c#中异步基于消息通信的完成端口的TCP/IP协议的组件实现(源代码)

源代码:

客户端:

using System;
using System.IO;
using System.ComponentModel;
using System.Collections;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace MyKJ
{
    
/**//// <summary>
    
/// MyTcpIpClient 提供在Net TCP_IP 协议上基于消息的客户端 
    
/// </summary>
    public class MyTcpIpClient : System.ComponentModel.Component
    {
        
private int bufferSize=2048;
        
private string tcpIpServerIP="127.0.0.1";
        
private int tcpIpServerPort=11000;
        
private Socket ClientSocket=null;
        
private ManualResetEvent connectDone = new ManualResetEvent(false);
        
private ManualResetEvent sendDone = new ManualResetEvent(false);
        
        
private void ConnectCallback(IAsyncResult ar) 
        {
            
try 
            {
                Socket client 
= (Socket) ar.AsyncState;
                client.EndConnect(ar);
                
            } 
            
catch (Exception e) 
            {
                OnErrorEvent(
new ErrorEventArgs(e));
            }
            
finally
            {
                connectDone.Set();
            }
        }
        
private void SendCallback(IAsyncResult ar) 
        {
            
try 
            {
                Socket client 
= (Socket) ar.AsyncState;
                
int bytesSent = client.EndSend(ar);
                
//Console.WriteLine(bytesSent);
            } 
            
catch (Exception e) 
            {
                OnErrorEvent(
new ErrorEventArgs(e));
            }
            
finally
            {
                sendDone.Set();
            }
        }
        
private void ReceiveCallback(IAsyncResult ar) 
        {
            Socket handler
=null;
            
try 
            {
                
lock(ar)
                {
                    StateObject state 
= (StateObject) ar.AsyncState;
                    handler 
= state.workSocket;
                    
                    
int bytesRead = handler.EndReceive(ar);
                    
                    
if (bytesRead > 0
                    {
                        
int ReadPiont=0;    
                        
while(ReadPiont<bytesRead)
                        {    
                            
if(state.Cortrol==0 && ReadPiont<bytesRead)
                            {
                                
long bi1=state.buffer[ReadPiont];
                                bi1
=(bi1<<24)&0xff000000;
                                state.packSize
=bi1;
                                ReadPiont
++;
                                state.Cortrol
=1;
                            }
                        
                            
if(state.Cortrol==1 && ReadPiont<bytesRead)
                            {
                                
long bi1=state.buffer[ReadPiont];
                                bi1
=(bi1<<16)&0x00ff0000;
                                state.packSize
=state.packSize+bi1;
                                ReadPiont
++;
                                state.Cortrol
=2;
                            }
                        
                            
if(state.Cortrol==2 && ReadPiont<bytesRead)
                            {
                                
long bi1=state.buffer[ReadPiont];
                                bi1
=(bi1<<8)&0x0000ff00;
                                state.packSize
=state.packSize+bi1;
                                ReadPiont
++;
                                state.Cortrol
=3;
                            }
                            
                            
if(state.Cortrol==3 && ReadPiont<bytesRead)
                            {
                                
long bi1=state.buffer[ReadPiont];
                                bi1
=bi1&0xff;
                                state.packSize
=state.packSize+bi1-4;
                                ReadPiont
++;
                                state.Cortrol
=4;
                            }
                            
                            
if(state.Cortrol==4 && ReadPiont<bytesRead)
                            {
                                
long bi1=state.buffer[ReadPiont];
                                bi1
=(bi1<<24)&0xff000000;
                                state.residualSize
=bi1;
                                ReadPiont
++;
                                state.Cortrol
=5;
                                state.packSize
-=1;
                            }
                            
                            
if(state.Cortrol==5 && ReadPiont<bytesRead)
                            {
                                
long bi1=state.buffer[ReadPiont];
                                bi1
=(bi1<<16)&0x00ff0000;
                                state.residualSize
=state.residualSize+bi1;
                                ReadPiont
++;
                                state.Cortrol
=6;
                                state.packSize
-=1;
                            }
                            
