博客园 - bye_passeruuid:24b78886-0ed1-41c2-8670-e3f31dcf42c4;id=1672742011-12-23T20:04:40Zbye_passerhttps://www.cnblogs.com/bpasser/feed.cnblogs.comhttps://www.cnblogs.com/bpasser/archive/2011/12/24/2300099.htmlfarewell - bye_passerback from the dead, reborn into the light2011-12-23T20:05:00Z2011-12-23T20:05:00Zbye_passerhttps://www.cnblogs.com/bpasser/【摘要】back from the dead, reborn into the light <a href="https://www.cnblogs.com/bpasser/archive/2011/12/24/2300099.html" target="_blank">阅读全文</a>https://www.cnblogs.com/bpasser/archive/2011/12/07/2278926.html用 NDK 编译 Platinum - bye_passer版本:Platinum-a4ab7c(1)NDK用 android-ndk-r6(用r7 build失败!根据scons脚本中的一些路径推断,至少应该是r5)(2)指定 target(2.1)指定命令行选项执行 scons target=arm-android-linux build_config=Release(2.2)修改 Platinum/Build/Boot.scons 文件中 options.AddVariables(...) 直接写入上述2个选项为默认值,则执行 scons 命令时不必指定选项options = Variables()options.AddVariables( ..2011-12-07T03:03:00Z2011-12-07T03:03:00Zbye_passerhttps://www.cnblogs.com/bpasser/【摘要】版本:Platinum-a4ab7c(1)NDK用 android-ndk-r6(用r7 build失败!根据scons脚本中的一些路径推断,至少应该是r5)(2)指定 target(2.1)指定命令行选项执行 scons target=arm-android-linux build_config=Release(2.2)修改 Platinum/Build/Boot.scons 文件中 options.AddVariables(...) 直接写入上述2个选项为默认值,则执行 scons 命令时不必指定选项options = Variables()options.AddVariables( .. <a href="https://www.cnblogs.com/bpasser/archive/2011/12/07/2278926.html" target="_blank">阅读全文</a>https://www.cnblogs.com/bpasser/archive/2011/11/02/2233455.htmlSQLite 数据类型总结 - bye_passerSQLite 数据类型总结2011-11-02T10:35:00Z2011-11-02T10:35:00Zbye_passerhttps://www.cnblogs.com/bpasser/【摘要】SQLite 数据类型总结 <a href="https://www.cnblogs.com/bpasser/archive/2011/11/02/2233455.html" target="_blank">阅读全文</a>https://www.cnblogs.com/bpasser/archive/2011/10/22/2220921.html转:chmod in init.rc - bye_passerCopy自:http://groups.google.com/group/android-porting/browse_thread/thread/b6f1a0a2a153cb9e问题:I have added a new kernel module in my Android Eclair 2.1 which is loaded in init.rc and makes a device node at /dev/mynode. My problem is about setting the permission of this node: If I do it by myself: &qu2011-10-21T21:04:00Z2011-10-21T21:04:00Zbye_passerhttps://www.cnblogs.com/bpasser/【摘要】Copy自:http://groups.google.com/group/android-porting/browse_thread/thread/b6f1a0a2a153cb9e问题:I have added a new kernel module in my Android Eclair 2.1 which is loaded in init.rc and makes a device node at /dev/mynode. My problem is about setting the permission of this node: If I do it by myself: &qu <a href="https://www.cnblogs.com/bpasser/archive/2011/10/22/2220921.html" target="_blank">阅读全文</a>https://www.cnblogs.com/bpasser/archive/2011/10/19/2217411.htmlAndroid 3D 编程:HelloArrow(用 OpenGL ES 2.0 实现) - bye_passer“iPhone 3D Programming”Android 翻版系列,用OpenGL ES 2.0 实现了前一篇的 HelloArrow 示例程序2011-10-19T09:58:00Z2011-10-19T09:58:00Zbye_passerhttps://www.cnblogs.com/bpasser/【摘要】“iPhone 3D Programming”Android 翻版系列,用OpenGL ES 2.0 