摘要: Size size = Director::sharedDirector()->getWinSize(); //定义一个屏幕大小的渲染纹理 RenderTexture* pScreen = RenderTexture::create(size.width,size.hei... 阅读全文
posted @ 2015-07-24 17:42 冷夜 - 网游编程技术 阅读(330) 评论(0) 推荐(0) 编辑