iOS 监听声音按键

  有时在项目中需要监听用户是否按下了物理声音键,然后来做某些操作,如:你自定义了一个照相功能,希望用户按下声音按键时也能进行拍照,苹果自带的照相机就有这种功能.

 监听物理声音键是否按下的方法有很多中,我在这里只讲两种,也是我比较熟悉的

一、通过 NSNotificationCenter 观察一个叫做   @“AVSystemController_SystemVolumeDidChangeNotification”   的通知,

[[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(volumeChanged:)
                                                 name:@"AVSystemController_SystemVolumeDidChangeNotification"
                                               object:nil];





- (void)volumeChanged:(NSNotification *)notification
{
     
    float volume =
    [[[notification userInfo]
      objectForKey:@"AVSystemController_AudioVolumeNotificationParameter"]
     floatValue];
    
    NSLog(@"current volume = %f", volume);
    
}

二、通过为AudioSession添加一个监听者来实现,

-(BOOL)addHardKeyListener{
    OSStatus s = AudioSessionAddPropertyListener(kAudioSessionProperty_CurrentHardwareOutputVolume, hardKeyListener, "kAudioSessionProperty_CurrentHardwareOutputVolume");
    return s==kAudioSessionNoError;
}


void hardKeyListener(
                   void                      *inClientData,
                   AudioSessionPropertyID    inID,
                   UInt32                    inDataSize,
                   const void                *inData
                   ){
    
    
    if (inID != kAudioSessionProperty_CurrentHardwareOutputVolume) {
        return;
    }
    NSLog(@"%s",inClientData);
}

对于上面这种方式,如果你直接这样,那当你按下物理音量键时不会有任何的反应,你必须在调用它之前,手动初始化audioSession

你可以

AudioSessionInitialize(NULL, kCFRunLoopDefaultMode, interruptionListenerCallback, "AudioSessionInitialize");

或者直接

AudioSessionInitialize(NULL, NULL, NULL, NULL);

 

当你完成了上面的任何一种方式后,你就可以很好的捕捉到音量键是否按下了,但此时你会发现,当你按下音量键时,系统自带的,反映音量设置的view会

出现,试想下,当你的用户通过物理音量键操作你的程序,比如拍照,你还给人家显示个系统的音量设置键,那用户体验可想而知了,

那怎么解决呢?

那个系统自带的音量设置view 其实就是个苹果自定义的MPVolumeView,没当音量键按下时,它都会出现,但如果当前显示的正好有一个这样的东西,那这个系统的音量设置view 就不会反客为主,自己显示出来了,而是显示你自己定义的

呵呵,我就是不需要这个,那好办,自定义一个,然后加到看不到的地方不就得了,

如下:

MPVolumeView *volumeView = [[MPVolumeView alloc]initWithFrame:CGRectMake(-100, -100, 100, 100)];
    [self.view addSubview:volumeView];

但此时,你必须激活audioSession,不然得话它还是会自己显示得

加上代码:

AudioSessionSetActive(true);

 

三、完成上面得东西后,你基本上可以正常捕捉到音量键得按下,但有一点要注意:audioSession在你得程序进入后台后会变为不激活状态,当你再次回到前台后,你得程序得audioSession其实是没有激活得,此时,你按下音量键,那系统得那个音量设置view 就又出来了,所以你应该添加两个系统通知,当程序进入后台时

AudioSessionSetActive(false);  当程序进入前台时  AudioSessionSetActive(true);

而且,如果捕捉音量键得按下只在某个画面有效,那当该画面不再示但前显示得画面示应该移除捕捉动作

 

下面是一些测试用得代码,没有什么逻辑关联性

//
//  ViewController.m
//  AudioSessionDemo
//
//  Created by PSH_Chen_Tao on 7/18/13.
//  Copyright (c) 2013 wolfman. All rights reserved.
//

#import "ViewController.h"
#import <MediaPlayer/MediaPlayer.h>

@interface ViewController ()

@end

@implementation ViewController

@synthesize imagePickerController;

- (void)viewDidLoad
{
    [super viewDidLoad];
    // 获得当前的音量,因为按物理音量键,声音会发生改变,我们可以在他每次按下音量键时都通过下面的初始音量值来还原它.
    float initVolume = [MPMusicPlayerController applicationMusicPlayer].volume;
    NSLog(@"%f ",initVolume);
    // Do any additional setup after loading the view, typically from a nib.
    
