M端的飞行宝石代码(启发性代码)

#include "sc_gossip.h"
 
#include "Item.h"
 
#include "Player.h"
 
#include "SpellAuras.h"
 
#include "GossipDef.h"
 
#include "Chat.h"
 
bool GossipHello_ItemUse_flying_mount(Player *player, Item* _Item, SpellCastTargets const& targets)
 
{
 
        player->CLEAR_GOSSIP_MENU();
 
        if (!player->isDead() && !player->isInCombat())
 
        {
 
        player->ADD_GOSSIP_ITEM( 1, " |CFF0000FF【大芒果系统WWW.MangosCn.COM】|CFF009933 ", 1, GOSSIP_ACTION_INFO_DEF + 10);
 
        player->ADD_GOSSIP_ITEM( 8, "【普通陆地坐骑】 普通陆地坐骑 " , 1, GOSSIP_ACTION_INFO_DEF + 1);
 
    player->ADD_GOSSIP_ITEM( 4, "【高级陆地坐骑】 高级陆地坐骑 "        , 1, GOSSIP_ACTION_INFO_DEF + 2);
 
    player->ADD_GOSSIP_ITEM( 4, "【普通飞行坐骑】 普通飞行坐骑 "       , 1, GOSSIP_ACTION_INFO_DEF + 3);
 
    player->ADD_GOSSIP_ITEM( 4, "【高级飞行坐骑】 高级飞行坐骑 "       , 1, GOSSIP_ACTION_INFO_DEF + 4);
 
        player->ADD_GOSSIP_ITEM( 4, "【特殊最新坐骑】 特殊最新坐骑 "     , 1, GOSSIP_ACTION_INFO_DEF + 5);
 
        player->SEND_GOSSIP_MENU(999999,_Item->GetGUID());
 
        return true;
 
        }
 
        else
 
        {
 
                return true;
 
        }
 
}  
 
 
void SendDefaultMenu_ItemUse_flying_mount(Player *player, Item *_Item, uint32 action ,SpellCastTargets const& targets)
 
{
 
        switch(action) {
 
                //【普通陆地坐骑】
 
                case GOSSIP_ACTION_INFO_DEF + 1 :
 
                player->ADD_GOSSIP_ITEM( 0, " ·普通坐骑1 " , 2, GOSSIP_ACTION_INFO_DEF + 1);
 
                player->ADD_GOSSIP_ITEM( 0, " ·普通坐骑2 " , 2, GOSSIP_ACTION_INFO_DEF + 2);
 
                player->ADD_GOSSIP_ITEM( 7, "·返回上一级菜单 ", 2, GOSSIP_ACTION_INFO_DEF + 99);
 
                player->SEND_GOSSIP_MENU(999999,_Item->GetGUID());
 
                break;
 
                //【高级陆地坐骑】
 
                case GOSSIP_ACTION_INFO_DEF + 2 :
 
                player->ADD_GOSSIP_ITEM( 0, " ·高级坐骑1 " , 3, GOSSIP_ACTION_INFO_DEF + 1);
 
                player->ADD_GOSSIP_ITEM( 0, " ·高级坐骑2 " , 3, GOSSIP_ACTION_INFO_DEF + 2);
 
                player->ADD_GOSSIP_ITEM( 7, "·返回上一级菜单 ", 3, GOSSIP_ACTION_INFO_DEF + 99);
 
                player->SEND_GOSSIP_MENU(999999,_Item->GetGUID());
 
                break;
 
                //【普通飞行坐骑】
 
                case GOSSIP_ACTION_INFO_DEF + 3 :
 
                player->ADD_GOSSIP_ITEM( 0, " ·普通飞行坐骑1 " , 4, GOSSIP_ACTION_INFO_DEF + 1);
 
                player->ADD_GOSSIP_ITEM( 0, " ·普通飞行坐骑2 " , 4, GOSSIP_ACTION_INFO_DEF + 2);
 
                player->ADD_GOSSIP_ITEM( 7, "·返回上一级菜单 ", 4, GOSSIP_ACTION_INFO_DEF + 99);
 
                player->SEND_GOSSIP_MENU(999999,_Item->GetGUID());
 
                break;
 
