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祝各位2017年事业辉煌!开年第一篇博客,继续探索Xamarin.Forms…

为什么我做Xamarin开发的时候中意于Prism.Forms框架?本章为你揭晓。

实例代码地址:https://github.com/NewBLife/XamarinDemo/tree/master/TextToSpeechDemo

DependencyService

1、简介

软件开发有一个原则叫【依赖倒置Dependence Inversion Principle 】

A.高层次的模块不应该依赖于低层次的模块,他们都应该依赖于抽象。

B.抽象不应该依赖于具体实现,具体实现应该依赖于抽象。

Xamarin.Forms在面对无法实现的平台特有功能时就是使用以上原则设计一个叫【DependencyService】的功能。DependencyService的目的就是让PCL共通代码可以调用与平台相关的功能,它使Xamarin.Forms能像原生应用一样做任何事情!

2、工作原理

untitled

  • 接口:定义功能接口在PCL类库或者共享类库
  • 接口实现:各个平台实现接口功能
  • 注册:各个平台实现接口的类库注册DependencyAttribute属性
  • 调用:PCL类库或者共享类库调用DependencyService.Get<接口>()方法获取平台实例对象

稍微看看原代码了解Xamarin.Forms如何实现依赖注入

DependencyAttribute.cs文件,定义了程序集属性标签:

using System;



namespace Xamarin.Forms

{

    [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]

    public class DependencyAttribute : Attribute

    {

        public DependencyAttribute(Type implementorType)

        {

            Implementor = implementorType;

        }



        internal Type Implementor { get; private set; }

    }

}

DependencyService.cs文件的Get方法(实体对象默认是单例形式存在

static bool s_initialized;



        static readonly List<Type> DependencyTypes = new List<Type>();

        static readonly Dictionary<Type, DependencyData> DependencyImplementations = new Dictionary<Type, DependencyData>();



        public static T Get<T>(DependencyFetchTarget fetchTarget = DependencyFetchTarget.GlobalInstance) where T : class

        {

            if (!s_initialized)

                Initialize();



            Type targetType = typeof(T);



            if (!DependencyImplementations.ContainsKey(targetType))

            {

                Type implementor = FindImplementor(targetType);

                DependencyImplementations[targetType] = implementor != null ? new DependencyData { ImplementorType = implementor } : null;

            }



            DependencyData dependencyImplementation = DependencyImplementations[targetType];

            if (dependencyImplementation == null)

                return null;



            if (fetchTarget == DependencyFetchTarget.GlobalInstance)

            {

                if (dependencyImplementation.GlobalInstance == null)

                {

                    dependencyImplementation.GlobalInstance = Activator.CreateInstance(dependencyImplementation.ImplementorType);

                }

                return (T)dependencyImplementation.GlobalInstance;

            }

            return (T)Activator.CreateInstance(dependencyImplementation.ImplementorType);

        }

DependencyService.cs文件的Initialize方法,遍历所有程序集获取标记了DependencyAttribute属性的类型。这是不太好的地方,这样的做法性能会大打折扣,这也是为什么不推荐使用DependencyService的一个方面。

static void Initialize()

        {

            Assembly[] assemblies = Device.GetAssemblies();

            if (Registrar.ExtraAssemblies != null)

            {

                assemblies = assemblies.Union(Registrar.ExtraAssemblies).ToArray();

            }



            Type targetAttrType = typeof(DependencyAttribute);



            // Don't use LINQ for performance reasons

            // Naive implementation can easily take over a second to run

            foreach (Assembly assembly in assemblies)

            {

                Attribute[] attributes = assembly.GetCustomAttributes(targetAttrType).ToArray();

                if (attributes.Length == 0)

                    continue;



                foreach (DependencyAttribute attribute in attributes)

                {

                    if (!DependencyTypes.Contains(attribute.Implementor))

                    {

                        DependencyTypes.Add(attribute.Implementor);

                    }

                }

            }



            s_initialized = true;

        }

3,实例使用

使用TextToSpeechDemo(文本语音)实例讲解如何使用DependencyService。

项目结构:

image

接口定义:

namespace TextToSpeechDemo
{
    public interface ITextToSpeech
    {
        void Speak(string text);
    }
}

Android平台实现ITextToSpeech接口:API定义

最重要的[assembly: Dependency(typeof(TextToSpeech_Android))] 这句注册Dependency属性。

using Android.Runtime;
using Android.Speech.Tts;
using System.Collections.Generic;
using TextToSpeechDemo.Droid;
using Xamarin.Forms;

[assembly: Dependency(typeof(TextToSpeech_Android))]
namespace TextToSpeechDemo.Droid
{
    public class TextToSpeech_Android : Java.Lang.Object, ITextToSpeech, TextToSpeech.IOnInitListener
    {
        TextToSpeech speaker;
        string toSpeak;
        public TextToSpeech_Android() { }

        public void Speak(string text)
        {
            var ctx = Forms.Context;
            toSpeak = text;
            if (speaker == null)
            {
                speaker = new TextToSpeech(ctx, this);
            }
            else
            {
                var p = new Dictionary<string, string>();
                speaker.Speak(toSpeak, QueueMode.Flush, p);
            }
        }

        public void OnInit([GeneratedEnum] OperationResult status)
        {
            if (status.Equals(OperationResult.Success))
            {

