Tuorial Context
(0)Foreword
(1)Animate the object (Part I)
(2)Animate the object (Part II)
(3)Animate the object (Part III)
(4)Implement the sprite’s 2D animation (Part I)
(5)Implement the sprite’s 2D animation (Part II)
(6)Implement the sprite’s 2D animation (Part III)
(7)Perfect animation
(8)A* Algorithm
(9)KeyFrame Animation
(10)Implement the sprite’s 2D animation (Part IV)
(11)Map mask
(12)Map Instance (Part I)
(13)Perfect moving mechanism