Unity3D定制新建C#文件的头描述

1. 修改模板内容如下:

MAC:Unity.app/Contents/Resources/ScriptTemplates/81-C# Script-NewBehaviourScript.cs.txt

WIN:\Unity\Editor\Data\Resources\ScriptTemplates

 1 /* 
 2     Author:        #AuthorName# 
 3     CreateDate: #CreateDate# 
 4     Desc:           注释 
 5 */ 
 6 using UnityEngine;
 7 using System.Collections;
 8 
 9 public class #SCRIPTNAME# : MonoBehaviour {
10 
11     // Use this for initialization
12     void Start () {
13     
14     }
15     
16     // Update is called once per frame
17     void Update () {
18     
19     }
20 }

2.在Editor目录下放置文件CSharpCreateDesc.cs

 1 using UnityEngine;  
 2 using System.Collections;  
 3 using System.IO;  
 4 using System;  
 5 using UnityEditor;  
 6   
 7 public class ScriptCreateDesc : UnityEditor.AssetModificationProcessor   
 8 {  
 9     private static void OnWillCreateAsset(string path)  
10     {  
11         path = path.Replace(".meta","");  
12         if (path.EndsWith(".cs"))  
13         {  
14             string strContent = File.ReadAllText(path);  
15             strContent = strContent.Replace("#AuthorName#", "AndyZheng").Replace("#CreateDate#", DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"));  
16             File.WriteAllText(path, strContent);  
17             AssetDatabase.Refresh();  
18         }  
19     }  
20 }

 

posted @ 2016-12-16 10:01  AndyZheng  阅读(345)  评论(0)    收藏  举报