                System.Diagnostics.Debug.WriteLine("speaker init");

                var p = new Dictionary<string, string>();

                speaker.Speak(toSpeak, QueueMode.Flush, p);

            }
            else
            {

                System.Diagnostics.Debug.WriteLine("was quiet");

            }
        }
    }
}

iOS平台实现ITextToSpeech接口:

最重要的[assembly: Dependency(typeof(TextToSpeech_iOS))] 这句注册Dependency属性。

using AVFoundation;
using TextToSpeechDemo.iOS;
using Xamarin.Forms;

[assembly: Dependency(typeof(TextToSpeech_iOS))]
namespace TextToSpeechDemo.iOS
{
    class TextToSpeech_iOS : ITextToSpeech
    {
        public void Speak(string text)
        {
            var speechSynthesizer = new AVSpeechSynthesizer();

            var speechUtterance = new AVSpeechUtterance(text)
            {
                Rate = AVSpeechUtterance.MaximumSpeechRate / 4,
                Voice = AVSpeechSynthesisVoice.FromLanguage("en-US"),
                Volume = 0.5f,
                PitchMultiplier = 1.0f
            };

            speechSynthesizer.SpeakUtterance(speechUtterance);
        }
    }
}

UWP平台实现ITextToSpeech接口:

最重要的[assembly: Dependency(typeof(TextToSpeech_UWP))] 这句注册Dependency属性。

using System;
using TextToSpeechDemo.UWP;
using Windows.Media.SpeechSynthesis;
using Windows.UI.Xaml.Controls;
using Xamarin.Forms;

[assembly: Dependency(typeof(TextToSpeech_UWP))]
namespace TextToSpeechDemo.UWP
{
    class TextToSpeech_UWP : ITextToSpeech
    {
        public async void Speak(string text)
        {
            MediaElement mediaElement = new MediaElement();

            var synth = new SpeechSynthesizer();
            var stream = await synth.SynthesizeTextToStreamAsync(text);
            mediaElement.SetSource(stream, stream.ContentType);
            mediaElement.Play();
        }
    }
}

调用平台特性的时候通过DependencyService.Get<T>()实现:

public void btnSpeak_Clicked(object sender, EventArgs args)
        {
            DependencyService.Get<ITextToSpeech>().Speak(txtData.Text.Trim());
        }

整体效果:

image

 

IPlatformInitializer

1、简介

IPlatformInitializer其实为Prism.Forms共通类库里面的一个接口,代码如下:

namespace Prism
{

    public interface IPlatformInitializer<T>
    {

        void RegisterTypes(T container);
    }
}

包含一个注册类型函数(注册实现了平台特性的类型)。至于为什么是泛型接口?这是为了支持多种IOC容器(AutoFac,Unity,DryIoc,Ninject等),主流为Unity。Unity的IPlatformInitializer代码如下:传入了Unity的容器类型IUnityContainer

using Microsoft.Practices.Unity;

namespace Prism.Unity
{
    public interface IPlatformInitializer : IPlatformInitializer<IUnityContainer>
    {
    }
}

2、工作原理

  • 接口:定义功能接口在PCL类库或者共享类库
  • 接口实现:各个平台实现接口功能
  • 注册:各个平台实现IPlatformInitializer接口,并在RegisterTypes方法中将实现接口的类注册到IOC容器内
  • 调用:ViewModel的构造函数添加接口为参数(Prism.Forms会自动从IOC容器加载)

调用RegisterTypes是在Prism.Forms共通类库里面PrismApplicationBase<T>的构造函数中:

IPlatformInitializer<T> _platformInitializer = null;
protected PrismApplicationBase(IPlatformInitializer<T> initializer = null)
        {

            base.ModalPopping += PrismApplicationBase_ModalPopping;
            base.ModalPopped += PrismApplicationBase_ModalPopped;

            _platformInitializer = initializer;
            InitializeInternal();
        }
        /// <summary>
        /// Run the intialization process.
        /// </summary>
        void InitializeInternal()
        {

            ConfigureViewModelLocator();
            Initialize();
            OnInitialized();
        }

        /// <summary>
        /// Run the bootstrapper process.
        /// </summary>
        public virtual void Initialize()
        {
            Logger = CreateLogger();
            ModuleCatalog = CreateModuleCatalog();
            ConfigureModuleCatalog();
            Container = CreateContainer();
            ConfigureContainer();
            NavigationService = CreateNavigationService();
            RegisterTypes();
            _platformInitializer
?
.RegisterTypes(Container);
            InitializeModules();
        }

3,实例使用

使用PrismTextToSpeech(文本语音)实例讲解如何使用IPlatformInitializer

项目结构:

    image

    接口定义:

    namespacePrismTextToSpeech.Services
    {
        public interface ITextToSpeech
        {
            void Speak(string text);
        }
    }

