一、简介

YouCompleteMe是Vim的自动补全插件,与同类插件相比,具有如下优势
1、基于语义补全
2、整合实现了多种插件

clang_complete、AutoComplPop 、Supertab 、neocomplcache 、Syntastic(类似功能,仅仅针对c/c++/obj-c代码)

3、支持多种语言

c、c++、obj-c、c#、python

对于其他的语言,会调用vim设置的omnifunc来匹配,因此同样支持php,ruby等语言。

4、YouCompleteMe除了提供了自动补全、自动提示错误的功能外,还提供了类似tags的功能

跳转到定义GoToDefinition
跳转到声明GoToDeclaration
以及两者的合体GoToDefinitionElseDeclaration

 

科普

Vim作为一款文本编辑器,针对文本自动补全这个功能来说,主要有两种实现方式:

基于文本(acp,omnicppcompleter)
  我们常用的omnicppcompleter,acp,vim自带的c-x, c-n的实现方式就是基于文本。更通俗的说法,其实就是一个字:猜
  其通过文本进行一些正则表达式的匹配,再根据生成的tags(利用ctags生成)来实现自动补全的效果。

基于语义
  顾名思义,其是通过分析源文件,经过语法分析以后进行补全。由于对源文件进行分析,基于语义的补全可以做到很精确。但是这显然是vim所不可能支持的。而且经过这么多年发展,由于语法分析有很高的难度,也一直没有合适的工具出现。直到,由apple支持的clang/llvm横空出世。YouCompleteMe也正是在clang/llvm的基础上进行构建的。

 

二、安装

1、方式1:基于vundle

使用vundle进行安装,在.vimrc中添加如下代码

Bundle 'Valloric/YouCompleteMe'

保存退出后打开vim,在正常模式下输入

:BundleInstall

等待vundle将YouCompleteMe安装完成,而后需要进行编译安装

cd ~/.vim/bundle/YouCompleteMe
./install.sh --clang-completer

提示:如果不需要c-family的补全,可以去掉--clang-completer。如果需要c#的补全,请加上--omnisharp-completer.

image

image

 

可能出现的报错:

image

解决办法

yum install cmake

image 

 

 

2、方式2:基于spf13-vim

在用户主目录下,编辑文件(若没有,则新建):.vimrc.before.local

vim .vimrc.before.local
 
#添加如下内容
 
let g:spf13_bundle_groups['general', 'writing', 'neocomplcache', 'programming', 'php', 'ruby', 'python', 'javascript', 'html', 'misc', 'youcompleteme', ]

保存退出后打开vim,在正常模式下输入,等待YouCompleteMe安装完成,进行编译安装即可

:BundleInstall

 

 

三、配置

YouCompleteMe首先需要编译,另外还需要有配置。在vim启动后,YouCompleteMe会找寻当前路径以及上层路径的.ycm_extra_conf.py.在~/.vim/bundle/YouCompleteMe/cpp/ycm/.ycm_extra_conf.py中提供了默认的模板。也可以参考我的(就在模板上改改而已)。不过这个解决了标准库提示找不到的问题。
一般来说,我会在~目录下放一个默认的模板,而后再根据不同的项目在当前目录下再拷贝个.ycm_extra_conf.py.

# This file is NOT licensed under the GPLv3, which is the license for the rest
# of YouCompleteMe.
#
# Here's the license text for this file:
#
# This is free and unencumbered software released into the public domain.
#
# Anyone is free to copy, modify, publish, use, compile, sell, or
# distribute this software, either in source code form or as a compiled
# binary, for any purpose, commercial or non-commercial, and by any
# means.
#
# In jurisdictions that recognize copyright laws, the author or authors
# of this software dedicate any and all copyright interest in the
# software to the public domain. We make this dedication for the benefit
# of the public at large and to the detriment of our heirs and
# successors. We intend this dedication to be an overt act of
# relinquishment in perpetuity of all present and future rights to this
# software under copyright law.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
# IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
# OTHER DEALINGS IN THE SOFTWARE.
#
# For more information, please refer to <http://unlicense.org/>

import os
import ycm_core

# These are the compilation flags that will be used in case there's no
# compilation database set (by default, one is not set).
# CHANGE THIS LIST OF FLAGS. YES, THIS IS THE DROID YOU HAVE BEEN LOOKING FOR.
flags = [
'-Wall',
'-Wextra',
#'-Werror',
#'-Wc++98-compat',
'-Wno-long-long',
'-Wno-variadic-macros',
'-fexceptions',
'-stdlib=libc++',
# THIS IS IMPORTANT! Without a "-std=<something>" flag, clang won't know which
# language to use when compiling headers. So it will guess. Badly. So C++
# headers will be compiled as C headers. You don't want that so ALWAYS specify
# a "-std=<something>".
# For a C project, you would set this to something like 'c99' instead of
# 'c++11'.
'-std=c++11',
# ...and the same thing goes for the magic -x option which specifies the
# language that the files to be compiled are written in. This is mostly
# relevant for c++ headers.
# For a C project, you would set this to 'c' instead of 'c++'.
'-x',
'c++',
'-I',
'.',
'-isystem',
'/usr/include',
'-isystem',
'/usr/local/include',
'-isystem',
'/Library/Developer/CommandLineTools/usr/include',
'-isystem',
'/Library/Developer/CommandLineTools/usr/bin/../lib/c++/v1',
]

