iOS滤镜实现之Nashville【instagram】

Nashville是Instagram众多滤镜中最惊艳的一款,独特的奶昔色调赋予照片童话般的唯美感觉。
适用范围:营造浪漫唯美的感觉。
的确如此啊
有2张输入图像
顶点着色
有2组坐标
NSString *const kGPUImageTwoInputTextureVertexShaderString = SHADER_STRING
(
 attribute vec4 position;
//输入的坐标 attribute vec4 inputTextureCoordinate; attribute vec4 inputTextureCoordinate2; //输出的坐标,与片段着色器 varying vec2 textureCoordinate; varying vec2 textureCoordinate2; void main() {
//告诉片段着色器,我在处理哪些像素 gl_Position = position; textureCoordinate = inputTextureCoordinate.xy; textureCoordinate2 = inputTextureCoordinate2.xy; } );

片段着色
NSString *const kFWNashvilleShaderString = SHADER_STRING
(
 precision lowp float;
 
 varying highp vec2 textureCoordinate;
 
 uniform sampler2D inputImageTexture;
 uniform sampler2D inputImageTexture2;
 
 void main()
 {
     vec3 texel = texture2D(inputImageTexture, textureCoordinate).rgb;
     texel = vec3(
                  texture2D(inputImageTexture2, vec2(texel.r, .16666)).r,
                  texture2D(inputImageTexture2, vec2(texel.g, .5)).g,
                  texture2D(inputImageTexture2, vec2(texel.b, .83333)).b);
     gl_FragColor = vec4(texel, 1.0);
 }
 );

 

 初始化
- (id)init
{
    if (!(self = [super init]))
    {
        return nil;
    }
    
    UIImage *image = [UIImage imageNamed:@"nashvilleMap.png"];
    
    imageSource = [[GPUImagePicture alloc] initWithImage:image];
    FWFilter1 *filter = [[FWFilter1 alloc] init];
    
    [self addFilter:filter];
    [imageSource addTarget:filter atTextureLocation:1];
    [imageSource processImage];
    
    self.initialFilters = [NSArray arrayWithObjects:filter, nil];
    self.terminalFilter = filter;
    
    return self;
}


//
//  FWNashvilleFilter.h
//  FWMeituApp
//
//  Created by hzkmn on 16/1/8.
//  Copyright © 2016年 ForrestWoo co,.ltd. All rights reserved.
//

#import "GPUImageTwoInputFilter.h"

@interface FWFilter1 : GPUImageTwoInputFilter



@end

@interface FWNashvilleFilter : GPUImageFilterGroup
{
    GPUImagePicture *imageSource ;
}

@end

 

//
//  FWNashvilleFilter.m
//  FWMeituApp
//
//  Created by hzkmn on 16/1/8.
//  Copyright © 2016年 ForrestWoo co,.ltd. All rights reserved.
//

#import "FWNashvilleFilter.h"

NSString *const kFWNashvilleShaderString = SHADER_STRING
(
 precision lowp float;
 
 varying highp vec2 textureCoordinate;
 
 uniform sampler2D inputImageTexture;
 uniform sampler2D inputImageTexture2;
 
 void main()
 {
     vec3 texel = texture2D(inputImageTexture, textureCoordinate).rgb;
     texel = vec3(
                  texture2D(inputImageTexture2, vec2(texel.r, .16666)).r,
                  texture2D(inputImageTexture2, vec2(texel.g, .5)).g,
                  texture2D(inputImageTexture2, vec2(texel.b, .83333)).b);
     gl_FragColor = vec4(texel, 1.0);
 }
 );

@implementation FWFilter1

- (id)init;
{
    if (!(self = [super initWithFragmentShaderFromString:kFWNashvilleShaderString]))
    {
        return nil;
    }
    
    return self;
}

@end

@implementation FWNashvilleFilter

- (id)init
{
    if (!(self = [super init]))
    {
        return nil;
    }
    
    UIImage *image = [UIImage imageNamed:@"nashvilleMap.png"];
    
    imageSource = [[GPUImagePicture alloc] initWithImage:image];
    FWFilter1 *filter = [[FWFilter1 alloc] init];
    
    [self addFilter:filter];
    [imageSource addTarget:filter atTextureLocation:1];
    [imageSource processImage];
    
    self.initialFilters = [NSArray arrayWithObjects:filter, nil];
    self.terminalFilter = filter;
    
    return self;
}

@end

 

原图

效果图

完整项目代码查看我在github

 

 我们再来看几组效果

  

 

 

 

 

 

 

 

 

 
posted @ 2016-10-03 16:14  ForrestWoo  阅读(2008)  评论(1编辑  收藏  举报