

posted @ 2013-08-12 16:27  Scut  阅读(2389)  评论(0编辑  收藏  举报