摘要:1 [ExecuteInEditMode] 2 public class WipeOutDepthPass : MonoBehaviour { 3 4 [MenuItem("Happi/wipte out all depth pass")] 5 private static void Execute() 6 { 7 UIPanel[] panels = GameObject.FindObjectsOfType(typeof(UIPanel)) as UIPanel[]; 8 foreach(UIPanel panel in pane... 阅读全文
posted @ 2013-06-25 10:21 Marble 阅读(3346) 评论(0) 推荐(0) 编辑