                            
if(state.Cortrol==6 && ReadPiont<bytesRead)
                            {
                                
long bi1=state.buffer[ReadPiont];
                                bi1
=(bi1<<8)&0x0000ff00;
                                state.residualSize
=state.residualSize+bi1;
                                ReadPiont
++;
                                state.Cortrol
=7;
                                state.packSize
-=1;
                            }
                            
if(state.Cortrol==7 && ReadPiont<bytesRead)
                            {
                                
long bi1=state.buffer[ReadPiont];
                                bi1
=bi1&0xff;
                                state.residualSize
=state.residualSize+bi1;
                                state.Datastream.SetLength(
0);
                                state.Datastream.Position
=0;
                                
                                ReadPiont
++;
                                state.Cortrol
=8;
                                state.packSize
-=1;
                            }
                            
                            
if(state.Cortrol==8 && ReadPiont<bytesRead)
                            {
                                
int bi1=bytesRead-ReadPiont;
                                
int bi2=(int)(state.residualSize-state.Datastream.Length);
                                
if(bi1>=bi2)
                                {
                                    state.Datastream.Write(state.buffer,ReadPiont,bi2);
                                    ReadPiont
+=bi2;
                                    OnInceptEvent(
new InceptEventArgs(state.Datastream,handler));
                                    state.Cortrol
=9;
                                    state.packSize
-=bi2;
                                    }
                                
else
                                {
                                    state.Datastream.Write(state.buffer,ReadPiont,bi1);
                                    ReadPiont
+=bi1;
                                    state.packSize
-=bi1;
                                }
                            }
                            
if(state.Cortrol==9 && ReadPiont<bytesRead)
                            {
                                
int bi1=bytesRead-ReadPiont;
                                
if(bi1<state.packSize)
                                {
                                    state.packSize
=state.packSize-bi1;
                                    ReadPiont
+=bi1;
                                }    
                                
else
                                {
                                    state.Cortrol
=0;
                                    ReadPiont
+=(int)state.packSize;
                                }
                            }
                        }
                    }
                    
else
                    {
                        
throw(new Exception("读入的数据小于1bit"));
                    }
                    
if(handler.Connected==true)
                    {
                        handler.BeginReceive(state.buffer,
0,bufferSize,0,
                            
new AsyncCallback(ReceiveCallback), state);
                    }
                }
            }
            
catch (Exception e) 
            {
                OnErrorEvent(
new ErrorEventArgs(e));
                
            }
        }
        
        
/**//// <summary>
        
/// 连接服务器
        
/// </summary>
        public void Conn()
        {
            
try
            {
                ClientSocket
=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);    
                IPAddress ipAddress 
= IPAddress.Parse(tcpIpServerIP);
                IPEndPoint remoteEP 
= new IPEndPoint(ipAddress, tcpIpServerPort);
                connectDone.Reset();
                ClientSocket.BeginConnect(remoteEP,
new AsyncCallback(ConnectCallback),ClientSocket);
                connectDone.WaitOne();
                StateObject state 
= new StateObject(bufferSize,ClientSocket);
                ClientSocket.BeginReceive(state.buffer,
0,bufferSize,0,
                    
new AsyncCallback(ReceiveCallback), state);    
            }
            
catch(Exception e)
            {
                OnErrorEvent(
new ErrorEventArgs(e));
            }
            
        }
        
/**//// <summary>
        
/// 断开连接
        
/// </summary>
        public void Close()
        {
            
try
            {
                
if(ClientSocket.Connected==true)
                {
                    ClientSocket.Shutdown(SocketShutdown.Both);
                    ClientSocket.Close();
                }
            }
            
catch(Exception e)
            {
                OnErrorEvent(
new ErrorEventArgs(e));
            }
            
        }
        
/**//// <summary>
        
/// 发送一个流数据
        
/// </summary>
        
/// <param name="Astream">数据流</param>
        public void Send(Stream Astream)
        {
            
try 
            {
                
if(ClientSocket.Connected==false)
                {
                    
throw(new Exception("没有连接服务器不可以发送信息!"));
                }
                Astream.Position
=0;
                
byte[] byteData=new byte[bufferSize];
                
int bi1=(int)((Astream.Length+8)/bufferSize);
                
int bi2=(int)Astream.Length;
                
if(((Astream.Length+8)%bufferSize)>0)
                {
                    bi1
=bi1+1;
                }
                bi1
=bi1*bufferSize;
                
                byteData[
0]=System.Convert.ToByte(bi1>>24);
                byteData[
1]=System.Convert.ToByte((bi1&0x00ff0000)>>16);
                byteData[
2]=System.Convert.ToByte((bi1&0x0000ff00)>>8);
                byteData[
3]=System.Convert.ToByte((bi1&0x000000ff));
                
