摘要:
using UnityEngine;using System.Collections;public class MoveToClick : MonoBehaviour{ public GameObject play; public Vector3 temPos; public bo... 阅读全文
posted @ 2014-10-15 17:06
xueshui20
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摘要:
转自:http://game.ceeger.com/forum/read.php?tid=4394#infoUnity里有两种动态加载机制:一是Resources.Load,一是通过AssetBundle,其实两者本质上我理解没有什么区别。Resources.Load就是从一个缺省打进程序包里的As... 阅读全文
posted @ 2014-10-15 15:08
xueshui20
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