实验4 组合与继承
##实验一
#pragma once #include <vector> #include <array> #include <string> class GradeCalc { public: GradeCalc(const std::string &cname); void input(int n); void output() const; void sort(bool ascending = false); int min() const; int max() const; double average() const; void info(); private: void compute(); private: std::string course_name; std::vector<int> grades; std::array<int, 5> counts; std::array<double, 5> rates; bool is_dirty; };
GradeCalc.cpp
#include <algorithm> #include <array> #include <cstdlib> #include <iomanip> #include <iostream> #include <numeric> #include <string> #include <vector> #include "GradeCalc.hpp" GradeCalc::GradeCalc(const std::string &cname):course_name{cname},is_dirty{true} { counts.fill(0); rates.fill(0); } void GradeCalc::input(int n) { if(n < 0) { std::cerr << "无效输入! 人数不能为负数\n"; std::exit(1); } grades.reserve(n); int grade; for(int i = 0; i < n;) { std::cin >> grade; if(grade < 0 || grade > 100) { std::cerr << "无效输入! 分数须在[0,100]\n"; continue; } grades.push_back(grade); ++i; } is_dirty = true; // 设置脏标记:成绩信息有变更 } void GradeCalc::output() const { for(auto grade: grades) std::cout << grade << ' '; std::cout << std::endl; } void GradeCalc::sort(bool ascending) { if(ascending) std::sort(grades.begin(), grades.end()); else std::sort(grades.begin(), grades.end(), std::greater<int>()); } int GradeCalc::min() const { if(grades.empty()) return -1; auto it = std::min_element(grades.begin(), grades.end()); return *it; } int GradeCalc::max() const { if(grades.empty()) return -1; auto it = std::max_element(grades.begin(), grades.end()); return *it; } double GradeCalc::average() const { if(grades.empty()) return 0.0; double avg = std::accumulate(grades.begin(), grades.end(), 0.0)/grades.size(); return avg; } void GradeCalc::info() { if(is_dirty) compute(); std::cout << "课程名称:\t" << course_name << std::endl; std::cout << "平均分:\t" << std::fixed << std::setprecision(2) << average() << std::endl; std::cout << "最高分:\t" << max() << std::endl; std::cout << "最低分:\t" << min() << std::endl; const std::array<std::string, 5> grade_range{"[0, 60) ", "[60, 70)", "[70, 80)", "[80, 90)", "[90, 100]"}; for(int i = static_cast<int>(grade_range.size())-1; i >= 0; --i) std::cout << grade_range[i] << "\t: " << counts[i] << "人\t" << std::fixed << std::setprecision(2) << rates[i]*100 << "%\n"; } void GradeCalc::compute() { if(grades.empty()) return; counts.fill(0); rates.fill(0.0); // 统计各分数段人数 for(auto grade:grades) { if(grade < 60) ++counts[0]; // [0, 60) else if (grade < 70) ++counts[1]; // [60, 70) else if (grade < 80) ++counts[2]; // [70, 80) else if (grade < 90) ++counts[3]; // [80, 90) else ++counts[4]; // [90, 100] } // 统计各分数段比例 for(size_t i = 0; i < rates.size(); ++i) rates[i] = counts[i] * 1.0 / grades.size(); is_dirty = false; // 更新脏标记 }
demo1.cpp
#include <iostream> #include <string> #include "GradeCalc.hpp" void test() { GradeCalc c1("OOP"); std::cout << "录入成绩:\n"; c1.input(5); std::cout << "输出成绩:\n"; c1.output(); std::cout << "排序后成绩:\n"; c1.sort(); c1.output(); std::cout << "*************成绩统计信息*************\n"; c1.info(); } int main() { test(); }

问题一:
std::string course_name:存储课程名称。std::vector<int> grades:存储所有学生的成绩数据。std::array<int,5> counts:存储5个分数段的人数统计。
std::array<double,5> rates:固定存储5个分数段的占比率并进行分析。bool is_dirty:脏标记。
问题二:不合法 因为在函数中它们是组合关系,不可以直接调用。
问题三:1. 1次 避免重复计算,节约运算时间,提高效率。
2. 不需要,只修改某一条记录的分数,并不直接触发成绩统计逻辑.