                byteData[
4]=System.Convert.ToByte(bi2>>24);
                byteData[
5]=System.Convert.ToByte((bi2&0x00ff0000)>>16);
                byteData[
6]=System.Convert.ToByte((bi2&0x0000ff00)>>8);
                byteData[
7]=System.Convert.ToByte((bi2&0x000000ff));
                
                
int n = Astream.Read(byteData, 8, byteData.Length-8);
                
                
while (n>0
                {
                    ClientSocket.BeginSend(byteData, 
0, byteData.Length, 0,    new AsyncCallback(SendCallback), ClientSocket);
                    sendDone.WaitOne();
                    byteData
=new byte[bufferSize];
                    n 
= Astream.Read(byteData,0,byteData.Length);
                }
            } 
            
catch (Exception e) 
            {
                OnErrorEvent(
new ErrorEventArgs(e));
            }
        }
        
        
/**//// <summary>
        
/// 构造
        
/// </summary>
        
/// <param name="container">父控件</param>
        public MyTcpIpClient(System.ComponentModel.IContainer container)
        {
            container.Add(
this);
            InitializeComponent();

            
//
            
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
            
//
        }
        
/**//// <summary>
        
/// 构造
        
/// </summary>
        public MyTcpIpClient()
        {
            InitializeComponent();

            
//
            
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
            
//
        }

        Component Designer generated code
#region Component Designer generated code
        
/**//// <summary>
        
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
        
/// 此方法的内容。
        
/// </summary>
        private void InitializeComponent()
        {

        }
        
#endregion

        
/**//// <summary>
        
/// 要连接的服务器IP地址
        
/// </summary>
        public string TcpIpServerIP
        {
            
get
            {
                
return tcpIpServerIP;
            }
            
set
            {
                tcpIpServerIP
=value;
            }
        }

        
/**//// <summary>
        
/// 要连接的服务器所使用的端口
        
/// </summary>
        public int TcpIpServerPort
        {
            
get
            {
                
return tcpIpServerPort;
            }
            
set
            {
                tcpIpServerPort
=value;
            }
        }

        
/**//// <summary>
        
/// 缓冲器大小
        
/// </summary>
        public int BufferSize
        {
            
get
            {
                
return bufferSize;
            }
            
set
            {
                bufferSize
=value;
            }
        }
        
        
/**//// <summary>
        
/// 连接的活动状态
        
/// </summary>
        public bool Activ
        {
            
get
            {
                
if(ClientSocket==null)
                {
                    
return false;
                }
                
return ClientSocket.Connected;
            }
        }
        
/**//// <summary>
        
/// 接收到数据引发的事件
        
/// </summary>
        public event InceptEvent Incept;
        
/**//// <summary>
        
/// 引发接收数据事件
        
/// </summary>
        
/// <param name="e">接收数据</param>
        protected virtual void OnInceptEvent(InceptEventArgs e)
        {
            
if (Incept != null
            {
                Incept(
this, e);
            }
        }
        
/**//// <summary>
        
/// 发生错误引发的事件
        
/// </summary>
        public event ErrorEvent Error;
        
/**//// <summary>
        
/// 引发错误事件
        
/// </summary>
        
/// <param name="e">错误数据</param>
        protected virtual void OnErrorEvent(ErrorEventArgs e)
        {
            
if (Error != null
            {
                Error(
this, e); 
            }
        }
        
    }
    
    
/**//// <summary>
    
/// 接收数据事件
    
/// </summary>
    public class InceptEventArgs : EventArgs 
    {  
        
private readonly Stream datastream;
        
private readonly Socket clientSocket;
        
/**//// <summary>
        
/// 构造
        
/// </summary>
        
/// <param name="Astream">接收到的数据</param>
        
/// <param name="ClientSocket">接收的插座</param>
        public InceptEventArgs(Stream Astream,Socket ClientSocket) 
        {
            datastream
=Astream;
            clientSocket
=ClientSocket;
        }
        
/**//// <summary>
        
/// 接受的数据流
        
/// </summary>
        public Stream Astream
        {     
            
get { return datastream;}      
        }
        
/**//// <summary>
        
/// 接收的插座
        
/// </summary>
        public Socket ClientSocket
        {     
            
get { return clientSocket;}      
        }
    }  
    
/**//// <summary>
    
/// 定义接收委托
    
/// </summary>
    public delegate void InceptEvent(object sender, InceptEventArgs e);
    
