摘要: 最近将一张RT通过Gfx渲染时除了问题,本身渲RT时由于需要背景透明剔除,就用了许多hack,一来二去就糊了,还好几个师傅给力,查出了是Gamma矫正起的恶果,解决方法很简单:关掉~顺手Mark下DX9中的sRGB Texture的Gamma相关资料:Texture content is often stored in sRGB format. Traditionally, pixel pipelines assumed the colors to be linear so blending operations were performed in linear space. Howeve.. 阅读全文
posted @ 2012-06-29 16:58 Zephyroal 阅读(785) 评论(0) 推荐(0) 编辑