问题四:在info()加入
void compute() { float median = 0.0f; int n = grades.size(); if (n > 0) { std::vector<float> sortedGrades = grades; std::sort(sortedGrades.begin(), sortedGrades.end()); if (n % 2 == 1) { median = sortedGrades[n / 2]; } else { median = (sortedGrades[n / 2 - 1] + sortedGrades[n / 2]) / 2.0f; } } }
问题五:不能 在数据重新写进时,可能与原数据抵触,而报错。
问题六: 1.无影响 2.有影响,会减低代码的运算性能。
##实验二
GradeCalc.hpp
#pragma once #include <vector> #include <array> #include <string> class GradeCalc { public: GradeCalc(const std::string &cname); void input(int n); // 录入n个成绩 void output() const; // 输出成绩 void sort(bool ascending = false); // 排序 (默认降序) int min() const; // 返回最低分(如成绩未录入,返回-1) int max() const; // 返回最高分 (如成绩未录入,返回-1) double average() const; // 返回平均分 (如成绩未录入,返回0.0) void info(); // 输出课程成绩信息 private: void compute(); // 成绩统计 private: std::string course_name; // 课程名 std::vector<int> grades; // 课程成绩 std::array<int, 5> counts; // 保存各分数段人数([0, 60), [60, 70), [70, 80), [80, 90), [90, 100] std::array<double, 5> rates; // 保存各分数段人数占比 bool is_dirty; // 脏标记,记录是否成绩信息有变更 };
GradeCalc.cpp
#include <algorithm> #include <array> #include <cstdlib> #include <iomanip> #include <iostream> #include <numeric> #include <string> #include <vector> #include "GradeCalc.hpp" GradeCalc::GradeCalc(const std::string &cname):course_name{cname},is_dirty{true} { counts.fill(0); rates.fill(0); } void GradeCalc::input(int n) { if(n < 0) { std::cerr << "无效输入! 人数不能为负数\n"; std::exit(1); } grades.reserve(n); int grade; for(int i = 0; i < n;) { std::cin >> grade; if(grade < 0 || grade > 100) { std::cerr << "无效输入! 分数须在[0,100]\n"; continue; } grades.push_back(grade); ++i; } is_dirty = true; // 设置脏标记:成绩信息有变更 } void GradeCalc::output() const { for(auto grade: grades) std::cout << grade << ' '; std::cout << std::endl; } void GradeCalc::sort(bool ascending) { if(ascending) std::sort(grades.begin(), grades.end()); else std::sort(grades.begin(), grades.end(), std::greater<int>()); } int GradeCalc::min() const { if(grades.empty()) return -1; auto it = std::min_element(grades.begin(), grades.end()); return *it; } int GradeCalc::max() const { if(grades.empty()) return -1; auto it = std::max_element(grades.begin(), grades.end()); return *it; } double GradeCalc::average() const { if(grades.empty()) return 0.0; double avg = std::accumulate(grades.begin(), grades.end(), 0.0)/grades.size(); return avg; } void GradeCalc::info() { if(is_dirty) compute(); std::cout << "课程名称:\t" << course_name << std::endl; std::cout << "平均分:\t" << std::fixed << std::setprecision(2) << average() << std::endl; std::cout << "最高分:\t" << max() << std::endl; std::cout << "最低分:\t" << min() << std::endl; const std::array<std::string, 5> grade_range{"[0, 60) ", "[60, 70)", "[70, 80)", "[80, 90)", "[90, 100]"}; for(int i = static_cast<int>(grade_range.size())-1; i >= 0; --i) std::cout << grade_range[i] << "\t: " << counts[i] << "人\t" << std::fixed << std::setprecision(2) << rates[i]*100 << "%\n"; } void GradeCalc::compute() { if(grades.empty()) return; counts.fill(0); rates.fill(0.0); // 统计各分数段人数 for(auto grade:grades) { if(grade < 60) ++counts[0]; // [0, 60) else if (grade < 70) ++counts[1]; // [60, 70) else if (grade < 80) ++counts[2]; // [70, 80) else if (grade < 90) ++counts[3]; // [80, 90) else ++counts[4]; // [90, 100] } // 统计各分数段比例 for(size_t i = 0; i < rates.size(); ++i) rates[i] = counts[i] * 1.0 / grades.size(); is_dirty = false; // 更新脏标记 }
demo2.cpp
