class Hero
{
public int ATN { get; set; }
public int DEF { get; set; }
public int HP { get; set; }
public string Name { get; set; }
public bool Attack(Hero target)
{
bool hasDead = false;
Random r = new Random();
int damage = r.Next(this.ATN - target.DEF);
target.HP -= damage;
Console.WriteLine("{0}向{1}发动攻击,造成{2}点伤害!", this.Name, target.Name, damage, target.HP);
if (target.HP <= 0)
{
Console.WriteLine("{0}已经死亡!", target.Name);
target.HP = 0;
hasDead = true;
}
Console.WriteLine("{0}生命值变为{1}", target.Name, target.HP);
return hasDead;
}
static void Main()
{
Hero A = new Hero() { Name = "卡特琳娜", ATN = 100, DEF = 50, HP = 300 },
B = new Hero() { HP = 300, Name = "盖伦", ATN = 100, DEF = 50 };
Console.WriteLine("---------------------\n 英雄联盟\n---------------------");
while (A.HP >= 0 && B.HP >= 0)
{
if (B.Attack(A))
{
Console.WriteLine("{0}获取胜利", B.Name);
break;
}
System.Threading.Thread.Sleep(500);
if (A.Attack(B))
{
Console.WriteLine("{0}获取胜利", A.Name);
break;
}
System.Threading.Thread.Sleep(500);
}
Console.WriteLine("请按任意键继续。。。");
Console.ReadKey();
}
}