                //【高级飞行坐骑】
 
                case GOSSIP_ACTION_INFO_DEF + 4 :
 
                player->ADD_GOSSIP_ITEM( 0, " ·高级飞行坐骑1 " , 5, GOSSIP_ACTION_INFO_DEF + 1);
 
                player->ADD_GOSSIP_ITEM( 0, " ·高级飞行坐骑2 " , 5, GOSSIP_ACTION_INFO_DEF + 2);
 
                player->ADD_GOSSIP_ITEM( 7, "·返回上一级菜单 ", 5, GOSSIP_ACTION_INFO_DEF + 99);
 
                player->SEND_GOSSIP_MENU(999999,_Item->GetGUID());
 
                break;
 
                //【特殊最新坐骑】
 
            case GOSSIP_ACTION_INFO_DEF + 5 :
 
                player->ADD_GOSSIP_ITEM( 0, " ·特殊最新坐骑1 " , 6, GOSSIP_ACTION_INFO_DEF + 1);
 
                player->ADD_GOSSIP_ITEM( 0, " ·特殊最新坐骑2 " , 6, GOSSIP_ACTION_INFO_DEF + 2);
 
                player->ADD_GOSSIP_ITEM( 7, "·返回上一级菜单 ", 6, GOSSIP_ACTION_INFO_DEF + 99);
 
                player->SEND_GOSSIP_MENU(999999,_Item->GetGUID());
 
                break;
 
        }
 
 
}
 
 
bool GossipSelect_ItemUse_flying_mount(Player *player, Item *_Item, uint32 sender, uint32 action ,SpellCastTargets const& targets)
 
{
 
        int icount = 0;
 
        //uint32 price_city;
 
        switch(sender) {
 
                // 主选单
 
          case 1 :
 
                  SendDefaultMenu_ItemUse_flying_mount(player, _Item, action,targets);
 
                  break;
 
          case 2 ://普通陆地坐骑
 
                  switch(action) {
 
                   case GOSSIP_ACTION_INFO_DEF + 1 :
 
                                   if (!player->IsMounted()) //判断是否在飞行状态
 
                               {
 
                            player->FlyingMount(player,34790);
 
                            break;   //执行飞行命令
 
                               }
 
                               else
 
                               {
 
                                    player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
 
                                    GossipHello_ItemUse_flying_mount(player,_Item,targets); //返回菜单
 
                               }
 
                   case GOSSIP_ACTION_INFO_DEF + 2 :
 
                            if (!player->IsMounted()) //判断是否在飞行状态
 
                                {
 
                            player->FlyingMount(player,34896);
 
                            break;   //执行飞行命令
 
                                }
 
                               else
 
                                {
 
                                    player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
 
                                    GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
 
                                }
 
                                        break;
 
                                case GOSSIP_ACTION_INFO_DEF + 99 :
 
                                        {
 
                                    GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
 
                                        break;
 
                                }
 
                           }
 
                          break;
 
          case 3 ://高级陆地坐骑
 
                  switch(action) {
 
                   case GOSSIP_ACTION_INFO_DEF + 1 :
 
                            if (!player->IsMounted()) //判断是否在飞行状态
 
                               {
 
                            player->FlyingMount(player,39315);
 
                            break;   //执行飞行命令
 
                               }
 
                               else
 
                               {
 
                                    player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
 
                                    GossipHello_ItemUse_flying_mount(player,_Item,targets); //返回菜单
 
                               }
 
                   case GOSSIP_ACTION_INFO_DEF + 2 :
 
                            if (!player->IsMounted()) //判断是否在飞行状态
 
                                {
 
                            player->FlyingMount(player,36702);
 
                            break;   //执行飞行命令
 
                                }
 
                               else
 
                                {
 
                                    player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
 
                                    GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
 
                                }
 
                                        break;
 