#include <iostream> #include <string> #include "GradeCalc.hpp" void test() { GradeCalc c1("OOP"); std::cout << "录入成绩:\n"; c1.input(5); std::cout << "输出成绩:\n"; c1.output(); std::cout << "排序后成绩:\n"; c1.sort(); c1.output(); std::cout << "*************成绩统计信息*************\n"; c1.info(); } int main() { test(); }
}
问题一:class GradeCalc: private std::vector<int>
问题二:会 基类vector<int>的所有公有成员都会成为派生类GradeCalc的公有接口。
vector的所有方法。。
#pragma once #include <string> #include <vector> enum class GraphType {circle, triangle, rectangle}; // Graph类定义 class Graph { public: virtual void draw() {} virtual ~Graph() = default; }; // Circle类声明 class Circle : public Graph { public: void draw(); }; // Triangle类声明 class Triangle : public Graph { public: void draw(); }; // Rectangle类声明 class Rectangle : public Graph { public: void draw(); }; // Canvas类声明 class Canvas { public: void add(const std::string& type); // 根据字符串添加图形 void paint() const; // 使用统一接口绘制所有图形 ~Canvas(); // 手动释放资源 private: std::vector<Graph*> graphs; }; // 4. 工具函数 GraphType str_to_GraphType(const std::string& s); // 字符串转枚举类型 Graph* make_graph(const std::string& type); // 创建图形,返回堆对象指针
Graph.cpp
#include <algorithm> #include <cctype> #include <iostream> #include <string> #include "Graph.hpp" // Circle类实现 void Circle::draw() { std::cout << "draw a circle...\n"; } // Triangle类实现 void Triangle::draw() { std::cout << "draw a triangle...\n"; } // Rectangle类实现 void Rectangle::draw() { std::cout << "draw a rectangle...\n"; } // Canvas类实现 void Canvas::add(const std::string& type) { Graph* g = make_graph(type); if (g) graphs.push_back(g); } void Canvas::paint() const { for (Graph* g : graphs) g->draw(); } Canvas::~Canvas() { for (Graph* g : graphs) delete g; } // 工具函数实现 // 字符串 → 枚举转换 GraphType str_to_GraphType(const std::string& s) { std::string t = s; std::transform(s.begin(), s.end(), t.begin(), [](unsigned char c) { return std::tolower(c);}); if (t == "circle") return GraphType::circle; if (t == "triangle") return GraphType::triangle; if (t == "rectangle") return GraphType::rectangle; return GraphType::circle; // 缺省返回 } // 创建图形,返回堆对象指针 Graph* make_graph(const std::string& type) { switch (str_to_GraphType(type)) { case GraphType::circle: return new Circle; case GraphType::triangle: return new Triangle; case GraphType::rectangle: return new Rectangle; default: return nullptr; } }
demo3.cpp
#include <string> #include "Graph.hpp" void test() { Canvas canvas; canvas.add("circle"); canvas.add("triangle"); canvas.add("rectangle"); canvas.paint(); } int main() { test(); }

问题一:1.std::vector<Graph*> graphs; 存储指向各种图形对象的指针。2.class Circle : public Graph class Triangle : public Graph class rectangle : public Graph
问题二:1.所有图形只能按基类方式绘制。2.所有派生类对象都被"切割"为基类对象无法访问派生类的特有方法和属性。3.内存泄漏。
问题三:在GraphType枚举中添加star成员。
问题四:1.Canvas的析构函数。
2.利:性能最好,兼容性与灵活性好,弊端:内存泄漏,指向不明,异常,容易出错等。
##实验四

#ifndef TOY_HPP #define TOY_HPP #include <string> #include <iostream> class Toy { protected: std::string name; std::string type; double price; std::string color; int batteryLevel; public: Toy(const std::string& n, const std::string& t, double p, const std::string& c); virtual ~Toy() = default; virtual void showInfo() const; virtual void specialFunction() = 0; virtual void interact() = 0; std::string getName() const; std::string getType() const; double getPrice() const; std::string getColor() const; int getBatteryLevel() const; void setName(const std::string& n); void setPrice(double p); void setColor(const std::string& c); void chargeBattery(int amount); bool hasBattery() const; }; #endif
