笔记20200513:多线程【案例:龟兔赛跑】

案例:龟兔赛跑
package com.chengguo.线程;

/**
 * 模拟:龟兔赛跑
 */
public class Demo_20200509003_ThreadRace implements Runnable {
    private static String winner;

    @Override
    public void run() {
        for (int i = 0; i <= 100; i++) {

            //模拟兔子休息
            if (Thread.currentThread().getName().equals("兔子")&&(i+1)%10==0){
                try {
                    Thread.sleep(2000);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }

            //判断比赛是否结束
            boolean flag = gameOVer(i);
            //如果比赛结束,程序停止
            if (flag) {
                break;
            }

            System.out.println(Thread.currentThread().getName() + "跑了" + i + "步");
        }
    }

    //判断是否完成比赛
    private boolean gameOVer(int step) {
        //已经存在胜利者
        if (winner != null) {
            return true;
        } else {
            if (step >= 100) {
                //获取胜利者名字(线程名字)
                winner = Thread.currentThread().getName();
                System.out.println("winner is " + winner);
                return true;
            }
        }
        return false;
    }

    public static void main(String[] args) {
        //创建runnable接口的实现类对象
        Demo_20200509003_ThreadRace dt = new Demo_20200509003_ThreadRace();
        //创建一个线程对象,通过线程对象来开启线程
        new Thread(dt, "兔子").start();
        new Thread(dt, "乌龟").start();
    }
}

 

 
posted @ 2020-05-27 14:29  忧桑の民工  阅读(219)  评论(0编辑  收藏  举报