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box using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class DrawLine : MonoBehaviour { public Vector 阅读全文
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思路:在片元着色器中,处理像素p,针对p的上下左右四个像素采样(使用一个变量width来控制描边宽度,也就是处理上下左右多远的像素),若p本身是透明像素,则 若上下左右存在非透明像素,则当前像素p返回描边颜色 若上下左右都是透明像素,则返回透明即可 若 p 本身非透明像素,则返回本身颜色即可 Sha 阅读全文
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bepuphysics 使用c#代码实现 https://github.com/bepu/bepuphysics2 Box2D 由c++实现 https://github.com/erincatto/box2d 也有c#的版本,可供学习参考 https://github.com/Zonciu/Box 阅读全文
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Minecraft地图生成原理剖析 https://zhuanlan.zhihu.com/p/43566129 https://zhuanlan.zhihu.com/p/43579344 https://zhuanlan.zhihu.com/p/43758301 完整生态圈生成 https://in 阅读全文
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方案一:去除Animation将动画变成顶点动画 + GPU Instancing https://indienova.com/indie-game-development/using-the-gpu-to-achieve-large-scale-animation-character-render 阅读全文
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https://blog.unity.com/cn/technology/a-lightning-round-of-great-tips-for-2d-games 阅读全文
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RVO算法原理 https://blog.csdn.net/lsccsl/article/details/119732620 https://indienova.com/indie-game-development/vo-rvo-orca/ 一个优化RVO的算法 ORCA(Optimal Recip 阅读全文
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说明 https://blog.csdn.net/final5788/article/details/100183528 当裁剪发生了查看什么被裁剪了 https://blog.csdn.net/ZhangDi2017/article/details/79168180 阅读全文
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https://blog.csdn.net/luminous_you/article/details/125385526 https://chrome.google.com/webstore/detail/adblock-%E2%80%94-best-ad-blocker/gighmmpiobklf 阅读全文
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using UnityEditor; using UnityEngine; [InitializeOnLoad] class UGUIOpenedPanelEditor { static readonly Texture2D TexturePanel; static UGUIOpenedPanelE 阅读全文