/**//// <summary>
    
/// 错处事件
    
/// </summary>
    public class ErrorEventArgs : EventArgs 
    {  
        
private readonly Exception error;
        
/**//// <summary>
        
/// 构造
        
/// </summary>
        
/// <param name="Error">错误信息对象</param>
        public ErrorEventArgs(Exception Error) 
        {
            error
=Error;
        }
        
/**//// <summary>
        
/// 错误信息对象
        
/// </summary>
        public Exception Error
        {     
            
get { return error;}      
        }
    }
    
/**//// <summary>
    
/// 错误委托
    
/// </summary>
    public delegate void ErrorEvent(object sender, ErrorEventArgs e);
    
    
    
}


服务器端:

using System;
using System.IO;
using System.ComponentModel;
using System.Collections;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace MyKJ
{
    
/**//// <summary>
    
/// MyTcpIpClient 提供在Net TCP_IP 协议上基于消息的服务端 
    
/// </summary>
    public class MyTcpIpServer : System.ComponentModel.Component
    {
        
private int bufferSize=2048;
        
private string tcpIpServerIP="";
        
private int tcpIpServerPort=11000;
        
private Socket listener=null;
        
private ManualResetEvent allDone = new ManualResetEvent(false);
        
private ManualResetEvent sendDone = new ManualResetEvent(false);
        
private Thread thread=null;
        
        
private void StartListening() 
        {
            
try 
            {
                listener 
= new Socket(AddressFamily.InterNetwork,
                    SocketType.Stream, ProtocolType.Tcp);
                    
                IPAddress ipAddress;
                
if(tcpIpServerIP.Trim()=="")
                {
                    ipAddress
=IPAddress.Any;    
                }
                
else
                {
                    ipAddress
=IPAddress.Parse(tcpIpServerIP);
                }
                IPEndPoint localEndPoint 
= new IPEndPoint(ipAddress, tcpIpServerPort);
                
                listener.Bind(localEndPoint);
                listener.Listen(
10);
                
while (true
                {
                    allDone.Reset();
                    listener.BeginAccept(
new AsyncCallback(AcceptCallback),listener);
                    allDone.WaitOne();
                }
            } 
            
catch (Exception e) 
            {
                OnErrorServerEvent(
new ErrorServerEventArgs(e,listener));    
            }
        }
        
        
private void ReadCallback(IAsyncResult ar) 
        {
            Socket handler
=null;
            
try 
            {
                
lock(ar)
                {
                    StateObject state 
= (StateObject) ar.AsyncState;
                    handler 
= state.workSocket;
                    
                    
int bytesRead = handler.EndReceive(ar);
                    
                    
if (bytesRead > 0
                    {
                        
int ReadPiont=0;    
                        
while(ReadPiont<bytesRead)
                        {    
                            
if(state.Cortrol==0 && ReadPiont<bytesRead)
                            {
                                
long bi1=state.buffer[ReadPiont];
                                bi1
=(bi1<<24)&0xff000000;
                                state.packSize
=bi1;
                                ReadPiont
++;
                                state.Cortrol
=1;
                            }
                        
                            
if(state.Cortrol==1 && ReadPiont<bytesRead)
                            {
                                
long bi1=state.buffer[ReadPiont];
                                bi1
=(bi1<<16)&0x00ff0000;
                                state.packSize
=state.packSize+bi1;
                                ReadPiont
++;
                                state.Cortrol
=2;
                            }
                        
                            
if(state.Cortrol==2 && ReadPiont<bytesRead)
                            {
                                
long bi1=state.buffer[ReadPiont];
                                bi1
=(bi1<<8)&0x0000ff00;
                                state.packSize
=state.packSize+bi1;
                                ReadPiont
++;
                                state.Cortrol
=3;
                            }
                            
                            
if(state.Cortrol==3 && ReadPiont<bytesRead)
                            {
                                
long bi1=state.buffer[ReadPiont];
                                bi1
=bi1&0xff;
                                state.packSize
=state.packSize+bi1-4;
                                ReadPiont
++;
                                state.Cortrol
=4;
                            }
                            
