摘要: unity3d修改对象属性 #region void loadWorkerModel(Vector3 init_position, string worker_name,string BDID) { GameObject obj = (GameObject)Instantiate(Resources 阅读全文
posted @ 2022-11-11 21:48 西北逍遥 阅读(56) 评论(0) 推荐(0) 编辑