// HeatMapTest01.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。
//
#include <algorithm>
#include <array>
#include <iostream>
#include <vector>
#include <opencv2/opencv.hpp>
using namespace cv;
using namespace std;
struct HPoint {
int x;
int y;
int value;
};
struct HRect {
int left;
int top;
int right;
int bottom;
};
int width = 512; //热力图宽
int height = 512; //热力图高
int reach = 25; //影响范围
int valueRange = 100;
vector<HPoint> heatPoints; //热力点
vector<HRect> heatRects; //热力范围
array<array<uchar, 3>, 256> bGRTable; //颜色映射表
void GetHeatPoint() {
int num = 100;
heatPoints.resize(num);
heatRects.resize(num);
for (int i = 0; i < num; i++) {
heatPoints[i].x = rand() % width;
heatPoints[i].y = rand() % height;
heatPoints[i].value = rand() % valueRange;
heatRects[i].left = (std::max)(heatPoints[i].x - reach, 0);
heatRects[i].top = (std::max)(heatPoints[i].y - reach, 0);
heatRects[i].right = (std::min)(heatPoints[i].x + reach, width - 1);
heatRects[i].bottom = (std::min)(heatPoints[i].y + reach, height - 1);
}
}
//生成渐变色
void Gradient(array<uchar, 3> &start, array<uchar, 3> &end,
vector<array<uchar, 3>> &RGBList) {
array<float, 3> dBgr;
for (int i = 0; i < 3; i++) {
dBgr[i] = (float)(end[i] - start[i]) / (RGBList.size() - 1);
}
for (size_t i = 0; i < RGBList.size(); i++) {
for (int j = 0; j < 3; j++) {
RGBList[i][j] = (uchar)(start[j] + dBgr[j] * i);
}
}
}
void InitAlpha2BGRTable() {
array<double, 7> boundaryValue = {0.2, 0.3, 0.4, 0.6, 0.8, 0.9, 1.0};
array<array<uchar, 3>, 7> boundaryBGR;
boundaryBGR[0] = {255, 0, 0};
boundaryBGR[1] = {231, 111, 43};
boundaryBGR[2] = {241, 192, 2};
boundaryBGR[3] = {148, 222, 44};
boundaryBGR[4] = {83, 237, 254};
boundaryBGR[5] = {50, 118, 253};
boundaryBGR[6] = {28, 64, 255};
double lastValue = 0;
array<uchar, 3> lastRGB = {0, 0, 0};
vector<array<uchar, 3>> RGBList;
int sumNum = 0;
for (size_t i = 0; i < boundaryValue.size(); i++) {
int num = 0;
if (i == boundaryValue.size() - 1) {
num = 256 - sumNum;
} else {
num = (int)((boundaryValue[i] - lastValue) * 256 + 0.5);
}
RGBList.resize(num);
Gradient(lastRGB, boundaryBGR[i], RGBList);
for (int i = 0; i < num; i++) {
bGRTable[i + sumNum] = RGBList[i];
}
sumNum = sumNum + num;
lastValue = boundaryValue[i];
lastRGB = boundaryBGR[i];
}
}
int main() {
GetHeatPoint();
InitAlpha2BGRTable();
Mat img(height, width, CV_8UC4);
int nBand = 4;
uchar *data = img.data;
size_t dataLength = (size_t)width * height * nBand;
for (size_t i = 0; i < heatPoints.size(); i++) {
//权值因子
float ratio = (float)heatPoints[i].value / valueRange;
//遍历热力点范围
for (int hi = heatRects[i].top; hi <= heatRects[i].bottom; hi++) {
for (int wi = heatRects[i].left; wi <= heatRects[i].right; wi++) {
//判断是否在热力圈范围
float length =
sqrt((float)(wi - heatPoints[i].x) * (wi - heatPoints[i].x) +
(hi - heatPoints[i].y) * (hi - heatPoints[i].y));
if (length <= reach) {
float alpha = ((reach - length) / reach) * ratio;
//计算Alpha
size_t m = (size_t)width * nBand * hi + wi * nBand;
float newAlpha = data[m + 3] / 255.0f + alpha;
newAlpha = std::min(std::max(newAlpha * 255, 0.0f), 255.0f);
data[m + 3] = (uchar)(newAlpha);
//颜色映射
for (int bi = 0; bi < 3; bi++) {
data[m + bi] = bGRTable[data[m + 3]][bi];
}
}
}
}
}
/*
for (size_t i = 0; i < heatPoints.size(); i++) {
float ratio = (float)heatPoints[i].value / valueRange;
//遍历热力点范围
for (int hi = heatRects[i].top; hi <= heatRects[i].bottom; hi++) {
for (int wi = heatRects[i].left; wi <= heatRects[i].right; wi++) {
//判断是否在热力圈范围
float length =
sqrt((float)(wi - heatPoints[i].x) * (wi - heatPoints[i].x) +
(hi - heatPoints[i].y) * (hi - heatPoints[i].y));
if (length <= reach) {
float alpha = ((reach - length) / reach) * ratio;
size_t m = (size_t)width * nBand * hi + wi * nBand;
float newAlpha = data[m + 3] / 255.0f + alpha;
newAlpha = std::min(std::max(newAlpha * 255, 0.0f), 255.0f);
data[m + 3] = (uchar)(newAlpha);
for (int bi = 0; bi < 3; bi++) {
data[m + bi] = bGRTable[data[m + 3]][bi];
}
}
}
}
}*/
imshow("热力图", img);
imwrite("./hangzhoumap.png", img);
waitKey();
return 0;
}