                            
if(state.Cortrol==4 && ReadPiont<bytesRead)
                            {
                                
long bi1=state.buffer[ReadPiont];
                                bi1
=(bi1<<24)&0xff000000;
                                state.residualSize
=bi1;
                                ReadPiont
++;
                                state.Cortrol
=5;
                                state.packSize
-=1;
                            }
                            
                            
if(state.Cortrol==5 && ReadPiont<bytesRead)
                            {
                                
long bi1=state.buffer[ReadPiont];
                                bi1
=(bi1<<16)&0x00ff0000;
                                state.residualSize
=state.residualSize+bi1;
                                ReadPiont
++;
                                state.Cortrol
=6;
                                state.packSize
-=1;
                            }
                            
                            
if(state.Cortrol==6 && ReadPiont<bytesRead)
                            {
                                
long bi1=state.buffer[ReadPiont];
                                bi1
=(bi1<<8)&0x0000ff00;
                                state.residualSize
=state.residualSize+bi1;
                                ReadPiont
++;
                                state.Cortrol
=7;
                                state.packSize
-=1;
                            }
                            
if(state.Cortrol==7 && ReadPiont<bytesRead)
                            {
                                
long bi1=state.buffer[ReadPiont];
                                bi1
=bi1&0xff;
                                state.residualSize
=state.residualSize+bi1;
                                state.Datastream.SetLength(
0);
                                state.Datastream.Position
=0;
                                
                                ReadPiont
++;
                                state.Cortrol
=8;
                                state.packSize
-=1;
                            }
                            
                            
if(state.Cortrol==8 && ReadPiont<bytesRead)
                            {
                                
int bi1=bytesRead-ReadPiont;
                                
int bi2=(int)(state.residualSize-state.Datastream.Length);
                                
if(bi1>=bi2)
                                {
                                    state.Datastream.Write(state.buffer,ReadPiont,bi2);
                                    ReadPiont
+=bi2;
                                    OnInceptServerEvent(
new InceptServerEventArgs(state.Datastream,state.workSocket,this));
                                    state.Cortrol
=9;
                                    state.packSize
-=bi2;
                                    
                                    
                                }
                                
else
                                {
                                    state.Datastream.Write(state.buffer,ReadPiont,bi1);
                                    ReadPiont
+=bi1;
                                    state.packSize
-=bi1;
                                }
                            }
                            
if(state.Cortrol==9 && ReadPiont<bytesRead)
                            {
                                
int bi1=bytesRead-ReadPiont;
                                
if(bi1<state.packSize)
                                {
                                    state.packSize
=state.packSize-bi1;
                                    ReadPiont
+=bi1;
                                }    
                                
else
                                {
                                    state.Cortrol
=0;
                                    ReadPiont
+=(int)state.packSize;
                                }
                            }
                        }
                        
if(handler.Connected==true)
                        {
                            handler.BeginReceive(state.buffer,
0,bufferSize,0,
                                
new AsyncCallback(ReadCallback), state);
                        }
                    }
                    
else
                    {
                        handler.Shutdown(SocketShutdown.Both);
                        handler.Close();
                        
//throw(new Exception("读入的数据小于1bit"));
                    }
                }
            }
            
catch (Exception e) 
            {
                OnErrorServerEvent(
new ErrorServerEventArgs(e,handler));
                
            }
        }
        
        
private void SendCallback(IAsyncResult ar) 
        {
            Socket client 
= (Socket) ar.AsyncState;
            
try 
            {
                
int bytesSent = client.EndSend(ar);
            } 
            
catch (Exception e) 
            {
                OnErrorServerEvent(
new ErrorServerEventArgs(e,client));
            }
            
finally
            {
                sendDone.Set();
            }
        }
        
        
private void AcceptCallback(IAsyncResult ar) 
        {
            Socket handler
=null;
            
try 
            {
                Socket listener 
= (Socket) ar.AsyncState;
                handler
= listener.EndAccept(ar);
                StateObject state 
= new StateObject(bufferSize,handler);
                state.workSocket 
= handler;
                handler.BeginReceive(state.buffer,
0,bufferSize,0,
                    
new AsyncCallback(ReadCallback), state);
            }
            
catch (Exception e) 
            {
                OnErrorServerEvent(
new ErrorServerEventArgs(e,handler));
            }
            
finally
            {
                allDone.Set();
            }
        }
        
        
/**//// <summary>
        
/// 析构
        
/// </summary>
        
/// <param name="disposing">不知道</param>
        protected override void Dispose(bool disposing)
        {
            Abort();
        }
        