# Set this to the absolute path to the folder (NOT the file!) containing the
# compile_commands.json file to use that instead of 'flags'. See here for
# more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html
#
# Most projects will NOT need to set this to anything; you can just change the
# 'flags' list of compilation flags. Notice that YCM itself uses that approach.
compilation_database_folder = ''

if os.path.exists( compilation_database_folder ):
  database = ycm_core.CompilationDatabase( compilation_database_folder )
else:
  database = None

SOURCE_EXTENSIONS = [ '.cpp', '.cxx', '.cc', '.c', '.m', '.mm' ]

def DirectoryOfThisScript():
  return os.path.dirname( os.path.abspath( __file__ ) )

def MakeRelativePathsInFlagsAbsolute( flags, working_directory ):
  if not working_directory:
    return list( flags )
  new_flags = []
  make_next_absolute = False
  path_flags = [ '-isystem', '-I', '-iquote', '--sysroot=' ]
  for flag in flags:
    new_flag = flag

    if make_next_absolute:
      make_next_absolute = False
      if not flag.startswith( '/' ):
        new_flag = os.path.join( working_directory, flag )

    for path_flag in path_flags:
      if flag == path_flag:
        make_next_absolute = True
        break

      if flag.startswith( path_flag ):
        path = flag[ len( path_flag ): ]
        new_flag = path_flag + os.path.join( working_directory, path )
        break

    if new_flag:
      new_flags.append( new_flag )
  return new_flags

def IsHeaderFile( filename ):
  extension = os.path.splitext( filename )[ 1 ]
  return extension in [ '.h', '.hxx', '.hpp', '.hh' ]

def GetCompilationInfoForFile( filename ):
  # The compilation_commands.json file generated by CMake does not have entries
  # for header files. So we do our best by asking the db for flags for a
  # corresponding source file, if any. If one exists, the flags for that file
  # should be good enough.
  if IsHeaderFile( filename ):
    basename = os.path.splitext( filename )[ 0 ]
    for extension in SOURCE_EXTENSIONS:
      replacement_file = basename + extension
      if os.path.exists( replacement_file ):
        compilation_info = database.GetCompilationInfoForFile(
          replacement_file )
        if compilation_info.compiler_flags_:
          return compilation_info
    return None
  return database.GetCompilationInfoForFile( filename )

def FlagsForFile( filename, **kwargs ):
  if database:
    # Bear in mind that compilation_info.compiler_flags_ does NOT return a
    # python list, but a "list-like" StringVec object
    compilation_info = GetCompilationInfoForFile( filename )
    if not compilation_info:
      return None

    final_flags = MakeRelativePathsInFlagsAbsolute(
      compilation_info.compiler_flags_,
      compilation_info.compiler_working_dir_ )

    # NOTE: This is just for YouCompleteMe; it's highly likely that your project
    # does NOT need to remove the stdlib flag. DO NOT USE THIS IN YOUR
    # ycm_extra_conf IF YOU'RE NOT 100% SURE YOU NEED IT.
    #try:
    #  final_flags.remove( '-stdlib=libc++' )
    #except ValueError:
    #  pass
  else:
    relative_to = DirectoryOfThisScript()
    final_flags = MakeRelativePathsInFlagsAbsolute( flags, relative_to )

  return {
    'flags': final_flags,
    'do_cache': True
  }

在.vimrc中对YouCompleteMe的配置如下

" YouCompleteMe配置
let g:ycm_error_symbol = '>>'
let g:ycm_warning_symbol = '>*'
nnoremap <leader>gl :YcmCompleter GoToDeclaration<CR>
nnoremap <leader>gf :YcmCompleter GoToDefinition<CR>
nnoremap <leader>gg :YcmCompleter GoToDefinitionElseDeclaration<CR>
nmap <F4> :YcmDiags<CR>

提示:YouCompleteMe提供的跳跃功能采用了vim的jumplist,往前跳和往后跳的快捷键为Ctrl+O以及Ctrl+I

posted on 2015-04-19 15:10  红孩儿你好  阅读(12617)  评论(0编辑  收藏  举报