    Android平台实现ITextToSpeech接口:API定义

    与DependencyService的区别是没有Dependency属性。

    using Android.Runtime;
    using Android.Speech.Tts;
    using PrismTextToSpeech.Services;
    using System.Collections.Generic;
    using Xamarin.Forms;
    
    namespace PrismTextToSpeech.Droid
    {
        public class TextToSpeech_Android : Java.Lang.Object, ITextToSpeech, TextToSpeech.IOnInitListener
        {
            TextToSpeech speaker;
            string toSpeak;
            public TextToSpeech_Android() { }
    
            public void Speak(string text)
            {
                var ctx = Forms.Context;
                toSpeak = text;
                if (speaker == null)
                {
                    speaker = new TextToSpeech(ctx, this);
                }
                else
                {
                    var p = new Dictionary<string, string>();
                    speaker.Speak(toSpeak, QueueMode.Flush, p);
                }
            }
    
            public void OnInit([GeneratedEnum] OperationResult status)
            {
                if (status.Equals(OperationResult.Success))
                {
    
                    System.Diagnostics.Debug.WriteLine("speaker init");
    
                    var p = new Dictionary<string, string>();
    
                    speaker.Speak(toSpeak, QueueMode.Flush, p);
    
                }
                else
                {
    
                    System.Diagnostics.Debug.WriteLine("was quiet");
    
                }
            }
        }
    }

    注册类型到IOC容器:

    using Android.App;
    using Android.Content.PM;
    using Android.OS;
    using Microsoft.Practices.Unity;
    using Prism.Unity;
    using PrismTextToSpeech.Services;
    
    namespace PrismTextToSpeech.Droid
    {
        [Activity(Label = "PrismTextToSpeech", Icon = "@drawable/icon", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
        public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
        {
            protected override void OnCreate(Bundle bundle)
            {
                TabLayoutResource = Resource.Layout.tabs;
                ToolbarResource = Resource.Layout.toolbar;
    
                base.OnCreate(bundle);
    
                global::Xamarin.Forms.Forms.Init(this, bundle);
                LoadApplication(new App(new AndroidInitializer()));
            }
        }
    
        public class AndroidInitializer : IPlatformInitializer
        {
            public void RegisterTypes(IUnityContainer container)
            {
                container.RegisterType
    <ITextToSpeech, TextToSpeech_Android>
    ();
            }
        }
    }

    iOS与UWP的接口实现与DependencyService的一样,唯独就是没有Dependency属性,这里略过。

    调用的时候:

    using Prism.Commands;
    using Prism.Mvvm;
    using PrismTextToSpeech.Services;
    
    namespace PrismTextToSpeech.ViewModels
    {
        public class MainPageViewModel : BindableBase
        {
            private ITextToSpeech _textToSpeech;
    
            private string _speakText;
            public string SpeakText
            {
                get { return _speakText; }
                set
                {
                    SetProperty(ref _speakText, value);
                    SpeakCommand.RaiseCanExecuteChanged();
                }
            }
    
            public MainPageViewModel(ITextToSpeech textToSpeech)
            {
                _textToSpeech 
    =
     textToSpeech;
            }
    
            public DelegateCommand SpeakCommand => new DelegateCommand(
                () =>
                {
                    _textToSpeech.Speak(SpeakText);
                },
                () => !string.IsNullOrEmpty(SpeakText)).ObservesProperty(() => this.SpeakText);
        }
    }

    Prism就是这么简单,效果更佳:

    image

    image

     

    DependencyAttribute+IPlatformInitializer

    1、简介

    这种方式是Prism为了兼容DepdencyService而创建的,及Prism内部封装了DependencyService。

    namespace Prism.Services
    
    {
    
        /// <summary>
    
        /// A service that provides acess to platform-specific implementations of a specified type
    
        /// </summary>
    
        public class DependencyService : IDependencyService
    
        {
    
            /// <summary>
    
            /// Returns a platform-specific implementation of a type registered with the Xamarin.Forms.DependencyService
    
            /// </summary>
    
            /// <typeparam name="T">The type of class to get</typeparam>
    
            /// <returns>The class instance</returns>
    
            public T Get<T>() where T : class
    
            {
    
                return Xamarin.Forms.DependencyService.Get<T>();
    
            }
    
        }
    
    }

    2、使用方法

    • 接口:与DependencyService或者IPlatformInitializer实例一样
    • 接口实现:与DependencyService实例一样
    • 注册:与DependencyService实例一样,各个平台实现接口的类库注册DependencyAttribute属性
    • 调用:与IPlatformInitializer实例一样,ViewModel的构造函数添加接口为参数(Prism.Forms会自动从IOC容器加载)

     

    总结

    DependencyService其实就是依赖注入的自我实现,而Prism的IPlatformInitializer则巧妙的借助Unity等容器达到同样的目的。不过从应用以后扩展角度也好,性能角度也好还是建议使用IOC容器技术(Prism创始人Brian Lagunas也是这么建议的)。特别是在使用Mvvm模式开发的时候,更加需要依赖IOC容器来管理ViewModel与Service,这也是我选择Prism做Xamarin开发的原因之一。

    posted on 2017-01-05 00:02  走遍江湖  阅读(2109)  评论(8编辑  收藏  举报