        
/**//// <summary>
        
/// 引发接收事件
        
/// </summary>
        
/// <param name="e">数据</param>
        protected virtual void OnInceptServerEvent(InceptServerEventArgs e)
        {
            
if (InceptServer != null
            {
                InceptServer(
this, e);
            }
        }
        
/**//// <summary>
        
/// 引发错误事件
        
/// </summary>
        
/// <param name="e">数据</param>
        protected virtual void OnErrorServerEvent(ErrorServerEventArgs e)
        {
            
if (ErrorServer != null
            {
                ErrorServer(
this, e); 
            }
        }
        
        
/**//// <summary>
        
/// 开始监听访问
        
/// </summary>
        public void Listening()
        {
            
//StartListening();
            thread=new Thread(new ThreadStart(StartListening));
            thread.Name
="MyTcpIpServer.Listening";
            thread.Start();
        }
        
/**//// <summary>
        
/// 异常中止服务
        
/// </summary>
        public void Abort()
        {
            
if(thread!=null)
            {
                thread.Abort();
                listener.Close();
            }
        }
        
        
/**//// <summary>
        
///构造 
        
/// </summary>
        
/// <param name="container">父控件</param>
        public MyTcpIpServer(System.ComponentModel.IContainer container)
        {
            container.Add(
this);
            InitializeComponent();

            
//
            
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
            
//
        }

        
/**//// <summary>
        
/// 构造
        
/// </summary>
        public MyTcpIpServer()
        {
            InitializeComponent();

            
//
            
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
            
//
        }

        Component Designer generated code
#region Component Designer generated code
        
/**//// <summary>
        
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
        
/// 此方法的内容。
        
/// </summary>
        private void InitializeComponent()
        {

        }
        
#endregion

        
/**//// <summary>
        
/// 要连接的服务器IP地址
        
/// </summary>
        public string TcpIpServerIP
        {
            
get
            {
                
return tcpIpServerIP;
            }
            
set
            {
                tcpIpServerIP
=value;
            }
        }

        
/**//// <summary>
        
/// 要连接的服务器所使用的端口
        
/// </summary>
        public int TcpIpServerPort
        {
            
get
            {
                
return tcpIpServerPort;
            }
            
set
            {
                tcpIpServerPort
=value;
            }
        }

        
/**//// <summary>
        
/// 缓冲器大小
        
/// </summary>
        public int BufferSize
        {
            
get
            {
                
return bufferSize;
            }
            
set
            {
                bufferSize
=value;
            }
        }
        
        
/**//// <summary>
        
/// 连接的活动状态
        
/// </summary>
        public bool Activ
        {
            
get
            {
                
return listener.Connected;
            }
            
//set
            
//{
            
//    activ=value;
            
//}
        }

        
/**//// <summary>
        
/// 发送一个流数据
        
/// </summary>
        public void Send(Socket ClientSocket,Stream Astream)
        {
            
try 
            {
                
if(ClientSocket.Connected==false)
                {
                    
throw(new Exception("没有连接客户端不可以发送信息!"));
                }
                Astream.Position
=0;
                
byte[] byteData=new byte[bufferSize];
                
int bi1=(int)((Astream.Length+8)/bufferSize);
                
int bi2=(int)Astream.Length;
                
if(((Astream.Length+8)%bufferSize)>0)
                {
                    bi1
=bi1+1;
                }
                bi1
=bi1*bufferSize;
                
                byteData[
0]=System.Convert.ToByte(bi1>>24);
                byteData[
1]=System.Convert.ToByte((bi1&0x00ff0000)>>16);
                byteData[
2]=System.Convert.ToByte((bi1&0x0000ff00)>>8);
                byteData[
3]=System.Convert.ToByte((bi1&0x000000ff));
                
                byteData[
4]=System.Convert.ToByte(bi2>>24);
                byteData[
5]=System.Convert.ToByte((bi2&0x00ff0000)>>16);
                byteData[
6]=System.Convert.ToByte((bi2&0x0000ff00)>>8);
                byteData[
7]=System.Convert.ToByte((bi2&0x000000ff));
                
                
int n = Astream.Read(byteData, 8, byteData.Length-8);
                
                
while (n>0
                {
                    ClientSocket.BeginSend(byteData, 
0, byteData.Length, 0,    new AsyncCallback(SendCallback), ClientSocket);
                    sendDone.WaitOne();
                    byteData
=new byte[bufferSize];
                    n 
= Astream.Read(byteData,0,byteData.Length);
                }
            } 
            
catch (Exception e) 
            {
                OnErrorServerEvent(
new ErrorServerEventArgs(e,ClientSocket));
            }
        }
        