实现了前一篇的 HelloArrow 示例程序 <a href="https://www.cnblogs.com/bpasser/archive/2011/10/19/2217411.html" target="_blank">阅读全文</a>https://www.cnblogs.com/bpasser/archive/2011/10/18/2216031.htmlAndroid 3D 编程:HelloArrow - bye_passer我的 Android 翻版“iPhone 3D Programming”系列的第一篇,相当于 OpenGL ES 1.1 的 Hello World2011-10-18T02:16:00Z2011-10-18T02:16:00Zbye_passerhttps://www.cnblogs.com/bpasser/【摘要】我的 Android 翻版“iPhone 3D Programming”系列的第一篇,相当于 OpenGL ES 1.1 的 Hello World <a href="https://www.cnblogs.com/bpasser/archive/2011/10/18/2216031.html" target="_blank">阅读全文</a>https://www.cnblogs.com/bpasser/archive/2011/10/17/2214517.html获取Android设备的方向 - bye_passer对Android 重力感应(g-sensor)API的分析,根据运动加速度计算出设备方向的算法推论,并以此为基础实现了一个“不倒翁”Demo2011-10-16T17:44:00Z2011-10-16T17:44:00Zbye_passerhttps://www.cnblogs.com/bpasser/【摘要】对Android 重力感应(g-sensor)API的分析,根据运动加速度计算出设备方向的算法推论,并以此为基础实现了一个“不倒翁”Demo <a href="https://www.cnblogs.com/bpasser/archive/2011/10/17/2214517.html" target="_blank">阅读全文</a>https://www.cnblogs.com/bpasser/archive/2011/10/16/2213802.htmlAndroid 3D 编程:索引 - bye_passer“iPhone 3D Programming”一书的Android翻版2011-10-15T17:04:00Z2011-10-15T17:04:00Zbye_passerhttps://www.cnblogs.com/bpasser/【摘要】“iPhone 3D Programming”一书的Android翻版 <a href="https://www.cnblogs.com/bpasser/archive/2011/10/16/2213802.html" target="_blank">阅读全文</a>https://www.cnblogs.com/bpasser/archive/2011/10/15/2213483.htmlRealtek 8192cu 支持 Android Hotspot - bye_passer移植 Realtek 8192cu 的 hotspot 实现到 Android 2.22011-10-15T14:02:00Z2011-10-15T14:02:00Zbye_passerhttps://www.cnblogs.com/bpasser/【摘要】移植 Realtek 8192cu 的 hotspot 实现到 Android 2.2 <a href="https://www.cnblogs.com/bpasser/archive/2011/10/15/2213483.html" target="_blank">阅读全文</a>https://www.cnblogs.com/bpasser/archive/2011/10/15/2213015.htmlRealtek 8192cu 驱动移植到 Android 2.2 - bye_passerRealtek 8192cu USB WiFi 驱动移植到三星 S5PV210 Android 2.2 BSP2011-10-15T06:32:00Z2011-10-15T06:32:00Zbye_passerhttps://www.cnblogs.com/bpasser/【摘要】Realtek 8192cu USB WiFi 驱动移植到三星 S5PV210 Android 2.2 BSP <a href="https://www.cnblogs.com/bpasser/archive/2011/10/15/2213015.html" target="_blank">阅读全文</a>https://www.cnblogs.com/bpasser/archive/2011/09/26/2191710.htmlEGL 1.0 学习笔记 - bye_passerEGL Specification 1.1 研读笔记2011-09-26T07:51:00Z2011-09-26T07:51:00Zbye_passerhttps://www.cnblogs.com/bpasser/【摘要】EGL Specification 1.1 研读笔记 <a href="https://www.cnblogs.com/bpasser/archive/2011/09/26/2191710.html" target="_blank">阅读全文</a>https://www.cnblogs.com/bpasser/archive/2011/09/25/2189941.htmlAndroid OpenGL ES 1.x 教程的Native实现 - bye_passerAndroid SDK 中的 OpenGL ES 1.0 教程用 Native 方式实现;Android OpenGL ES 3D应用开发的开发环境、程序基本结构2011-09-24T23:37:00Z2011-09-24T23:37:00Zbye_passerhttps://www.cnblogs.com/bpasser/【摘要】Android SDK 中的 OpenGL ES 1.0 教程用 Native 方式实现;Android OpenGL ES 3D应用开发的开发环境、程序基本结构 <a href="https://www.cnblogs.com/bpasser/archive/2011/09/25/2189941.html" target="_blank">阅读全文</a>