#include "toy.hpp" Toy::Toy(const std::string& n, const std::string& t, double p, const std::string& c) : name(n), type(t), price(p), color(c), batteryLevel(100) {} void Toy::showInfo() const { std::cout << "名称: " << name << " | 类型: " << type << " | 价格: ¥" << price << " | 颜色: " << color << " | 电量: " << batteryLevel << "%" << std::endl; } std::string Toy::getName() const { return name; } std::string Toy::getType() const { return type; } double Toy::getPrice() const { return price; } std::string Toy::getColor() const { return color; } int Toy::getBatteryLevel() const { return batteryLevel; } void Toy::setName(const std::string& n) { name = n; } void Toy::setPrice(double p) { price = p; } void Toy::setColor(const std::string& c) { color = c; } void Toy::chargeBattery(int amount) { batteryLevel += amount; if (batteryLevel > 100) batteryLevel = 100; } bool Toy::hasBattery() const { return batteryLevel > 0; }
#ifndef SINGINGBEAR_HPP #define SINGINGBEAR_HPP #include "toy.hpp" class SingingBear : public Toy { private: int songCount; bool canDance; int volumeLevel; public: SingingBear(const std::string& name, double price, const std::string& color); void showInfo() const override; void specialFunction() override; void interact() override; void playSong(); void toggleDance(); void adjustVolume(int level); void addSong(); int getSongCount() const; bool getDanceStatus() const; int getVolumeLevel() const; }; #endif
#include "singingBear.hpp" #include <cstdlib> #include <ctime> SingingBear::SingingBear(const std::string& name, double price, const std::string& color) : Toy(name, "唱歌熊", price, color), songCount(5), canDance(true), volumeLevel(50) {} void SingingBear::showInfo() const { Toy::showInfo(); std::cout << " 歌曲数量: " << songCount << " | 舞蹈功能: " << (canDance ? "有" : "无") << " | 音量: " << volumeLevel << std::endl; } void SingingBear::specialFunction() { if (hasBattery()) { std::cout << name << " 启动唱歌模式!" << std::endl; playSong(); if (canDance) { std::cout << name << " 开始跳舞!" << std::endl; } } else { std::cout << name << " 电量不足,请充电!" << std::endl; } } void SingingBear::interact() { std::cout << name << " 说:你好!我是会唱歌的小熊!" << std::endl; playSong(); } void SingingBear::playSong() { srand(time(0)); int songNum = rand() % songCount + 1; std::cout << name << " 正在播放第 " << songNum << " 首歌曲..." << std::endl; batteryLevel -= 5; } void SingingBear::toggleDance() { canDance = !canDance; std::cout << name << " 舞蹈功能: " << (canDance ? "开启" : "关闭") << std::endl; } void SingingBear::adjustVolume(int level) { volumeLevel = level; if (volumeLevel < 0) volumeLevel = 0; if (volumeLevel > 100) volumeLevel = 100; std::cout << name << " 音量调整为: " << volumeLevel << std::endl; } void SingingBear::addSong() { songCount++; std::cout << name << " 添加了新歌曲,现在有 " << songCount << " 首歌曲" << std::endl; } int SingingBear::getSongCount() const { return songCount; } bool SingingBear::getDanceStatus() const { return canDance; } int SingingBear::getVolumeLevel() const { return volumeLevel; }
继承关系
ToyFactory (玩具工厂)── std::vector<Toy*> toys (管理多个玩具对象)提供统一的管理接口 每个Toy对象内部:基本属性:name, type, price, color态属性:batteryLevel
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ToyFactory组合Toy对象:使用
std::vector<Toy*>存储玩具指针。通过指针实现多态调用。工厂负责管理玩具的生命周期 -
Toy类的属性组合:玩具包含基本属性(名称、类型、价格、颜色)。包含状态属性(电池电量)。这些属性通过组合方式构成完整的玩具对象。

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