using System;
public class Stack
{
private Node first = null;
public bool Empty
{
get
{
return(first == null);
}
}
public object Pop()
{
if(first == null)
throw new Exception("Can't Pop from an empty Stack.");
else
{
object temp = first.Value;
first = first.Next;
return temp;
}
}
public void Push(object o)
{
first = new Node(o,first);
}
}
class Node
{
public Node Next;
public object Value;
public Node(object value) : this(value,null){}
public Node(object value , Node next)
{
Next = next;
Value = value;
}
}
class Text
{
static void Main()
{
Stack s = new Stack();
for(int i = 0 ; i < 10 ; i++)
s.Push(i);
while(!s.Empty)
Console.WriteLine(s.Pop());
}
}
public class Stack
{
private Node first = null;
public bool Empty
{
get
{
return(first == null);
}
}
public object Pop()
{
if(first == null)
throw new Exception("Can't Pop from an empty Stack.");
else
{
object temp = first.Value;
first = first.Next;
return temp;
}
}
public void Push(object o)
{
first = new Node(o,first);
}
}
class Node
{
public Node Next;
public object Value;
public Node(object value) : this(value,null){}
public Node(object value , Node next)
{
Next = next;
Value = value;
}
}
class Text
{
static void Main()
{
Stack s = new Stack();
for(int i = 0 ; i < 10 ; i++)
s.Push(i);
while(!s.Empty)
Console.WriteLine(s.Pop());
}
}