    AudioSessionInitialize(NULL, kCFRunLoopDefaultMode, interruptionListenerCallback, "AudioSessionInitialize");
    
    //通过捕捉物理音量键按下时产生的通知来对其进行监听
    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(volumeChanged:)
                                                 name:@"AVSystemController_SystemVolumeDidChangeNotification"
                                               object:nil];
    
    [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(enterBackground:) name:UIApplicationDidEnterBackgroundNotification object:nil];
    [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(enterForground:) name:UIApplicationDidBecomeActiveNotification object:nil];
  
    //避免按下音量键时,其系统自带的音量设置画面会出现
    MPVolumeView *volumeView = [[MPVolumeView alloc]initWithFrame:CGRectMake(-100, -100, 100, 100)];
    [self.view addSubview:volumeView];

}

//进入后台,释放AudioSession
-(void)enterBackground:(NSNotification *)n{
    AudioSessionSetActive(false);
}
//进入前台,激活AudioSession
-(void)enterForground:(NSNotification *)n{
    AudioSessionSetActive(true);
}


- (void)volumeChanged:(NSNotification *)notification
{
     
    float volume =
    [[[notification userInfo]
      objectForKey:@"AVSystemController_AudioVolumeNotificationParameter"]
     floatValue];
    
    NSLog(@"current volume = %f", volume);
    
}


- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}


void interruptionListenerCallback(
void     *inClientData,
UInt32   inInterruptionState
                                  ){
    
    if (inInterruptionState == kAudioSessionBeginInterruption) {
        NSLog(@"begin interruption");
        
        
    }
    
    if (inInterruptionState == kAudioSessionEndInterruption) {
        NSLog(@"end interruption");
    }
    
    NSLog(@"%s",inClientData);
    
}


-(BOOL)isMuted{
    CFStringRef route;
    UInt32 routeSize =  sizeof(route);
    OSStatus s = AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &routeSize, &route);
    if (s==kAudioSessionNoError) {
        if (route==NULL || CFStringGetLength(route)==0) {
            return YES;
        }
    }
    
    return NO;
}

-(BOOL)addMutedListener{
    OSStatus s = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, mutedListener, "kAudioSessionProperty_AudioRouteChange");
    
    return s==kAudioSessionNoError;
}

void mutedListener(
void                      *inClientData,
AudioSessionPropertyID    inID,
UInt32                    inDataSize,
const void                *inData
                                  ){
    
    if (inID != kAudioSessionProperty_AudioRouteChange) {
         NSLog(@"inID != kAudioSessionProperty_AudioRouteChange   %s",inClientData);
        return;
    }
    

    NSLog(@"%s",inClientData);
}


-(BOOL)addHardKeyListener{
    OSStatus s = AudioSessionAddPropertyListener(kAudioSessionProperty_CurrentHardwareOutputVolume, hardKeyListener, "kAudioSessionProperty_CurrentHardwareOutputVolume");
    return s==kAudioSessionNoError;
}


void hardKeyListener(
                   void                      *inClientData,
                   AudioSessionPropertyID    inID,
                   UInt32                    inDataSize,
                   const void                *inData
                   ){
    
    
    if (inID != kAudioSessionProperty_CurrentHardwareOutputVolume) {
        return;
    }
    NSLog(@"%s",inClientData);
}

- (IBAction)addListener:(id)sender {
    
    [self addMutedListener];
    [self addHardKeyListener];
}

- (IBAction)removeListener:(id)sender {
    
    AudioSessionRemovePropertyListenerWithUserData(kAudioSessionProperty_CurrentHardwareOutputVolume, hardKeyListener, "kAudioSessionProperty_CurrentHardwareOutputVolume");
}


-(void)viewWillAppear:(BOOL)animated{
    [super viewWillAppear:animated];
   // AudioSessionInitialize(NULL, NULL, NULL, NULL);
    AudioSessionSetActive(true);
}

-(void)viewWillDisappear:(BOOL)animated{
    [super viewWillDisappear:animated];
    AudioSessionSetActive(false);
}
@end
View Code

 

posted @ 2013-08-30 17:40  Forty_two  阅读(6924)  评论(0编辑  收藏  举报