HTML5实战—canvas绘图之贝塞尔曲线

1、二次贝塞尔曲线

  quadraticCurveTo(cpx,cpy,x,y)  //cpx,cpy表示控制点的坐标, x,y表示终点坐标;

数学公式表示如下:

二次方贝兹曲线的路径由给定点P0P1P2的函数Bt)追踪:

\mathbf{B}(t) = (1 - t)^{2}\mathbf{P}_0 + 2t(1 - t)\mathbf{P}_1 + t^{2}\mathbf{P}_2 \mbox{ , } t \in [0,1]

代码实例:

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>canvas直线</title>
<meta name="Keywords" content="">
<meta name="author" content="@my_programmer">
<style type="text/css">
    body, h1{margin:0;}
    canvas{margin: 20px;}
</style>
</head>
<body onload="draw()">
    <h1>二次贝塞尔曲线</h1>
    <canvas id="canvas" width=200 height=200 style="border: 1px solid #ccc;"></canvas>
<script>
    function draw() {
        var canvas=document.getElementById('canvas');
        var context=canvas.getContext('2d');
         //绘制起始点、控制点、终点  
          context.beginPath();  
          context.moveTo(20,170);  
          context.lineTo(130,40);  
          context.lineTo(180,150);    
          context.stroke();            

          //绘制2次贝塞尔曲线  
          context.beginPath();  
          context.moveTo(20,170);  
          context.quadraticCurveTo(130,40,180,150); 
          context.strokeStyle = "red"; 
          context.stroke();          
}
</script>
</body>
</html>

代码效果:

2、三次贝塞尔曲线

  bezierCurveTo(cp1x,cp1y,cp2x,cp2y,x,y)  //cp1x,cp1y表示第一个控制点的坐标, cp2x,cp2y表示第二个控制点的坐标, x,y表示终点的坐标;

数学公式表示如下:

P0P1P2P3四个点在平面或在三维空间中定义了三次方贝兹曲线。曲线起始于P0走向P1,并从P2的方向来到P3。一般不会经过P1P2;这两个点只是在那里提供方向资讯。P0P1之间的间距,决定了曲线在转而趋进P3之前,走向P2方向的“长度有多长”。

\mathbf{B}(t)=\mathbf{P}_0(1-t)^3+3\mathbf{P}_1t(1-t)^2+3\mathbf{P}_2t^2(1-t)+\mathbf{P}_3t^3 \mbox{ , } t \in [0,1]

代码实例:

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>canvas直线</title>
<meta name="Keywords" content="">
<meta name="Description" content="">
<style type="text/css">
    body, h1{margin:0;}
    canvas{margin: 20px; }
</style>
</head>
<body onload="draw()">
    <h1>三次贝塞尔曲线</h1>
    <canvas id="canvas" width=200 height=200 style="border: 1px solid #ccc;"></canvas>
<script>
    function draw() {
        var canvas=document.getElementById('canvas');
        var context=canvas.getContext('2d');        
       //绘制起始点、控制点、终点  
       context.beginPath();  
       context.moveTo(25,175);  
       context.lineTo(60,80);  
       context.lineTo(150,30);  
       context.lineTo(170,150); 
       context.stroke();  

       //绘制3次贝塞尔曲线        
       context.beginPath();  
       context.moveTo(25,175);  
       context.bezierCurveTo(60,80,150,30,170,150);  
       context.strokeStyle = "red";  
       context.stroke();  
}
</script>
</body>
</html>

代码效果图:

 

posted on 2012-10-15 21:53  挨踢前端  阅读(18445)  评论(1编辑  收藏  举报

导航