【星辰大海】flytu.net进阶计划(二)3D太阳系立体运动

【星辰大海】flytu.net进阶计划(一)2D地月系圆周运动

【星辰大海】flytu.net进阶计划(二)3D太阳系立体运动

【星辰大海】flytu.net进阶计划(三)注册登陆互动

 

设计知识:WebGL、Three.js、太阳系星体参数

 

想完全自己实现还有点不现实啊!先借助Three.JS弄个Demo:日-地-月系:在线演示

<!doctype html>

<html>

<head>

<title> Testing</title>
<script src = "Three.js"> </script>
<script>

function solarSys(){

document.getElementById("test").innerHTML = "Testing";

var geo = new THREE.SphereGeometry(0.5,25,25);
var mater = new THREE.MeshBasicMaterial({color:0xff0000,wireframe:true});
var sun = new THREE.Mesh(geo,mater);
//不会改参数,只好笨笨的再来一遍,Three.js没有找到好的文档
geo = new THREE.SphereGeometry(0.25,25,25);
mater = new THREE.MeshBasicMaterial({color:0x0000ff,wireframe:true});
var eath = new THREE.Mesh(geo,mater);
eath.position.set(3,0,0);

geo = new THREE.SphereGeometry(0.05,25,25);
mater = new THREE.MeshBasicMaterial({color:0xa9a9a9,wireframe:true});
var moon = new THREE.Mesh(geo,mater);
moon.position.set(0.4,0,0);
eath.add(moon);
//地球公转轨道
var sys = new THREE.Object3D()
sys.add(eath);

var renderer = new THREE.WebGLRenderer();
renderer.setSize(1440,800);

var canvas = document.getElementById("canvas");
canvas.appendChild(renderer.domElement);

var scene = new THREE.Scene();
scene.add(sun);
scene.add(sys);

var camera = new THREE.PerspectiveCamera(45,1440/800,0.1,100);
camera.position.set(0,1,10);
//每次刷新都会创建一个animate?总感觉函数这样套着来内存会爆:)
function animate(){
//这个是WebGL带的还是Three.js的?不知道支不支持延迟参数 requestAnimationFrame(animate); sun.rotateX(Math.PI
/180); eath.rotateY(Math.PI/120); eath.rotateZ(Math.PI/120) moon.rotateY(Math.PI/160); sys.rotateY(Math.PI/900); renderer.render(scene,camera); } animate(); } </script> </head> <body onload = "solarSys()"> <h1 id = "test"> test</h1> <span id = "canvas" width = "1440" height = "800"> </span> </body> </html>

 

posted @ 2015-03-11 17:17  逢妹必问约  阅读(311)  评论(0编辑  收藏  举报