WPF 3D模型的一个扩展方法

在WPF 3D中,我们常常需要改变一个ModelVisual3D对象的颜色。

先说说ModelVisual3D,本质上3D模型都是由一个个的三角形构成的,并且经过材质进行渲染(DiffuseMaterial) 。

 

这是一个ModelVisual3D的xaml代码:


                <ModelVisual3D x:Name="d18">
                    <ModelVisual3D.Content>
                        <GeometryModel3D x:Name="DefaultMaterial" d:Bounds="-156.412704467773,-34.2943992614746,-13.5738000869751,84.2265014648438,42.2536993026733,27.1476001739502">
                            <GeometryModel3D.Geometry>
                                <MeshGeometry3D Normals="0,-1,0 0,-1,0 0,-1,0 0,-1,0 0,1,0 0,1,0 0,1,0 0,1,0 0,0,-1 0,0,-1 0,0,-1 0,0,-1 0,0,-1
0,0,1 0,..."/>
                            </GeometryModel3D.Geometry>
                            <GeometryModel3D.Material>
                                <DiffuseMaterial Brush="White"/>
                            </GeometryModel3D.Material>
                        </GeometryModel3D>
                    </ModelVisual3D.Content>

           

 

层级结构是ModelVisual3D->ModelVisual3D.Content->GeometryModel3D->GeometryModel3D.Material

其中GeometryModel3D的Gemetry就定义了所有的坐标,将这些坐标连起来就是这个模型块的骨骼;Material就定义了这个骨骼的皮肤。

更多的解释去看msdn吧,我这里写了个通用方法修改模型的颜色:

 

public static class RenderExtension
{
        public static void SetColor(this ModelVisual3D visual3D, Brush color)
        {
            GeometryModel3D geometrymodel = visual3D.Content as GeometryModel3D;

            if (geometrymodel.Material is MaterialGroup)
            {
                var materialGroup = geometrymodel.Material as MaterialGroup;
                foreach (var groupItem in materialGroup.Children)
                {
                    if (groupItem is DiffuseMaterial)
                    {
                        DiffuseMaterial tmpItem = groupItem as DiffuseMaterial;
                        tmpItem.Brush = color;
                    }
                }
            }
            else
            {
                DiffuseMaterial material = geometrymodel.Material as DiffuseMaterial;
                if (material != null)
                {
                    material.Brush = color;
                }
            }
        }

 

 

调用的时候只要写:visual3D.SetColor(Brushes.Red);就可以了

 

posted on 2012-02-23 19:26  enjoyeclipse  阅读(2100)  评论(0编辑  收藏  举报