                                case GOSSIP_ACTION_INFO_DEF + 99 :
 
                                        {
 
                                    GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
 
                                        break;
 
                                }
 
                           }
 
                          break;
 
          case 4 ://普通飞行坐骑
 
                  switch(action) {
 
                   case GOSSIP_ACTION_INFO_DEF + 1 :
 
                            if (!player->IsMounted()) //判断是否在飞行状态
 
                               {
 
                            player->FlyingMount(player,32235);
 
                            break;   //执行飞行命令
 
                               }
 
                               else
 
                               {
 
                                    player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
 
                                    GossipHello_ItemUse_flying_mount(player,_Item,targets); //返回菜单
 
                               }
 
                   case GOSSIP_ACTION_INFO_DEF + 2 :
 
                            if (!player->IsMounted()) //判断是否在飞行状态
 
                                {
 
                            player->FlyingMount(player,32244);
 
                            break;   //执行飞行命令
 
                                }
 
                               else
 
                                {
 
                                    player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
 
                                    GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
 
                                }
 
                                        break;
 
                                case GOSSIP_ACTION_INFO_DEF + 99 :
 
                                        {
 
                                    GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
 
                                        break;
 
                                }
 
                           }
 
                          break;
 
           case 5 ://高级飞行坐骑
 
                  switch(action) {
 
                   case GOSSIP_ACTION_INFO_DEF + 1 :
 
                            if (!player->IsMounted()) //判断是否在飞行状态
 
                               {
 
                            player->FlyingMount(player,37015);
 
                            break;   //执行飞行命令
 
                               }
 
                               else
 
                               {
 
                                    player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
 
                                    GossipHello_ItemUse_flying_mount(player,_Item,targets); //返回菜单
 
                               }
 
                   case GOSSIP_ACTION_INFO_DEF + 2 :
 
                            if (!player->IsMounted()) //判断是否在飞行状态
 
                                {
 
                            player->FlyingMount(player,32345);
 
                            break;   //执行飞行命令
 
                                }
 
                               else
 
                                {
 
                                    player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
 
                                    GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
 
                                }
 
                                        break;
 
                                case GOSSIP_ACTION_INFO_DEF + 99 :
 
                                        {
 
                                    GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
 
                                        break;
 
                                }
 
                           }
 
                          break;
 
           case 6 ://特殊最新坐骑
 
                  switch(action) {
 
                   case GOSSIP_ACTION_INFO_DEF + 1 :
 
                            if (!player->IsMounted()) //判断是否在飞行状态
 
                               {
 
                            player->FlyingMount(player,34767);
 
                            break;   //执行飞行命令
 
                               }
 
                               else
 
                               {
 
                                    player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
 
                                    GossipHello_ItemUse_flying_mount(player,_Item,targets); //返回菜单
 
                               }
 
                   case GOSSIP_ACTION_INFO_DEF + 2 :
 
                            if (!player->IsMounted()) //判断是否在飞行状态
 
                                {
 
                            player->FlyingMount(player,33943);
 
                            break;   //执行飞行命令
 
                                }
 
                               else
 
                                {
 
                                    player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
 
                                    GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
 
                                }
 
                                        break;
 
                                case GOSSIP_ACTION_INFO_DEF + 99 :
 
                                        {
 
                                    GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
 
                                        break;
 
                                }
 
                           }
 
                          break;
 
  }
 
  return true;
 
}
 
void AddSC_flying_mount()
 
{
 
    Script *newscript;
 
 
    newscript = new Script;
 
    newscript->Name="flying_mount";
 
        newscript->pItemUse = GossipHello_ItemUse_flying_mount;
 
    newscript->pGossipSelect_Item = GossipSelect_ItemUse_flying_mount;
 
    m_scripts[nrscripts++] = newscript;
 
}

 

posted @ 2014-05-25 20:27  needly  阅读(397)  评论(0编辑  收藏  举报