点批量移动到线上

交通行业一个客户提出的需求:如下图,有高速公路中心线和很多设备点,这些设备点都没有在线上(由于地图缩小缘故看不太清),且设备点相对于线的偏移方向和距离没有规律,现在需要将这些点移动到线上。这里我基于Engine写了一段程序处理。

 

 

using System;

using System.Collections.Generic;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Text;

using System.Windows.Forms;

using ESRI.ArcGIS.Carto;

using ESRI.ArcGIS.Geodatabase;

using ESRI.ArcGIS.Geometry;

using ESRI.ArcGIS.Display;

 

namespace pointBatchOffset

{

    public partial class Form1 : Form

    {

        public Form1()

        {

            InitializeComponent();

        }

 

//开始执行

        private void button1_Click(object sender, EventArgs e)

        {

            //查询缓冲区图层

            IFeatureLayer ptLayer = queryFeatureLayer("pointZ");

            //得到指定图层上距point最近的feature上的最近点

            IFeatureClass  ptFeatClass = ptLayer.FeatureClass;

            IFeatureCursor featureCursor = featureCursor = ptFeatClass.Search(null, false);

            IFeature feature = featureCursor.NextFeature();

            IPoint point = new PointClass();

            while (feature != null)

            {     

               point = feature.Shape as IPoint;  

                //查找离点最近的线

                IFeature nearFea = GetNearestFeature(point, 1.2);          

               IPoint neaPoint = GetNearestPoint(point,nearFea);

               neaPoint.Z = point.Z;

                //移动点

               MoveToNeaPoint(feature,point,neaPoint);

                if (featureCursor == null || feature == null)

                {

                    return;

                }

                feature = featureCursor.NextFeature();

            }

 

            MessageBox.Show("ok--");

        }

 

        //查询给定名称的图层

        private IFeatureLayer queryFeatureLayer(string name)

        {

            for (int i = 0; i < axMapControl1.LayerCount; i++)

            {

                ILayer layer = axMapControl1.get_Layer(i);

                if (layer.Name.Equals(name))

                {

                    return (IFeatureLayer)layer;

                }

            }

            return null;

        }

 

 

        ////得到指定图层上距point最近的feature上的最近点

        public IPoint GetNearestPoint(IPoint point, IFeature nearFea)

        {

            IProximityOperator Proximity = (IProximityOperator)point;

 

            IFeatureLayer FeaLyr = queryFeatureLayer("MedianRoadZ");

            IFeatureClass FeaCls = FeaLyr.FeatureClass;

            IQueryFilter queryFilter = null;

            ITopologicalOperator topoOper = (ITopologicalOperator)point;

            IGeometry geo = topoOper.Buffer(1.2);

            ISpatialFilter sf = new SpatialFilterClass();

            sf.Geometry = geo;

            sf.GeometryField = FeaCls.ShapeFieldName;

            sf.SpatialRel = esriSpatialRelEnum.esriSpatialRelCrosses;

 

 

            IFeatureCursor FeaCur = FeaCls.Search(queryFilter, false);

            IFeature Fea = nearFea = FeaCur.NextFeature();

            double minDistince, Distance;

            if (Fea == null)

                return null;

            minDistince = Distance = Proximity.ReturnDistance((IGeometry)Fea.Shape);    //最近的距离值

            //保存距离最近的feature

            Fea = FeaCur.NextFeature();

            while (Fea != null)

            {

                Distance = Proximity.ReturnDistance((IGeometry)Fea.Shape);

                if (Distance < minDistince)

                {

                    minDistince = Distance;

                    nearFea = Fea;

                }

                Fea = FeaCur.NextFeature();

            }   //end while

            Proximity = (IProximityOperator)nearFea.Shape;

            return Proximity.ReturnNearestPoint(point, esriSegmentExtension.esriNoExtension);

        }

 

        //查找最近的线

        public IFeature GetNearestFeature(IPoint p, double rongcha)

        {

            IFeature nearFea;

            IProximityOperator Proximity = (IProximityOperator)p;

            IFeatureLayer FeaLyr = queryFeatureLayer("MedianRoadZ");

            IFeatureClass FeaCls = FeaLyr.FeatureClass;

            IQueryFilter queryFilter = null;

                    IFeatureCursor FeaCur = FeaCls.Search(queryFilter, false);

            IFeature Fea = nearFea = FeaCur.NextFeature();

            double minDistince, Distance;

            if (Fea == null)

                return null;

            minDistince = Distance = Proximity.ReturnDistance((IGeometry)Fea.Shape);    //最近的距离值

            //保存距离最近的feature

            Fea = FeaCur.NextFeature();

            while (Fea != null)

            {

                Distance = Proximity.ReturnDistance((IGeometry)Fea.Shape);

                if (Distance < minDistince)

                {

                    minDistince = Distance;

                    nearFea = Fea;

                }

                Fea = FeaCur.NextFeature();

            }   //end while

 

            return nearFea;

        }

 

 

        private void MoveToNeaPoint(IFeature feature,IPoint point, IPoint neaPoint)

        {

            IGeometry toGeometry = null;

            IPoint geomType = new PointClass();

            feature.Shape = neaPoint as IGeometry;    

            feature.Store();

        }

 

    }

}

posted @ 2012-08-26 14:23  esrixa  阅读(925)  评论(2编辑  收藏  举报