关于redux和react-redux使用combinereducers之后的问题

最近用react写项目的时候,开始复习之前学过的redux,记录一下一些坑,以防忘记

我现在的redux目录下有这么些东西

首先是index.js

import { createStore } from 'redux'
import player from './player_reducer'
let store = createStore(player)
export default store

 

然后是player.js

import { PLAY_LOCALMUSIC,CAN_CHANGE_PLAY_STATUS,CANNT_CHANGE_PLAY_STATUS,OPEN_PLAY_DETAIL,PLAY_STATUS } from './actionType'

const defaultState = {
    playlocalIndex:0,
    playtype:1,
    canchangeplaystatus:false,
    open_play_detail:false,
    play_status:false,
    playingdata:{}
}
export default function player(state = defaultState, action) {
    //函数体
return state }

 然后是封装的actioncreater和actiontype

export const PLAY_LOCALMUSIC = 'play_localmusic'
export const CAN_CHANGE_PLAY_STATUS = 'can_change_play_status'

  

import { PLAY_LOCALMUSIC,CAN_CHANGE_PLAY_STATUS,CANNT_CHANGE_PLAY_STATUS,OPEN_PLAY_DETAIL,PLAY_STATUS } from "./actionType";

export const play_localmusic = (index,play_type) => ({
    type:PLAY_LOCALMUSIC,
    index:index,
    play_type:play_type
})
export const canchangeplaystatus = () => ({
    type:CAN_CHANGE_PLAY_STATUS,
})

  现在一切正常,当更改store触发函数后打印此时的sotre.getState(),得到的结果是这样的

 

import { createStore } from 'redux'
import neteasecloudmusic  from './app'
let store = createStore(neteasecloudmusic)
export default store

  

现在由于项目变复杂需要多个reducer共通管理store,则使用了combinereducers,更改如下,新建app.js

import { combineReducers } from 'redux';
import player from './player_reducer';

const neteasecloudmusic = combineReducers({
    player
})
export default neteasecloudmusic;

  修改index.js

import { createStore } from 'redux'
import neteasecloudmusic  from './app'
let store = createStore(neteasecloudmusic)
export default store

  player.js保持不动,由于我到这个时候没有使用connect,直接使用store.getState()进行的渲染,所以这时候关于redux的所有功能都会失效,原因在于这个时候再次打印store.getState()

这个时候的state变成了一个对象(之前也是一个对象),只不过现在被分割出来了

 

然后就是connect的用法,在组件页面引入connect

import { connect } from 'react-redux'

  然后组件的export做一点改动

const mapstatetoprops = (state) => {
    return{
        canchangeplaystatus:state.player.canchangeplaystatus,
        playtype:state.player.playtype,
        playlocalIndex:state.player.playlocalIndex,
    }
  }
  const mapdistoprops = (dispatch) => {
    return{
      open_play_detail  (data)  {
            console.log('为什么啊')
            const action = openplaydetail(true,data)
            dispatch(action)
      }
    }
  }
export default connect(mapstatetoprops,mapdistoprops)(Player)

  通过connect,将store的数据以及dispatch方法绑定在了组件的props上,可以直接通过this.props访问到store里的数据,不用使用store.getState(),而且props会根据变化渲染页面

同时如果使用了中间件,比如thunk

import { createStore, applyMiddleware } from 'redux'
import neteasecloudmusic  from './app'
import thunk from 'redux-thunk'
let store = createStore(neteasecloudmusic,applyMiddleware(thunk))
export default store

  之前的action是这样(举个例子)

export const openplaydetail = (Bool,musicdata) => ({
    type:OPEN_PLAY_DETAIL,
    playdetail_status:Bool,
    playing_data:musicdata
})

  那么此时action就可以是一个函数,而不再仅仅是对象,此时的action可以这样写,例如

export const openplaydetail = (Bool,musicdata) => {
    return (dispatch) => {
        dispatch({
            type:OPEN_PLAY_DETAIL,
            playdetail_status:Bool,
            playing_data:musicdata
        })
    }
}

  在return里面可以执行一些操作,例如异步请求等等。而且这个时候可以不止进行一个dispatch,可以进行多个dispatch

export const openplaydetail = (Bool,musicdata) => {
    return (dispatch) => {
        dispatch({
            type:OPEN_PLAY_DETAIL,
            playdetail_status:Bool,
            playing_data:musicdata
        })
        dispatch({
            type:OPEN_USER_DETAIL,
            open_user_detail:false
        })
    }
}

  

 

posted @ 2019-07-10 21:09  wtaufpziv  阅读(685)  评论(0编辑  收藏  举报