将游戏数据显示在text上的方法
public class GameManager : MonoBehaviour { public Text scoreText; void Start() { scoreText = GameObject.Find("scoreText").GetComponent<Text>(); } void Update () { scoreText.text = "Score :" + score; } }
public class GameManager : MonoBehaviour { public Text scoreText; void Start() { scoreText = GameObject.Find("scoreText").GetComponent<Text>(); } void Update () { scoreText.text = "Score :" + score; } }