-----------------------------------------------------------------------------------------
--
-- main.lua
--
-----------------------------------------------------------------------------------------
local squares = display.newGroup()
local redSquare1 = display.newRect( squares, 0, 0, 40, 40 )
local redSquare2 = display.newRect( squares, 0, 0, 40, 40 )
local redSquare3 = display.newRect( squares, 0, 0, 40, 40 )
redSquare1:setFillColor( 1, 0, 0 )
redSquare2:setFillColor( 1, 0, 0 )
redSquare3:setFillColor( 1, 0, 0 )
--insert only the red squares into a table
local redSquares = { redSquare1, redSquare2, redSquare3 }
for i = 1, #redSquares do
--manipulate the square at the current index (i)
redSquares[i].x = redSquares[i].x + i*100
redSquares[i]:scale( 0.5, 0.5 )
end