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graphic and physics

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2006年11月3日

摘要: -_- it used to be one of featured images at Gamedev.nethttp://www.gamedev.net/community/forums/topic.asp?topic_id=411753 For the water surface animation, I use finite difference to solve 2 dimension ... 阅读全文
posted @ 2006-11-03 11:56 AdamGamer 阅读(2106) 评论(1) 推荐(0) 编辑