        
/**//// <summary>
        
/// 接收到数据事件
        
/// </summary>
        public event InceptServerEvent InceptServer;
        
/**//// <summary>
        
/// 发生错误事件
        
/// </summary>
        public event ErrorServerEvent ErrorServer;
    }
    
/**//// <summary>
    
/// 状态对象
    
/// </summary>
    public class StateObject 
    {
        
/**//// <summary>
        
/// 构造
        
/// </summary>
        
/// <param name="bufferSize">缓存</param>
        
/// <param name="WorkSocket">工作的插座</param>
        public StateObject(int bufferSize,Socket WorkSocket)
        {
            buffer 
= new byte[bufferSize];
            workSocket
=WorkSocket;
        }
        
/**//// <summary>
        
/// 缓存
        
/// </summary>
        public byte[] buffer = null;
        
/**//// <summary>
        
/// 工作插座
        
/// </summary>
        public Socket workSocket = null;              
        
/**//// <summary>
        
/// 数据流
        
/// </summary>
        public Stream Datastream=new MemoryStream();
        
/**//// <summary>
        
/// 剩余大小
        
/// </summary>
        public long residualSize=0;
        
/**//// <summary>
        
/// 数据包大小
        
/// </summary>
        public long packSize=0;
        
/**//// <summary>
        
/// 计数器
        
/// </summary>
        public int Cortrol=0;
    }
    
    
/**//// <summary>
    
/// 接收事件
    
/// </summary>
    public class InceptServerEventArgs : EventArgs 
    {  
        
private readonly Stream datastream;
        
private readonly Socket serverSocket;
        
private readonly MyTcpIpServer tcpIpServer;
        
/**//// <summary>
        
/// 构造
        
/// </summary>
        
/// <param name="Astream">数据</param>
        
/// <param name="ServerSocket">工作插座</param>
        
/// <param name="TcpIpServer">提供服务的TCP/IP对象</param>
        public InceptServerEventArgs(Stream Astream,Socket ServerSocket,MyTcpIpServer TcpIpServer) 
        {
            datastream
=Astream;
            serverSocket
=ServerSocket;
            tcpIpServer
=TcpIpServer;
        }
    
/**//// <summary>
    
/// 数据
    
/// </summary>
        public Stream Astream
        {     
            
get { return datastream;}      
        }
        
/**//// <summary>
        
/// 工作插座
        
/// </summary>
        public Socket ServerSocket
        {     
            
get { return serverSocket;}      
        }
        
/**//// <summary>
        
/// 提供TCP/IP服务的服务器对象.
        
/// </summary>
        public MyTcpIpServer TcpIpServer
        {     
            
get { return tcpIpServer;}      
        }
    }
    
/**//// <summary>
    
/// 接收数据委托
    
/// </summary>
  public delegate void InceptServerEvent(object sender, InceptServerEventArgs e);
    
/**//// <summary>
    
/// 错误事件委托
    
/// </summary>
    public class ErrorServerEventArgs : EventArgs 
    {  
        
private readonly Exception error;
        
private readonly Socket serverSocket;
        
/**//// <summary>
        
/// 构造
        
/// </summary>
        
/// <param name="Error">数据</param>
        
/// <param name="ServerSocket">问题插座</param>
        public ErrorServerEventArgs(Exception Error,Socket ServerSocket) 
        {
            error
=Error;
            serverSocket
=ServerSocket;
        }
    
/**//// <summary>
    
/// 数据
    
/// </summary>
        public Exception Error
        {     
            
get { return error;}      
        }
        
/**//// <summary>
        
/// 问题插座
        
/// </summary>
        public Socket ServerSocket
        {     
            
get { return serverSocket;}      
        }
    }
    
/**//// <summary>
    
///错误事件委托 
    
/// </summary>
  public delegate void ErrorServerEvent(object sender, ErrorServerEventArgs e);
}
posted @ 2008-06-25 15:05  非♀闪  阅读(1282)  评论(0编辑  收藏  举报