摘要: 2D private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.GetComponent<AttackBox>()) { hitPos = other.bounds.ClosestPoint(transform.po 阅读全文
posted @ 2020-04-22 17:21 三页菌 阅读(2296) 评论(0) 推荐(0) 编辑