CAGradientLayer颜色渐变器

使用CAGradientLayer可以实现颜色的渐变, 我们先看下头文件

@interface CAGradientLayer : CALayer

@property(nullable, copy) NSArray *colors;
//颜色渐变的数组 @property(nullable, copy) NSArray
<NSNumber *> *locations;
//渐变颜色的区间分布,locations的数组长度和color一致,默认是nil,会平均分布 @property CGPoint startPoint;
//映射locations中第一个位置,用单位向量表示,比如(0,0)表示从左上角开始变化。默认值是(0.5,0.0)
@property CGPoint endPoint; //映射locations中最后一个位置,用单位向量表示,比如(1,1)表示到右下角变化结束。默认值是(0.5,1.0)
@property(copy) NSString
*type; //默认值是kCAGradientLayerAxial,表示按像素均匀变化。除了默认值也无其它选项
@end

下面是我用上面的代码实现的最终效果,startPoint是(0,0),endPoint是(1,1)。

 

下面我们试试用这个来实现一个渐变色的圆环, 

需要说明的是CAGradientLayer只能实现矩形范围内的颜色渐变, 那渐变的圆环要如何实现呢? mask 对了

 

首先我们创建两个挨着的矩形渐变色块, 并把两个色块添加到同一个layer

 

再创建一个带有圆弧形状的layer作为mask

上代码:

#import "ViewController.h"

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    
    //创建圆弧路径
    UIBezierPath * path      = [UIBezierPath bezierPathWithArcCenter:CGPointMake(50, 50) radius:45 startAngle:- 7.0 / 6 * M_PI endAngle:M_PI / 6 clockwise:YES];
    
    //添加圆弧Layer
    [self.view.layer addSublayer:[self createShapeLayerWithPath:path]];
    
    //配置左色块CAGradientLayer
    CAGradientLayer * leftL  = [self createGradientLayerWithColors:@[(id)[UIColor redColor].CGColor,(id)[UIColor yellowColor].CGColor]];
    leftL.position           = CGPointMake(25, 40);
    
    //配置右色块CAGradientLayer
    CAGradientLayer * rightL = [self createGradientLayerWithColors:@[(id)[UIColor greenColor].CGColor,(id)[UIColor yellowColor].CGColor]];
    rightL.position          = CGPointMake(75, 40);
    
    //将两个色块拼接到同一个layer并添加到self.view
    CALayer * layer          = [CALayer layer];
    layer.bounds             = CGRectMake(0, 0, 100, 80);
    layer.position           = self.view.center;
    [layer addSublayer:leftL];
    [layer addSublayer:rightL];
    [self.view.layer addSublayer:layer];
    
    //创建一个ShapeLayer作为mask
    CAShapeLayer * mask = [self createShapeLayerWithPath:path];
    mask.position       = CGPointMake(50, 40);
    layer.mask          = mask;
    //mask.strokeEnd = 1;
}

//依照路径创建并返回一个CAShapeLayer
-(CAShapeLayer *)createShapeLayerWithPath:(UIBezierPath *)path {
    
    CAShapeLayer * layer = [CAShapeLayer layer];
    layer.path           = path.CGPath;
    layer.bounds         = CGRectMake(0, 0, 100, 75);
    layer.position       = self.view.center;
    layer.fillColor      = [UIColor clearColor].CGColor;
    layer.strokeColor    = [UIColor colorWithRed:33 / 255.0 green:192 / 255.0 blue:250 / 255.0 alpha:1].CGColor;
    layer.lineCap        = @"round";
    layer.lineWidth      = 10;
    
    return layer;
}

//依照给定的颜色数组创建并返回一个CAGradientLayer
-(CAGradientLayer *)createGradientLayerWithColors:(NSArray *)colors {
    
    CAGradientLayer * gradientLayer = [CAGradientLayer layer];
    gradientLayer.colors            = colors;
    gradientLayer.locations         = @[@0,@0.8];
    gradientLayer.startPoint        = CGPointMake(0, 1);
    gradientLayer.endPoint          = CGPointMake(0, 0);
    gradientLayer.bounds            = CGRectMake(0, 0, 50, 80);
    
    return gradientLayer;
}

@end

可以改变mask的strokeEnd来实现动画

 

 

 

 

 

 

posted @ 2017-01-18 09:45  周希  阅读(2875)  评论(0编辑  收藏  举报